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 Results 1 - 14 of 14  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
RCS 2019-06-19
15:05
Okinawa Miyakojima Hirara Port Terminal Building Joint Channel Control and Spatial Reuse Towards Starvation Mitigation in WLANs
Hiroyasu Shimizu, Bo Yin, Koji Yamamoto (Kyoto Univ.), Hirantha Abeysekera (NTT) RCS2019-53
This paper proposes a decentralized scheme to improve the energy efficiency (EE) in dense wireless local area networks (... [more] RCS2019-53
pp.97-102
HCS, HIP, HI-SIGCE [detail] 2018-05-22
15:00
Okinawa Okinawa Industry Support Center The existence of a competitor increases enthusiasm when playing the VR video games -- An investigation based on the event-related potential (ERP) component (P300) --
Ryuzaburo Nakata, Nobuyuki Kawai (Nagoya Univ.) HCS2018-27 HIP2018-27
Previous studies on video games suggest that the existence of competitive players increases motivation and enjoyment, wh... [more] HCS2018-27 HIP2018-27
pp.191-196
SS, MSS 2018-01-18
13:10
Hiroshima   Weighted Potential for Multipopulation Access Point Selection Games
Yuki Kodera, Takafumi Kanazawa (Osaka Univ.) MSS2017-52 SS2017-39
Wireless access networks are characterized by interactions among users and/or communication carriers. An access point se... [more] MSS2017-52 SS2017-39
pp.31-34
CQ 2017-05-29
10:10
Miyazaki Hotel Merieges (Miyazaki) Improving Energy Efficiency in Dense WLANs through Inversely Proportional Setting of Carrier Sense Threshold and Transmit Power
Bo Yin, Liang Lin, Koji Yamamoto (Kyoto Univ.), Hirantha Abeysekera (NTT) CQ2017-15
This paper proposes an energy-efficient game for inversely proportional setting (IPS) of carrier sense threshold (CST) a... [more] CQ2017-15
pp.7-12
SR 2017-01-19
13:25
Ehime Himegin Hall Evaluation of Potential Game-based Channel Selection in Dense CSMA Networks for Throughput Starvation Mitigation
Bo Yin, Shotaro Kamiya, Koji Yamamoto (Kyoto Univ.), Hirantha Abeysekera (NTT) SR2016-79
This paper formulates a potential game framework of a distributed channel selection scheme. The proposed channel selecti... [more] SR2016-79
pp.5-10
RCS, CCS, SR, SRW
(Joint)
2016-03-02
17:45
Tokyo Tokyo Institute of Technology A Study on Convergence of Interference-Aware Channel Segregation based Dynamic Channel Assignment
Katsuhiro Temma, Fumiyuki Adachi (Tohoku Univ.), Lin Shan, Yasunori Owada, Kiyohiko Hattori, Kiyoshi Hamaguti (NICT) RCS2015-361
Our recently proposed interference-aware channel segregation based dynamic channel assignment (IACS-DCA) forms a channel... [more] RCS2015-361
pp.169-174
NS, RCS
(Joint)
2015-12-18
16:30
Ehime Matsuyama Community Center Potential Game Analysis of Wireless Resource Allocation for Overlap Mitigation in WLANs
Shotaro Kamiya, Keta Nagashima, Koji Yamamoto, Takayuki Nishio, Masahiro Morikura (Kyoto Univ.), Tomoyuki Sugihara (Allied Telesis Research Institute, Ltd.) RCS2015-270
The rapid growth in the popularity of wireless local area networks causes very dense deployment of access points (APs), ... [more] RCS2015-270
pp.157-162
NLP 2015-01-26
11:25
Oita Compal Hall The control of radio control car and video game using steady-state visual evoked potential
Keita Yuzawa, Yuuki Nagasawa, Kiyohisa Natsume (Kyutech) NLP2014-116
Recently population of elderly persons increases, and the number of a person with a motor disability also increases. For... [more] NLP2014-116
pp.19-24
CAS, SIP, MSS, VLD, SIS [detail] 2014-07-09
11:20
Hokkaido Hokkaido University Logit Dynamics Based Distributed Control Method for Voronoi Coverage Problems
Naoto Ibuka, Takafumi Kanazawa (Osaka Univ.) CAS2014-6 VLD2014-15 SIP2014-27 MSS2014-6 SIS2014-6
The Voronoi coverage problem is to find the optimal position of multiple sensors so as to cover the whole mission space.... [more] CAS2014-6 VLD2014-15 SIP2014-27 MSS2014-6 SIS2014-6
pp.29-32
HCS, HIP, HI-SIGCE [detail] 2014-05-29
14:55
Okinawa Okinawa Industry Support Center The event-related potential (ERP) component (P300) reflects enthusiasm for playing the video game: The existence of an opponent increases immersion
Kenta Kubo, Nobuyuki Kawai (Nagoya Univ.) HCS2014-15 HIP2014-15
Previous studies on video game suggested that the existence of opponent players increases competitive motivation and enj... [more] HCS2014-15 HIP2014-15
pp.119-123
NLP 2010-10-28
14:15
Osaka Osaka University Machikaneyama Hall A Potential Game Based Method for Solving Nonlinear Optimization Problems under Convex Constraints
Naoki Hayashi, Toshimitsu Ushio, Takafumi Kanazawa (Osaka Univ.) NLP2010-87
We consider a nonlinear optimization problem which has both convex and non-constrained variables. We show that the nonli... [more] NLP2010-87
pp.37-40
AN, USN, SR, RCS
(Joint)
2010-10-29
11:20
Osaka Osaka University Potential Game Approach for Spectrum Sharing with Multiple Higher-priority Users in Cognitive Radio Networks
I Wayan Mustika, Koji Yamamoto, Hidekazu Murata, Susumu Yoshida (Kyoto Univ.) AN2010-41
Spectrum sharing is a new paradigm that can improve the spectral efficiency and alleviate the spectrum scarcity in wirel... [more] AN2010-41
pp.103-108
CAS, MSS, VLD, SIP 2010-06-21
13:05
Hokkaido Kitami Institute of Technology Application of Potential Games to Coverage Control with Voronoi Partition
Saori Teraoka, Toshimitsu Ushio, Takafumi Kanazawa, Naoki Hayashi (Osaka Univ.) CAS2010-8 VLD2010-18 SIP2010-29 CST2010-8
This paper presents a sensor coverage problem where mobile sensors are placed in a mission space so as to maximize a sen... [more] CAS2010-8 VLD2010-18 SIP2010-29 CST2010-8
pp.43-46
PRMU, HIP 2007-02-22
15:45
Kanagawa   Trial of Model Base Estimation on Children's Attentional Distribution -- Case Study on TV Tag Game --
Hiroyuki Sakamoto (Hokkaido Univ.), Satoru Ishikawa (Hokusei Gakuen Univ.), Takashi Omori (Tamagawa Univ.)
Human being directs his/her attention to objects in circumstances, and the attention is divided properly. In this study,... [more] PRMU2006-219 HIP2006-112
pp.77-82
 Results 1 - 14 of 14  /   
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