Presentation 2022-03-03
Implementation and Evaluation of Gamification for Lifelogging Application Based on Motivation Subscales
Aoi Nagatani, Sinan Chen, Masahide Nakamura,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) In lifelogging services, where people input their daily records, continuous input of data is important. However, whether or not the user can continue to input data depends largely on the user's motivation. In this regard, research has been conducted to improve the motivation for a certain purpose, such as encouraging continuous data entry by introducing Gamification into the lifelog. However, the rationale for introducing gamification has not been discussed in depth, and it is not clear how gamification should be introduced in accordance with the purpose of lifelogging. The purpose of this study is to develop a method for introducing gamification in accordance with the purpose of lifelogging. To achieve this goal, we introduce a comprehensive set of gamification features based on motivation subscales into a lifelogging service, and elucidate which gamification features are most effective for the purpose of lifelogging. As a case study, we introduce five types of gamification features into a work record lifelog service, and compare and evaluate the changes in user behavior before and after the introduction.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Lifelogging / Continuous / Motivation / Motivation subscales / Gamification / Work record
Paper # LOIS2021-42
Date of Issue 2022-02-24 (LOIS)

Conference Information
Committee LOIS
Conference Date 2022/3/3(1days)
Place (in Japanese) (See Japanese page)
Place (in English) Online
Topics (in Japanese) (See Japanese page)
Topics (in English)
Chair Toru Kobayashi(Nagasaki Univ.)
Vice Chair Hiroyuki Toda(NTT)
Secretary Hiroyuki Toda(Nagasaki Univ.)
Assistant Kazuki Fukae(Nagasaki Univ.)

Paper Information
Registration To Technical Committee on Life Intelligence and Office Information Systems
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Implementation and Evaluation of Gamification for Lifelogging Application Based on Motivation Subscales
Sub Title (in English)
Keyword(1) Lifelogging
Keyword(2) Continuous
Keyword(3) Motivation
Keyword(4) Motivation subscales
Keyword(5) Gamification
Keyword(6) Work record
1st Author's Name Aoi Nagatani
1st Author's Affiliation Kobe University(Kobe Univ.)
2nd Author's Name Sinan Chen
2nd Author's Affiliation Kobe University(Kobe Univ.)
3rd Author's Name Masahide Nakamura
3rd Author's Affiliation Kobe University(Kobe Univ.)
Date 2022-03-03
Paper # LOIS2021-42
Volume (vol) vol.121
Number (no) LOIS-401
Page pp.pp.14-21(LOIS),
#Pages 8
Date of Issue 2022-02-24 (LOIS)