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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 62  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
CNR 2024-01-19
16:45
Kagoshima Fureai Plaza Nanohana-Kan Meeting Room 1 (IBUSUKI City)
(Primary: On-site, Secondary: Online)
XR Live Performance System for Passenger Comfort in Autonomous Driving -- Examination of an Enjoyment Estimation Method Using Facial Expressions and Physiological Indicators --
Yuki Matoba, Yuki Matoba, Takuto Akiyoshi, Kouki Nagata, Kazuma Mori, Taishi Sawabe (NAIST) CNR2023-35
Autonomous driving technology enables passengers to engage in various activities inside the vehicle other than driving, ... [more] CNR2023-35
pp.53-56
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
12:50
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
A Fundamental Study on Affective Efficacy of Face Masks with Chromatic Color
Misaki Kishi, Hiroto Inoue, Mizuki Nakajima, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-33 IE2022-110 MVE2022-63
In Japan, under the influence of the pandemic of coronavirus disease 2019 (COVID-19), various face masks with chromatic ... [more] IMQ2022-33 IE2022-110 MVE2022-63
pp.85-88
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
13:15
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
A Fundamental Study on Optimum Durations of Hit-Stop to Improve User Experience in Video Games
Shoyu Fukuda, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-34 IE2022-111 MVE2022-64
In three-dimensional computer graphics (3DCG) action video games, when your avatar hits an attack on an enemy, it is com... [more] IMQ2022-34 IE2022-111 MVE2022-64
pp.89-92
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
13:40
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
A Fundamental Study on Perception of Bistable Motion Illusion with Hit Stop
Tomoya Tanaka, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-35 IE2022-112 MVE2022-65
In attack scenes of computer graphics (CG) animations and video games, it is common to add an effect that slightly pause... [more] IMQ2022-35 IE2022-112 MVE2022-65
pp.93-96
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
14:05
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
A Usability Testing of Countermeasures for Occlusion in 3DCG Video Games
Suzuka Jikihara, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-36 IE2022-113 MVE2022-66
When we play action video games of third-person perspective, we often observe occlusion, where obstacles enter spaces be... [more] IMQ2022-36 IE2022-113 MVE2022-66
pp.97-102
MVE 2021-09-17
14:00
Online Online A CNN model Using Neural Style Features for Predicting Aesthetic Impressions Score Distribution
Yuya Ohagi (Kwansei Gakuin Univ.), Kensuke Tobitani (Univ. of Nagasaki), Iori Tani (Kobe Univ.), Sho Hashimoto (Seinan Gakuin Univ.), Noriko Nagata (Kwansei Gakuin Univ.) MVE2021-14
In this study, we propose a method for predicting the probability distribution of aesthetic impression scores considerin... [more] MVE2021-14
pp.33-37
HIP 2021-09-17
10:55
Online Online (Zoom) Beverage's preference estimation based on emotional reaction and EEG activity
Kuangzhe Xu (KGU), Kenji Katahira (WU), Yoichi Yamazaki, zhang fan, Naoki Nishida, Yuichiro Tamai (KGU), Naoyuki Matsuzaki (Suntory Global Innovation Center), Noriko Nagata (KGU) HIP2021-27
In recent years, many studies have tried to quantify Kansei values and found that human psychological and physiological ... [more] HIP2021-27
pp.31-36
SRW, SeMI, CNR
(Joint)
2020-11-27
14:50
Online Online [Invited Lecture] Kansei Evaluation for Robots in Virtual Space -- The impression toward different robot shape --
Shun Imura, Kento Murayama, Sripian Peeraya, Midori Sugaya (SIT) CNR2020-11
(To be available after the conference date) [more] CNR2020-11
pp.30-35
MVE 2019-08-29
15:30
Aichi   [Short Paper] Impression estimation of 3D shape considering the influence of gaze direction DNN using multi-viewpoint image group
Keisuke Sakashita, Kensuke Tobitani (Kwansei Gakuin Univ.), Kouichi Taguchi (Chukyo Univ.), Iori Tani, Sho Hashimoto, Kenji Katahira (Kwansei Gakuin Univ.), Manabu Hashimoto (Chukyo Univ.), Noriko Nagata (Kwansei Gakuin Univ.) MVE2019-11
To estimate how a three-dimensional shape makes a person feel, a method using the deep neural network with multi-viewpoi... [more] MVE2019-11
pp.35-36
IMQ, IE, MVE, CQ
(Joint) [detail]
2019-03-14
11:15
Kagoshima Kagoshima University Kansei Retrieval of Real Estate Properties
Naoko Kobayashi (UEC), Shinichi Nunoya, Yusuke Suzuki, Masachika Suzuki, Yoshio Asada (AVANT Corporation), Hiroki Takahashi (UEC) IMQ2018-33 IE2018-117 MVE2018-64
In order to find a desired room on real estate property retrieval sites which are indispensable service for searching a ... [more] IMQ2018-33 IE2018-117 MVE2018-64
pp.61-66
ET 2018-12-08
13:40
Niigata Nagaoka University of Technology Evaluation of Wireless LAN Access Point with User Familiarity for Technical Experience
Kotoko Sakamaki, Takehiro Iwadate, Akiko Takahashi, Hideyuki Kobayashi (NIT, Sendai College) ET2018-71
The number of 15-year-old students who enjoy learning science and technology is decreasing, and it is necessary to train... [more] ET2018-71
pp.29-32
WIT, SP 2018-10-27
14:30
Fukuoka Kyushu Institute of Technology(Kitakyushu) [Invited Talk] Virtual KANSEI as a Robot KANSEI -- Application to Caretaker Support Robot --
Ken Tomiyama (Chiba Tech) SP2018-35 WIT2018-23
Although there are many robots claiming to have emotion, but do they really have emotion? My answer is negative for tho... [more] SP2018-35 WIT2018-23
pp.17-22
ET 2018-03-03
12:30
Kochi Kochi University of Technology (Eikokuji Campus) Organization and Discovery Support System of Preferable Characteristics of Artifacts for Improving Kansei of Photographs
Masanobu Uesaka, Tomoko Kojiri (Kansai Univ.) ET2017-122
To create good artifacts, it is necessary to improve Kansei. Our research group had defined Kansei as common characteris... [more] ET2017-122
pp.193-198
CQ 2017-07-27
13:25
Hyogo Kobe University A Method of Information Presentation Varying Adaptively Depending on the User's Kansei in a Tour-Navigation System -- An Example of a Koyasan Navigation System --
Masayuki Mori (KIT), Yu Hasegawa (Kindai Univ.), Kazuhiko Morimoto (Koyasan Univ.), Keiji Fujiyoshi (Otemon Gakuin Univ.), Shoichi Takeda (Koyasan Univ.), Shogo Kiryu (TCU) CQ2017-36
In a tour-navigation system, authors are conducting research on a method of presenting information that varies adaptivel... [more] CQ2017-36
pp.43-48
NC, IPSJ-BIO, IBISML, IPSJ-MPS [detail] 2017-06-23
17:40
Okinawa Okinawa Institute of Science and Technology Kansei analysis of landscape images by Tensor SOM -- Simultaneous analysis of evaluators, subjects, and evaluation words --
Kyouhei Itonaga (Kyutech), Tohru Iwasaki (Colorcle), Kaori Yoshida, Tetsuo Furukawa (Kyutech) NC2017-12
In the field of Kansei evaluation, it is investigated and analyzed by using evaluation words with various subjects and o... [more] NC2017-12
pp.45-50
HCS, HIP, HI-SIGCOASTER [detail] 2017-05-16
14:55
Okinawa Okinawa Industry Support Center Indexing of riders' emotion on motorcycle based on core-affect model -- Gathering and classifying of emotional words --
Shota Imai, Masashi Sugimoto, Kenji Katahira, Yoichi Yamazaki, Noriko Nagata (Kwansei Gakuin Univ.), Ayako Masuda, Kobue Iwata, Hajime Uchiyama (Honda R&D Co.,Ltd.) HCS2017-15 HIP2017-15
In this report, we clarified various emotions that people feel when riding a motorcycle. First, we analyzed the value st... [more] HCS2017-15 HIP2017-15
pp.119-122
HCS, HIP, HI-SIGCOASTER [detail] 2017-05-17
09:30
Okinawa Okinawa Industry Support Center Evaluation of Kawaiiness for Spoon Designs using Eye Movements
Tipporn Laohakangvalvit, Michiko Ohkura (SIT) HCS2017-32 HIP2017-32
Kawaii, a positive adjective that denotes such positive connotations as cute, lovable, and charming, becomes more import... [more] HCS2017-32 HIP2017-32
pp.205-208
ET 2017-03-10
14:25
Ehime National Institute of Technology, Niihama College Kansei Improvement Process and its Support System for Support Artistic Activity
Yoshihiro Adachi, Tomoko kojiri (Kansai Univ.) ET2016-102
In order to create impressive and sophisticate artistic artifacts, such as paintings and musical pieces, we need to impr... [more] ET2016-102
pp.49-54
HIP, ITE-HI, ITE-CE [detail] 2016-12-21
14:00
Miyagi Reserach Institute of Electrical Communication, Tohoku University Interaction among sweetness, sourness and lemon flavor on sensory evaluation of lemon-flavor beverages
Hiroaki Maruyama (Tohoku Univ./Sapporo Holdings Ltd.), Shigeki Araki (Sapporo Holdings Ltd.), Nobuyuki Sakai (Tohoku Univ.) HIP2016-71
The taste of the foods and beverages is perceptual experience that consists of integration of several senses, such as gu... [more] HIP2016-71
pp.49-52
EMCJ, IEE-EMC 2016-12-16
13:00
Aichi Nagoya Institute of Technology A Preliminary Analysis of Healing Effect of KANSEI Robot Characterized by the Tendency of Treatment from User
Hiroki Ogasawara, Emi Yuda, Yutaka Yoshida, Shohei Kato (NIT) EMCJ2016-102
Communication robots are expected to play the roles of caring of the elderly and healing on behalf of pets.In order to c... [more] EMCJ2016-102
pp.19-20
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