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Committee Date Time Place Paper Title / Authors Abstract Paper #
IE, MVE, CQ, IMQ
(Joint) [detail]
2024-03-15
15:30
Okinawa Okinawa Sangyo Shien Center
(Primary: On-site, Secondary: Online)
The perspective effect of awe in VR environments: a comparison of first-person and third-person perspectives
Hiromu Otsubo (NAIST), Marvin Lehnort, Melissa Steininger, Alexander Marquardt (H-BRS), Felix Dollack, Yutaro Hirao, Monica Perusquia-Hernandez, Hideaki Uchiyama (NAIST), Ernst Kruijff (H-BRS), Bernhard Riecke (SFU), Kiyoshi Kiyokawa (NAIST) IMQ2023-81 IE2023-136 MVE2023-110
Awe is the experience of feeling one’s own existence and smallness when faced with the grandeur of nature or the univers... [more] IMQ2023-81 IE2023-136 MVE2023-110
pp.364-369
HCGSYMPO
(2nd)
2022-12-14
- 2022-12-16
Kagawa Onsite (Sunport Takamatsu) and Online
(Primary: On-site, Secondary: Online)
Instructional Effects of First-Person View in Virtual Space for Soccer Tactics
Asahi Sato, Yohei Murakami, Mondheera Pituxcoosuvar (Ritsumeikan Univ)
Soccer coaches usually teach tactical knowledge to players from either a bird’s-eye or a third-person perspective, which... [more]
MVE, IPSJ-CVIM 2021-01-21
14:10
Online Online Phantact: An Augmented Reality System to Induce the Proteus Effect in the Real World
Yusuke Shikanai, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa (NAIST) MVE2020-30
The Proteus effect has been studied in virtual environments, which changes user's attitude and behavior by changing his/... [more] MVE2020-30
pp.1-6
HCGSYMPO
(2nd)
2020-12-15
- 2020-12-17
Online Online Cognitive augmentation by the virtual unrealistic experience of viewing own body from a third-person perspective
Ryo Hanashima, Junji Ohyama (AIST)
Third-person view of the body from the outside could grasp movements of the whole body that cannot be grasped normally. ... [more]
 Results 1 - 4 of 4  /   
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