Presentation 2021-03-02
Research on VR life behavior training system that transforms weakness
Kazuto Saito, Mutsuo Sano, Takashi Nakamae, Jin Narumoto, Sho Ooi,
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Abstract(in Japanese) (See Japanese page)
Abstract(in English) Half of all children from an elementary school to a junior high school voluntarily help with housework according to internet research. Conventional research developed a system with virtual reality to enhance a person's intrinsic motivation, verified effectiveness between a system with game elements and a system without game elements, suggested an effect of a person's intrinsic motivation is low the system without game elements. to solve this problem, this study added a reflection function including an evaluation based on user's behavior to the conventional system, conducted verified to allows to enhance the effect of a person's intrinsic motivation. As a result, we conducted a Mann-Whitney U-test between the four systems, there was a significant difference. In other words, the system with the reflection function with and without game elements could enhance a person's intrinsic motivation.
Keyword(in Japanese) (See Japanese page)
Keyword(in English) Motivation / VR / Looking back / Weak
Paper # IMQ2020-23,IE2020-63,MVE2020-55
Date of Issue 2021-02-22 (IMQ, IE, MVE)

Conference Information
Committee MVE / IMQ / IE / CQ
Conference Date 2021/3/1(3days)
Place (in Japanese) (See Japanese page)
Place (in English) Online
Topics (in Japanese) (See Japanese page)
Topics (in English)
Chair Masayuki Ihara(NTT) / Toshiya Nakaguchi(Chiba Univ.) / Hideaki Kimata(NTT) / Hideyuki Shimonishi(NEC)
Vice Chair Kiyoshi Kiyokawa(NAIST) / Mitsuru Maeda(Canon) / Kenya Uomori(Osaka Univ.) / Kazuya Kodama(NII) / Keita Takahashi(Nagoya Univ.) / Jun Okamoto(NTT) / Takefumi Hiraguri(Nippon Inst. of Tech.)
Secretary Kiyoshi Kiyokawa(Oosaka Inst. of Tech.) / Mitsuru Maeda(NTT) / Kenya Uomori(Univ. of ToKyo) / Kazuya Kodama(Shizuoka Univ.) / Keita Takahashi(Sony Semiconductor Solutions) / Jun Okamoto(KDDI Research) / Takefumi Hiraguri(Nagoya Inst. of Tech.)
Assistant Naoya Isoyama(NAIST) / Takenori Hara(DNP) / Mitsuhiro Goto(NTT) / Hiroaki Kudo(Nagoya Univ.) / Masaru Tsuchida(NTT) / Keita Hirai(Chiba Univ.) / Shunsuke Iwamura(NHK) / Shinobu Kudo(NTT) / Yoshiaki Nishikawa(NEC) / Takuto Kimura(NTT) / Ryoichi Kataoka(KDDI Research)

Paper Information
Registration To Technical Committee on Media Experience and Virtual Environment / Technical Committee on Image Media Quality / Technical Committee on Image Engineering / Technical Committee on Communication Quality
Language JPN
Title (in Japanese) (See Japanese page)
Sub Title (in Japanese) (See Japanese page)
Title (in English) Research on VR life behavior training system that transforms weakness
Sub Title (in English)
Keyword(1) Motivation
Keyword(2) VR
Keyword(3) Looking back
Keyword(4) Weak
1st Author's Name Kazuto Saito
1st Author's Affiliation Osaka Institute of Technology(OIT)
2nd Author's Name Mutsuo Sano
2nd Author's Affiliation Osaka Institute of Technology(OIT)
3rd Author's Name Takashi Nakamae
3rd Author's Affiliation Kyoto Prefectural University of Medicine(KPUM)
4th Author's Name Jin Narumoto
4th Author's Affiliation Kyoto Prefectural University of Medicine(KPUM)
5th Author's Name Sho Ooi
5th Author's Affiliation Ritsumeikan University(Rits Univ)
Date 2021-03-02
Paper # IMQ2020-23,IE2020-63,MVE2020-55
Volume (vol) vol.120
Number (no) IMQ-389,IE-390,MVE-391
Page pp.pp.64-69(IMQ), pp.64-69(IE), pp.64-69(MVE),
#Pages 6
Date of Issue 2021-02-22 (IMQ, IE, MVE)