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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 9 of 9  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
HCGSYMPO
(2nd)
2023-12-11
- 2023-12-13
Fukuoka Asia pacific Import Mart (Kitakyushu)
(Primary: On-site, Secondary: Online)
[Tutorial Lecture] Connecting Play and Learning: Design Principles and cases in Game-Based Learning
Toru Fujimoto (UTokyo)
The integration of game elements into learning has gained momentum with the rise of concepts like serious games and gami... [more]
CW
(2nd)
2022-12-16     Proposal and Validation of a Serious Game to Improve Internet Literacy among Youth
Owada Mitsuki, Kokubo Rin, Hamada Atsushi, Iio Jun (Chuo Univ.)
This paper describes our original Serious Game about the personal information and how youth’s internet literacy changed ... [more]
CAS, MSS, IPSJ-AL [detail] 2022-11-17
13:35
Kochi
(Primary: On-site, Secondary: Online)
An Attempt to Develop an Artificial Classroom Game Considering the Peak-End Rule
Hidenori Kondo, Ryuto Ogata (Niigata Univ.), Kentaro Tani (NUHW), Tsunehiko Tanaka, Tatsuya Yamazaki (Niigata Univ.), Takahisa Kamikura (NUHW), Koji Anazawa (RUNEXY), Yoshinobu Maeda (Niigata Univ.) CAS2022-38 MSS2022-21
Approaches to solving bullying have been taken from various perspectives, such as medicine, social psychology, and educa... [more] CAS2022-38 MSS2022-21
pp.7-12
HCS 2020-08-22
14:00
Online Online A Proposal of Mobile Robot Operation Method Considering Coincidence between Operation Direction and Heading Direction
Ryota Shibusawa, Mutsuhiro Nakashige (DIT) HCS2020-35
In this study, in order to develop a robot soccer game for children and elderly people to play together and to increase ... [more] HCS2020-35
pp.83-88
CAS, ICTSSL 2019-01-25
13:40
Tokyo Kikai-Shinko-Kaikan Bldg. Study of Intimacy Evaluation in Artificial Class Game using Socio Profile Method
Akane Takahashi, Nao Ito (NITT), Yoshinobu Maeda (Niigata Univ.) CAS2018-132 ICTSSL2018-51
Bullying is one of the contemporary social problems, and solutions are being sought from the viewpoints of pedagogy, soc... [more] CAS2018-132 ICTSSL2018-51
pp.79-82
KBSE 2018-03-01
11:10
Okinawa   Design and Implementation of Tangible User Interface using RFID and Wireless LAN
Ryota Tomita, Hirohide Haga (Doshisha Univ.) KBSE2017-42
This thesis focuses on the design and implementation of tangible user interface for serious gaming.
Serious game is a g... [more]
KBSE2017-42
pp.19-24
MSS, CAS, IPSJ-AL [detail] 2013-11-07
08:30
Iwate   Modeling of player's behavior using artificial school class game
Atsuya Tatsuta, Kentaro Tani (Niigata Univ.), Kosuke Kato (Hiroshima Inst. of Tech.), Yoshinobu Maeda (Niigata Univ.) CAS2013-63 MSS2013-42
For the last several decades, the bullying problem (peer aggression or victimization) has transformed, from a situation ... [more] CAS2013-63 MSS2013-42
pp.73-78
SIS 2012-12-13
16:15
Chiba Nihon University Tsudanuma Campus [Invited Talk] A Current State and Future Possibilities of Serious Games
Masakazu Furuichi (Nihon Univ.) SIS2012-40
his paper describes the overview of Serious Games, which are used to solve serious problems such as in the field of educ... [more] SIS2012-40
pp.57-62
HCGSYMPO
(2nd)
2012-12-10
- 2012-12-12
Kumamoto Kumamoto-Shintoshin-plaza Development of Phonological Training Software for Children with Developmental Dyslexia.
Yuki Matsuyama, Kimito Takamaru, Kazuki Ueba, Masahiko Nawate (Shimane Univ.)
Educational games have been considered to attract learner's interest for learning and the gamification of trainings for ... [more]
 Results 1 - 9 of 9  /   
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