Presentation | 2022-03-11 Quantification of Visual Exploration Activities on Experiencing the Basketball Game Using VR Simulation Shinya Ishikawa, Hidehiko Shishido, Kenji Yoshida, Yoshinari Kameda, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | In basketball, players are required to make accurate judgments about complex and rapidly changing situations. An important factor in judging the situation is the visual exploratory activity. We propose a method to quantify the visual exploratory activity of a basketball player during play. In the proposed method, the experience of playing basketball is realized in a VR simulation. The player wears a head-mounted display to experience the playing situation. We prepared a scenario considering the characteristics of basketball and the characteristics of head-mounted displays and measured the visual exploratory activity on the prototype system. We conducted the experiment with defensive players. The results show that the measurement results of visual exploratory activity are useful in discussing the characteristics of players. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Sports Engineering / Behavioral Analysis / Gaze detection / head mounted display |
Paper # | IMQ2021-64,IE2021-126,MVE2021-93 |
Date of Issue | 2022-03-02 (IMQ, IE, MVE) |
Conference Information | |
Committee | CQ / IMQ / MVE / IE |
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Conference Date | 2022/3/9(3days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | Online (Zoom) |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | Media of five senses, Multimedia, Media experience, Picture codinge, Image media quality, Network,quality and reliability, etc |
Chair | Jun Okamoto(NTT) / Kenya Uomori(Osaka Univ.) / Masayuki Ihara(RIKEN) / Kazuya Kodama(NII) |
Vice Chair | Takefumi Hiraguri(Nippon Inst. of Tech.) / Gou Hasegawa(Tohoku Univ.) / Mitsuru Maeda(Canon) / Kiyoshi Kiyokawa(NAIST) / Hiroyuki Bandoh(NTT) / Toshihiko Yamazaki(Univ. of Tokyo) |
Secretary | Takefumi Hiraguri(NTT) / Gou Hasegawa(Ritsumeikan Univ.) / Mitsuru Maeda(Nagoya Univ.) / Kiyoshi Kiyokawa(NTT) / Hiroyuki Bandoh(Oosaka Inst. of Tech.) / Toshihiko Yamazaki(NTT) |
Assistant | Yoshiaki Nishikawa(NEC) / Ryoichi Kataoka(KDDI Research) / Kimiko Kawashima(NTT) / Masato Tsukada(NEC) / Takashi Yamazoe(Seikei Univ.) / Naoya Isoyama(NAIST) / Takenori Hara(DNP) / Mitsuhiro Goto(NTT) / Shunsuke Iwamura(NHK) / Shinobu Kudo(NTT) |
Paper Information | |
Registration To | Technical Committee on Communication Quality / Technical Committee on Image Media Quality / Technical Committee on Media Experience and Virtual Environment / Technical Committee on Image Engineering |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Quantification of Visual Exploration Activities on Experiencing the Basketball Game Using VR Simulation |
Sub Title (in English) | |
Keyword(1) | Sports Engineering |
Keyword(2) | Behavioral Analysis |
Keyword(3) | Gaze detection |
Keyword(4) | head mounted display |
1st Author's Name | Shinya Ishikawa |
1st Author's Affiliation | Tsukuba University(Tsukuba Univ) |
2nd Author's Name | Hidehiko Shishido |
2nd Author's Affiliation | Tsukuba University(Tsukuba Univ) |
3rd Author's Name | Kenji Yoshida |
3rd Author's Affiliation | Tsukuba University(Tsukuba Univ) |
4th Author's Name | Yoshinari Kameda |
4th Author's Affiliation | Tsukuba University(Tsukuba Univ) |
Date | 2022-03-11 |
Paper # | IMQ2021-64,IE2021-126,MVE2021-93 |
Volume (vol) | vol.121 |
Number (no) | IMQ-420,IE-422,MVE-423 |
Page | pp.pp.284-289(IMQ), pp.284-289(IE), pp.284-289(MVE), |
#Pages | 6 |
Date of Issue | 2022-03-02 (IMQ, IE, MVE) |