Presentation | 2019-03-14 Reenactments of game-play styles in VR through personal bots Taro Narahara, Toshihiko Yamasaki, |
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PDF Download Page | PDF download Page Link |
Abstract(in Japanese) | (See Japanese page) |
Abstract(in English) | Proposed educational modules demonstrate an AI’s ability to personalize things through re-enactments of robots assembled by participants using networks trained to assimilate their game-play styles in VR for multimedia education. In this presentation, we also speculate and discuss how the notion of attractiveness computing could be incorporated into these modules for design education. |
Keyword(in Japanese) | (See Japanese page) |
Keyword(in English) | Design / Physical computing / Machine Learning / AI / Robotics Education / Attractiveness Computing |
Paper # | IMQ2018-44,IE2018-128,MVE2018-75 |
Date of Issue | 2019-03-07 (IMQ, IE, MVE) |
Conference Information | |
Committee | IMQ / IE / MVE / CQ |
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Conference Date | 2019/3/14(2days) |
Place (in Japanese) | (See Japanese page) |
Place (in English) | Kagoshima University |
Topics (in Japanese) | (See Japanese page) |
Topics (in English) | media of five senses, multimedia, media experience, picture codinge, image media quality, network,quality and reliability, etc |
Chair | Kenji Sugiyama(Seikei Univ.) / Takayuki Hamamoto(Tokyo Univ. of Science) / Kenji Mase(Nagoya Univ.) / Takanori Hayashi(Hiroshima Inst. of Tech.) |
Vice Chair | Toshiya Nakaguchi(Chiba Univ.) / Mitsuru Maeda(Canon) / Hideaki Kimata(NTT) / Kazuya Kodama(NII) / Masayuki Ihara(NTT) / Hideyuki Shimonishi(NEC) / Jun Okamoto(NTT) |
Secretary | Toshiya Nakaguchi(Nagoya Univ.) / Mitsuru Maeda(Sony) / Hideaki Kimata(KDDI Research) / Kazuya Kodama(Nagoya Univ.) / Masayuki Ihara(NTT) / Hideyuki Shimonishi(Kyushu Univ.) / Jun Okamoto(Nagoya Univ.) |
Assistant | Masaru Tsuchida(NTT) / Gosuke Ohashi(Shizuoka Univ.) / Kazuya Hayase(NTT) / Yasutaka Matsuo(NHK) / Satoshi Nishiguchi(Oosaka Inst. of Tech.) / Masanori Yokoyama(*) / Chikara Sasaki(KDDI Research) / Yoshiaki Nishikawa(NEC) / Ryo Yamamoto(UEC) |
Paper Information | |
Registration To | Technical Committee on Image Media Quality / Technical Committee on Image Engineering / Technical Committee on Media Experience and Virtual Environment / Technical Committee on Communication Quality |
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Language | JPN |
Title (in Japanese) | (See Japanese page) |
Sub Title (in Japanese) | (See Japanese page) |
Title (in English) | Reenactments of game-play styles in VR through personal bots |
Sub Title (in English) | Speculative visions for applications of attractiveness computing |
Keyword(1) | Design |
Keyword(2) | Physical computing |
Keyword(3) | Machine Learning |
Keyword(4) | AI |
Keyword(5) | Robotics Education |
Keyword(6) | Attractiveness Computing |
1st Author's Name | Taro Narahara |
1st Author's Affiliation | New Jersey Institute of Technology(NJIT) |
2nd Author's Name | Toshihiko Yamasaki |
2nd Author's Affiliation | The University of Tokyo(Univ. of Tokyo) |
Date | 2019-03-14 |
Paper # | IMQ2018-44,IE2018-128,MVE2018-75 |
Volume (vol) | vol.118 |
Number (no) | IMQ-500,IE-501,MVE-502 |
Page | pp.pp.127-130(IMQ), pp.127-130(IE), pp.127-130(MVE), |
#Pages | 4 |
Date of Issue | 2019-03-07 (IMQ, IE, MVE) |