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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 98  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
PRMU, MVE, VRSJ-SIG-MR, IPSJ-CVIM 2024-01-25
14:40
Kanagawa Keio Univ. (Hiyoshi Campus) Efficient exploration with intrinsic motivation considering state transitions in deep reinforcement learning
Kaito Ohshika, Hidenori Itaya, Tsubasa Hirakawa, Takayoshi Yamashita, Hironobu Fujiyoshi (Chubu Univ.) PRMU2023-42
In deep reinforcement learning, learning data is collected through the interaction between the agent and the environment... [more] PRMU2023-42
pp.14-19
PRMU, MVE, VRSJ-SIG-MR, IPSJ-CVIM 2024-01-26
10:54
Kanagawa Keio Univ. (Hiyoshi Campus) Effect Verification of Fatigue Perception and Training Motivation in Collaborative Muscle Training Using Avatars in VR Space
Yuki Kurimoto, Masaya Nakayama, Takefumi Ogawa (The Univ. of Tokyo) MVE2023-38
This study investigated the effect of the Proteus phenomenon in virtual reality (VR) on enhancing strength training perf... [more] MVE2023-38
pp.31-36
HCGSYMPO
(2nd)
2023-12-11
- 2023-12-13
Fukuoka Asia pacific Import Mart (Kitakyushu)
(Primary: On-site, Secondary: Online)
Relationships between product package colors gazed by potential buyers and purchasing motivations
Atsushi Furuichi, Tomoko Kajiyama, Akira Hara (Hiroshima City Univ.), Shin'ichi Satoh (NII)
In purchasing activities of potential customers, to estimate their feelings or preferences based on their gaze informati... [more]
WIT, HI-SIGACI 2023-12-07
10:50
Tokyo AIST Tokyo Waterfront (TBD) Collaboration support system that promotes exercise the habits of senior citizens living at home. -- - Study of ways to maintain extrinsic motivation of feeling connected through communication --
Nishimura Akie, Shun-ichi Yonemura (SIT) WIT2023-29
In this study, with the aim of constructing a system to support the habituation of exercise in the elderly, we investiga... [more] WIT2023-29
pp.25-30
KBSE, SC 2023-11-18
09:55
Miyagi Sento Kaikan Introducing Gamification into an Experiment-based Programming Platform
Aoi Nagatani, Sinan Chen (Kobe Univ.), Sachio Saiki (Kochi Univ. of Tech.), Masahide Nakamura (Kobe Univ.) KBSE2023-43 SC2023-26
Recently, platforms such as JupyterLab and Google Colaboratory are often used for data science programming. However, the... [more] KBSE2023-43 SC2023-26
pp.51-56
HIP, HCS, HI-SIGCOASTER [detail] 2023-05-16
15:05
Okinawa Okinawa Industry Support Center
(Primary: On-site, Secondary: Online)
Melogy: A Method to Encourage Handwriting Practice by Playing a Melody
Sayuri Matsuda, Kento Watanabe, Kouta Yokoyama, Yukino Aoki, Tohya Aoki, Satoshi Nakamura (Meiji Univ.), Akiyuki Kake, Kizuku Ishimaru (Wacom Co., Ltd.) HCS2023-37 HIP2023-37
The most common way to learn handwriting characters is to handwrite them over and over again. However, this repetitive p... [more] HCS2023-37 HIP2023-37
pp.182-187
ICM 2023-03-17
09:30
Okinawa Okinawa Prefectural Museum and Art Museum
(Primary: On-site, Secondary: Online)
Study for the establishment of productivity improvement method in personnel preference tuning technology
Hiroki Koike, Gengo Takahashi, Masanobu Sakamoto, Tomoko Shibata (NTT) ICM2022-51
Considering the declining working population, the ways to improve employee motivation are attracting attention. Employe... [more] ICM2022-51
pp.37-42
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
09:45
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
A Study about Face Age Manipulation and Morph Rate Control to Improve Trustworthiness of Self-face Morphed Agent
Shinji Iwata (Nagoya Univ.), Naoto Yoshida (Kogakuin Univ.), Tomoko Yonezawa (Kansai Univ.), Kenji Mase, Yu Enokibori (Nagoya Univ.) IMQ2022-19 IE2022-96 MVE2022-49
In our recent research, we found that the self-face morphing had a significant impact on agent impression, but was negat... [more] IMQ2022-19 IE2022-96 MVE2022-49
pp.1-7
ET 2023-03-14
13:20
Tokushima Tokushima University
(Primary: On-site, Secondary: Online)
Estimation of Learning Methods from Tools for Monitoring Learning Process
Kento Kuwajima, Atsushi Ashida, Tomoko Kojiri (Kansai Univ.) ET2022-69
In the future, with the recent development of robot technology, teacher robots will be introduced in the educational set... [more] ET2022-69
pp.57-64
ET 2022-12-10
10:40
Ishikawa JAIST Kanazawa Satellite and Online
(Primary: On-site, Secondary: Online)
Entertainment Element Analysis in Gamification Based on Self-Determination Theory
Sohichi Mohri, Hidetake Uwano (NIT, Nara) ET2022-44
Gamification is a method to improve workers' motivation and efficiency, however, the method sometimes reduce work motiva... [more] ET2022-44
pp.23-28
MBE, NC 2022-12-03
14:45
Osaka Osaka Electro-Communication University Acquisition process of value evaluation criteria of a reinforcement learning agent with embodiment and intrinsic motivation in drawing
Yoshia Abe, Shogo Yonekura, Yoshiyuki Ohmura, Yasuo Kuniyoshi (UTokyo) MBE2022-38 NC2022-60
A part of a human's aesthetic sense can be acquired through experience. However, little is known about the mechanism of ... [more] MBE2022-38 NC2022-60
pp.74-79
HCS 2022-08-27
10:30
Hyogo
(Primary: On-site, Secondary: Online)
An attempt to analyze dialogue process in health guidance for lifestyle-related diseases prevention
Tae Sato, Kaori Fujimura, Reiko Aruga, Yasuo Ishigure, Asami Miyajima (NTT), Tamae Ogata, Akina Mine, Emiko Kikuchi, Yasuhiro Nishizaki (Tokai Univ.) HCS2022-41
Lifestyle-related diseases need to be prevented for people to maintain quality of life (QOL) and both physical and menta... [more] HCS2022-41
pp.27-32
ICM 2022-07-07
13:00
Hokkaido Tokachi Plaza
(Primary: On-site, Secondary: Online)
[Encouragement Talk] A Study on Visualization of Accuracy of System Operation Using Operation Logs
Hidetaka Koya, Akira Kataoka, Haruo Oishi (NTT) ICM2022-10
Research has been reported in various fields to motivate people to change their behavior by visualizing and presenting i... [more] ICM2022-10
pp.1-6
MVE, IPSJ-HCI, IPSJ-EC, VRSJ, ITE-HI, HI-SIG-DeMO, ITE-SIP 2022-06-17
14:25
Online Online Effects of Self-Face Morphed Agent with Smile and Expertise for Motivation
Shinji Iwata (Nagoya Univ.), Naoto Yoshida (Kogakuin Univ.), Tomoko Yonezawa (Kansai Univ.), Kenji Mase, Yu Enokibori (Nagoya Univ.) MVE2022-8
Motivating elderly to exercise is important to extend their healthy life span. Electronic agent (hereafter referred to a... [more] MVE2022-8
pp.42-48
HCS, HIP, HI-SIGCOASTER [detail] 2022-05-16
16:00
Okinawa Okinawa Industry Support Center
(Primary: On-site, Secondary: Online)
Motivation adjustment through human-agent interaction
Ayano Mukouyama, Yoshimasa Ohmoto (Shizuoka Univ.) HCS2022-33 HIP2022-33
It is sometimes difficult for people to sustain a certain level of motivation to act and get things done. Although it is... [more] HCS2022-33 HIP2022-33
pp.163-168
CQ, IMQ, MVE, IE
(Joint) [detail]
2022-03-10
09:30
Online Online (Zoom) Tundere Intaraction -- Investigating the Relationship between Differences in Dominant and Submissive Personalities of Receivers and Work Motivation --
Keishi Tainaka, Tatsuki Asada, Shotaro Yamauchi, Tetsuya Kodama, Hiroya Kawase, Taishi Sawabe, Masayuki Kanbara (NAIST) IMQ2021-36 IE2021-98 MVE2021-65
Operant conditioning, which combines punishment and reward, is a method to promote behavioral change. Based on this meth... [more] IMQ2021-36 IE2021-98 MVE2021-65
pp.139-142
LOIS 2022-03-03
13:50
Online Online Implementation and Evaluation of Gamification for Lifelogging Application Based on Motivation Subscales
Aoi Nagatani, Sinan Chen, Masahide Nakamura (Kobe Univ.) LOIS2021-42
In lifelogging services, where people input their daily records, continuous input of data is important. However, whether... [more] LOIS2021-42
pp.14-21
HCGSYMPO
(2nd)
2021-12-15
- 2021-12-17
Online Online The Preliminary Study on the Effect of Cognitive Response Task with Smiling Facial Expression Stimuli on Training Motivation and Emotion in Cognitive and Physical Multitask Training
Naoto Yoshida, Tatsuya Imai, Hiroto Murakami, Shinji Iwata (Nagoya Univ.), Tomoko Yonezawa (Kansai Univ.), Yu Enokibori, Kenji Mase (Nagoya Univ.)
In this study, we evaluated the effects of a cognitive response task using smiling facial expression stimuli on physical... [more]
HCS 2021-10-29
13:30
Online Online A study on relationship between participant engagements in group work and one's motivation type -- Analysis of utterances based on tags of functional roles in discussions --
Mirina Kogo, Koshiro Akimoto, Kazuki Okazawa, Hiroko Tokunaga (Tokyo Denki Univ.), Ryosuke Aoki (NTT), Naoki Mukawa (Tokyo Denki Univ.) HCS2021-34
(To be available after the conference date) [more] HCS2021-34
pp.1-6
HCS 2021-08-22
10:05
Online Online A Study on Performance Feedback and Bonus Payment in Crowdsourcing Services
Yoshinori Hijikata (KGU) HCS2021-25
In recent years, crowdsourcing services have been used to diversify work styles of people and improve work efficiency in... [more] HCS2021-25
pp.45-50
 Results 1 - 20 of 98  /  [Next]  
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