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All Technical Committee Conferences (Searched in: All Years)
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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
IE, MVE, CQ, IMQ (Joint) [detail] |
2024-03-15 15:30 |
Okinawa |
Okinawa Sangyo Shien Center (Primary: On-site, Secondary: Online) |
The perspective effect of awe in VR environments: a comparison of first-person and third-person perspectives Hiromu Otsubo (NAIST), Marvin Lehnort, Melissa Steininger, Alexander Marquardt (H-BRS), Felix Dollack, Yutaro Hirao, Monica Perusquia-Hernandez, Hideaki Uchiyama (NAIST), Ernst Kruijff (H-BRS), Bernhard Riecke (SFU), Kiyoshi Kiyokawa (NAIST) IMQ2023-81 IE2023-136 MVE2023-110 |
Awe is the experience of feeling one’s own existence and smallness when faced with the grandeur of nature or the univers... [more] |
IMQ2023-81 IE2023-136 MVE2023-110 pp.364-369 |
HCGSYMPO (2nd) |
2022-12-14 - 2022-12-16 |
Kagawa |
Onsite (Sunport Takamatsu) and Online (Primary: On-site, Secondary: Online) |
Instructional Effects of First-Person View in Virtual Space for Soccer Tactics Asahi Sato, Yohei Murakami, Mondheera Pituxcoosuvar (Ritsumeikan Univ) |
Soccer coaches usually teach tactical knowledge to players from either a bird’s-eye or a third-person perspective, which... [more] |
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MVE, IPSJ-CVIM |
2021-01-21 14:10 |
Online |
Online |
Phantact: An Augmented Reality System to Induce the Proteus Effect in the Real World Yusuke Shikanai, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa (NAIST) MVE2020-30 |
The Proteus effect has been studied in virtual environments, which changes user's attitude and behavior by changing his/... [more] |
MVE2020-30 pp.1-6 |
HCGSYMPO (2nd) |
2020-12-15 - 2020-12-17 |
Online |
Online |
Cognitive augmentation by the virtual unrealistic experience of viewing own body from a third-person perspective Ryo Hanashima, Junji Ohyama (AIST) |
Third-person view of the body from the outside could grasp movements of the whole body that cannot be grasped normally. ... [more] |
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