Presentation | 2022-03-03 Implementation and Evaluation of Gamification for Lifelogging Application Based on Motivation Subscales Aoi Nagatani, Sinan Chen, Masahide Nakamura, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | In lifelogging services, where people input their daily records, continuous input of data is important. However, whether or not the user can continue to input data depends largely on the user's motivation. In this regard, research has been conducted to improve the motivation for a certain purpose, such as encouraging continuous data entry by introducing Gamification into the lifelog. However, the rationale for introducing gamification has not been discussed in depth, and it is not clear how gamification should be introduced in accordance with the purpose of lifelogging. The purpose of this study is to develop a method for introducing gamification in accordance with the purpose of lifelogging. To achieve this goal, we introduce a comprehensive set of gamification features based on motivation subscales into a lifelogging service, and elucidate which gamification features are most effective for the purpose of lifelogging. As a case study, we introduce five types of gamification features into a work record lifelog service, and compare and evaluate the changes in user behavior before and after the introduction. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Lifelogging / Continuous / Motivation / Motivation subscales / Gamification / Work record |
Paper # | LOIS2021-42 |
Date of Issue | 2022-02-24 (LOIS) |
Conference Information | |
Committee | LOIS |
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Conference Date | 2022/3/3(1days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | Online |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | |
Chair | Toru Kobayashi(Nagasaki Univ.) |
Vice Chair | Hiroyuki Toda(NTT) |
Secretary | Hiroyuki Toda(Nagasaki Univ.) |
Assistant | Kazuki Fukae(Nagasaki Univ.) |
Paper Information | |
Registration To | Technical Committee on Life Intelligence and Office Information Systems |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Implementation and Evaluation of Gamification for Lifelogging Application Based on Motivation Subscales |
Sub Title (in English) | |
Keyword(1) | Lifelogging |
Keyword(2) | Continuous |
Keyword(3) | Motivation |
Keyword(4) | Motivation subscales |
Keyword(5) | Gamification |
Keyword(6) | Work record |
1st Author's Name | Aoi Nagatani |
1st Author's Affiliation | Kobe University(Kobe Univ.) |
2nd Author's Name | Sinan Chen |
2nd Author's Affiliation | Kobe University(Kobe Univ.) |
3rd Author's Name | Masahide Nakamura |
3rd Author's Affiliation | Kobe University(Kobe Univ.) |
Date | 2022-03-03 |
Paper # | LOIS2021-42 |
Volume (vol) | vol.121 |
Number (no) | LOIS-401 |
Page | pp.pp.14-21(LOIS), |
#Pages | 8 |
Date of Issue | 2022-02-24 (LOIS) |