Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
HCGSYMPO (2nd) |
2023-12-11 - 2023-12-13 |
Fukuoka |
Asia pacific Import Mart (Kitakyushu) (Primary: On-site, Secondary: Online) |
[Tutorial Lecture]
Connecting Play and Learning: Design Principles and cases in Game-Based Learning Toru Fujimoto (UTokyo) |
The integration of game elements into learning has gained momentum with the rise of concepts like serious games and gami... [more] |
|
CW (2nd) |
2022-12-16 |
  |
|
Proposal and Validation of a Serious Game to Improve Internet Literacy among Youth Owada Mitsuki, Kokubo Rin, Hamada Atsushi, Iio Jun (Chuo Univ.) |
This paper describes our original Serious Game about the personal information and how youth’s internet literacy changed ... [more] |
|
CAS, MSS, IPSJ-AL [detail] |
2022-11-17 13:35 |
Kochi |
(Primary: On-site, Secondary: Online) |
An Attempt to Develop an Artificial Classroom Game Considering the Peak-End Rule Hidenori Kondo, Ryuto Ogata (Niigata Univ.), Kentaro Tani (NUHW), Tsunehiko Tanaka, Tatsuya Yamazaki (Niigata Univ.), Takahisa Kamikura (NUHW), Koji Anazawa (RUNEXY), Yoshinobu Maeda (Niigata Univ.) CAS2022-38 MSS2022-21 |
Approaches to solving bullying have been taken from various perspectives, such as medicine, social psychology, and educa... [more] |
CAS2022-38 MSS2022-21 pp.7-12 |
HCS |
2020-08-22 14:00 |
Online |
Online |
A Proposal of Mobile Robot Operation Method Considering Coincidence between Operation Direction and Heading Direction Ryota Shibusawa, Mutsuhiro Nakashige (DIT) HCS2020-35 |
In this study, in order to develop a robot soccer game for children and elderly people to play together and to increase ... [more] |
HCS2020-35 pp.83-88 |
CAS, ICTSSL |
2019-01-25 13:40 |
Tokyo |
Kikai-Shinko-Kaikan Bldg. |
Study of Intimacy Evaluation in Artificial Class Game using Socio Profile Method Akane Takahashi, Nao Ito (NITT), Yoshinobu Maeda (Niigata Univ.) CAS2018-132 ICTSSL2018-51 |
Bullying is one of the contemporary social problems, and solutions are being sought from the viewpoints of pedagogy, soc... [more] |
CAS2018-132 ICTSSL2018-51 pp.79-82 |
KBSE |
2018-03-01 11:10 |
Okinawa |
|
Design and Implementation of Tangible User Interface using RFID and Wireless LAN Ryota Tomita, Hirohide Haga (Doshisha Univ.) KBSE2017-42 |
This thesis focuses on the design and implementation of tangible user interface for serious gaming.
Serious game is a g... [more] |
KBSE2017-42 pp.19-24 |
MSS, CAS, IPSJ-AL [detail] |
2013-11-07 08:30 |
Iwate |
|
Modeling of player's behavior using artificial school class game Atsuya Tatsuta, Kentaro Tani (Niigata Univ.), Kosuke Kato (Hiroshima Inst. of Tech.), Yoshinobu Maeda (Niigata Univ.) CAS2013-63 MSS2013-42 |
For the last several decades, the bullying problem (peer aggression or victimization) has transformed, from a situation ... [more] |
CAS2013-63 MSS2013-42 pp.73-78 |
SIS |
2012-12-13 16:15 |
Chiba |
Nihon University Tsudanuma Campus |
[Invited Talk]
A Current State and Future Possibilities of Serious Games Masakazu Furuichi (Nihon Univ.) SIS2012-40 |
his paper describes the overview of Serious Games, which are used to solve serious problems such as in the field of educ... [more] |
SIS2012-40 pp.57-62 |
HCGSYMPO (2nd) |
2012-12-10 - 2012-12-12 |
Kumamoto |
Kumamoto-Shintoshin-plaza |
Development of Phonological Training Software for Children with Developmental Dyslexia. Yuki Matsuyama, Kimito Takamaru, Kazuki Ueba, Masahiko Nawate (Shimane Univ.) |
Educational games have been considered to attract learner's interest for learning and the gamification of trainings for ... [more] |
|