Presentation | 2021-03-02 Research on VR life behavior training system that transforms weakness Kazuto Saito, Mutsuo Sano, Takashi Nakamae, Jin Narumoto, Sho Ooi, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | Half of all children from an elementary school to a junior high school voluntarily help with housework according to internet research. Conventional research developed a system with virtual reality to enhance a person's intrinsic motivation, verified effectiveness between a system with game elements and a system without game elements, suggested an effect of a person's intrinsic motivation is low the system without game elements. to solve this problem, this study added a reflection function including an evaluation based on user's behavior to the conventional system, conducted verified to allows to enhance the effect of a person's intrinsic motivation. As a result, we conducted a Mann-Whitney U-test between the four systems, there was a significant difference. In other words, the system with the reflection function with and without game elements could enhance a person's intrinsic motivation. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Motivation / VR / Looking back / Weak |
Paper # | IMQ2020-23,IE2020-63,MVE2020-55 |
Date of Issue | 2021-02-22 (IMQ, IE, MVE) |
Conference Information | |
Committee | MVE / IMQ / IE / CQ |
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Conference Date | 2021/3/1(3days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | Online |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | |
Chair | Masayuki Ihara(NTT) / Toshiya Nakaguchi(Chiba Univ.) / Hideaki Kimata(NTT) / Hideyuki Shimonishi(NEC) |
Vice Chair | Kiyoshi Kiyokawa(NAIST) / Mitsuru Maeda(Canon) / Kenya Uomori(Osaka Univ.) / Kazuya Kodama(NII) / Keita Takahashi(Nagoya Univ.) / Jun Okamoto(NTT) / Takefumi Hiraguri(Nippon Inst. of Tech.) |
Secretary | Kiyoshi Kiyokawa(Oosaka Inst. of Tech.) / Mitsuru Maeda(NTT) / Kenya Uomori(Univ. of ToKyo) / Kazuya Kodama(Shizuoka Univ.) / Keita Takahashi(Sony Semiconductor Solutions) / Jun Okamoto(KDDI Research) / Takefumi Hiraguri(Nagoya Inst. of Tech.) |
Assistant | Naoya Isoyama(NAIST) / Takenori Hara(DNP) / Mitsuhiro Goto(NTT) / Hiroaki Kudo(Nagoya Univ.) / Masaru Tsuchida(NTT) / Keita Hirai(Chiba Univ.) / Shunsuke Iwamura(NHK) / Shinobu Kudo(NTT) / Yoshiaki Nishikawa(NEC) / Takuto Kimura(NTT) / Ryoichi Kataoka(KDDI Research) |
Paper Information | |
Registration To | Technical Committee on Media Experience and Virtual Environment / Technical Committee on Image Media Quality / Technical Committee on Image Engineering / Technical Committee on Communication Quality |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Research on VR life behavior training system that transforms weakness |
Sub Title (in English) | |
Keyword(1) | Motivation |
Keyword(2) | VR |
Keyword(3) | Looking back |
Keyword(4) | Weak |
1st Author's Name | Kazuto Saito |
1st Author's Affiliation | Osaka Institute of Technology(OIT) |
2nd Author's Name | Mutsuo Sano |
2nd Author's Affiliation | Osaka Institute of Technology(OIT) |
3rd Author's Name | Takashi Nakamae |
3rd Author's Affiliation | Kyoto Prefectural University of Medicine(KPUM) |
4th Author's Name | Jin Narumoto |
4th Author's Affiliation | Kyoto Prefectural University of Medicine(KPUM) |
5th Author's Name | Sho Ooi |
5th Author's Affiliation | Ritsumeikan University(Rits Univ) |
Date | 2021-03-02 |
Paper # | IMQ2020-23,IE2020-63,MVE2020-55 |
Volume (vol) | vol.120 |
Number (no) | IMQ-389,IE-390,MVE-391 |
Page | pp.pp.64-69(IMQ), pp.64-69(IE), pp.64-69(MVE), |
#Pages | 6 |
Date of Issue | 2021-02-22 (IMQ, IE, MVE) |