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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 189  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
ET 2024-03-02
13:00
Miyazaki Miyazaki University Verification of Group Characteristics that Promote the Emergent Dialogues in Social Studies Learning
Keitaro Tokutake (Titech), Dai Sakuma (Shumei University), Masaki Goto (codeTakt), Masao Murota (Titech) ET2023-57
The purpose of this study is to verify the characteristics of groups that promote emergent dialogue in interactive learn... [more] ET2023-57
pp.25-31
HCGSYMPO
(2nd)
2023-12-11
- 2023-12-13
Fukuoka Asia pacific Import Mart (Kitakyushu)
(Primary: On-site, Secondary: Online)
Interactive Design System Presenting Candidate Solutions Appealing to User's Sensibility by Image Generative AI
Nagisa Sawada, Akira Hara, Tomoko Kajiyama (Hiroshima City Univ.), Shin'ichi Satoh (NII)
We propose an interactive design system that optimizes the color scheme of a bouquet. The optimization is performed by I... [more]
HCGSYMPO
(2nd)
2023-12-11
- 2023-12-13
Fukuoka Asia pacific Import Mart (Kitakyushu)
(Primary: On-site, Secondary: Online)
Prototype of interactive gameplay viewing system for annotating highlights -- Comic-like decorations in real-time --
Takuma Fukui, Ryosuke Yamanishi, Mitsunori Matsushita (Kansai Univ.)
This paper proposes a prototype of the interactive gameplay viewing system for annotating highlights.
Due to more atten... [more]

HCGSYMPO
(2nd)
2023-12-11
- 2023-12-13
Fukuoka Asia pacific Import Mart (Kitakyushu)
(Primary: On-site, Secondary: Online)
Speculative Plan for Efficient Common Grounding in Conversation Dialogue
Takeru Amaya, Tatsuya Yui, Junya Morita (Shizuoka Univ.), Ryuichiro Higashinaka (NTT), Yugo Takeuchi (Shizuoka Univ.)
In interaction through dialogue, there are many situations in which the sender (speaker) exchanges speculative informati... [more]
SP, NLC, IPSJ-SLP, IPSJ-NL [detail] 2023-12-02
16:00
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
Development and effects of English speech training drills to improve perception and production skills seamlessly with interactive gamification
Nobuaki Minematsu, Yingxiang Gao (UTokyo), Noriko Nakanishi (KGU), Yusuke Inoue, Hiroaki Mizuno (Carriage) NLC2023-15 SP2023-35
To improve aural/oral proficiency in English, various skills have to be acquired such as 1) spoken word perception, 2) m... [more] NLC2023-15 SP2023-35
pp.7-12
MVE, IPSJ-HCI, IPSJ-EC, VRSJ, ITE-HI, HI-SIG-DeMO 2023-05-31
15:05
Tokyo
(Primary: On-site, Secondary: Online)
How to play with ChatGPT in interactive design
Yoichi Nagashima (SUAC) MVE2023-4
I reported findings from experiments using OpenAI's ChatGPT in system design for interactive entertainment such as insta... [more] MVE2023-4
pp.19-23
ET 2023-03-14
16:05
Tokushima Tokushima University
(Primary: On-site, Secondary: Online)
The Practice of Information Ethics Education Based on Students' Proactive Thinking -- Using the Question Formulation Technique (QFT) --
Daisuke Kaneko (Hokusei Gakuen Univ.), Motohiro Hasegawa (Kinjo Gakuin Univ.) ET2022-75
Information ethics education is urgently needed due to the low age of smartphone usage and the increasing severity of in... [more] ET2022-75
pp.101-108
HCGSYMPO
(2nd)
2022-12-14
- 2022-12-16
Kagawa Onsite (Sunport Takamatsu) and Online
(Primary: On-site, Secondary: Online)
Interactive Fashion Coordinate System Considering Color Combinations based on Impression Words and Sight Characteristics on Color Difference
Takashi Wakasugi, Akira Hara, Shin Kamada, Tetsuyuki Takahama (Hiroshima City Univ.)
We propose a system that optimizes fashion coordination according to the user’s preference using interactive evolutionar... [more]
MBE, NC 2022-12-03
11:25
Osaka Osaka Electro-Communication University [Short Paper] Computer-aided Diagnosis System of COVID-19 with Hololens
Liang LYU, Shurong Chai, Jiaqing Liu (RITSUMEIKAN Univ.), Huimin Huang, Fang Wang (Zhejiang Univ.), Tomoko Tateyama (Fujita Health Univ.), Lanfen Lin (Zhejiang Univ.), Yenwei Chen (RITSUMEIKAN Univ.) MBE2022-22 NC2022-44
CT images can detect the extent of viral infection in the lung field area in COVID-19, which is important for physicians... [more] MBE2022-22 NC2022-44
pp.7-10
IBISML 2022-09-15
11:45
Kanagawa Keio Univ. (Yagami Campus)
(Primary: On-site, Secondary: Online)
A Roadmap for Intellectual Evolution -- How to Correct Complex Concept --
Kumon Tokumaru (Researcher) IBISML2022-33
Modern science is as confusing as a message game because it doesn’t know how to handle concepts. For the evolution of hu... [more] IBISML2022-33
pp.9-12
NLC, IPSJ-ICS 2022-07-08
13:05
Online Online Self-Reproducing Automaton of Linguistic Intelligence -- Self-Regulative Networking between External and Internal Languages --
Kumon Tokumaru (Researcher) NLC2022-1
Speech, text and binary electronic data are categorized as External Language, while memory networks inside the brain con... [more] NLC2022-1
pp.1-6
COMP, IPSJ-AL 2022-05-20
13:00
Online Online [Invited Talk] Planning with Explanations for Finding Desired Meeting Points on Graphs
Keisuke Otaki (TCRDL) COMP2022-7
Combinatorial optimization problems are ubiquitous for decision making. In real-world scenarios, a decision-maker needs ... [more] COMP2022-7
p.45
HCS, HIP, HI-SIGCOASTER [detail] 2022-05-16
10:00
Okinawa Okinawa Industry Support Center
(Primary: On-site, Secondary: Online)
Informatics Research on Interactive Communication through Practice of Hy-Limited Classes
Masatoshi Yamada, Tae Sasaki, Kazuki Mitsui, Yuko Shouzugawa (Tokoha Univ.) HCS2022-21 HIP2022-21
Under the COVID-19 pandemic, it is time to consider how a new form of interactive communication between faculties and st... [more] HCS2022-21 HIP2022-21
pp.104-107
CQ, IMQ, MVE, IE
(Joint) [detail]
2022-03-09
15:55
Online Online (Zoom) A Study on Interactive Projection Mapping System using 3D Game Engine
Shoko Yoshida, Naoki Hashimoto (UEC) IMQ2021-24 IE2021-86 MVE2021-53
Currently, in the COVID-19 pandemic, the opportunity to actually touch and experience objects is being lost, and much re... [more] IMQ2021-24 IE2021-86 MVE2021-53
pp.76-81
ET 2022-03-04
11:00
Online Online Real-time collection of execution logs and visualization of learning status on JupyterLab
Yusuke Suzuki, Ziyi Lin, Fumikazu Iseki, Yoichi Murakami (TUIS) ET2021-60
In recent years, leaning materials using an interactive development environment have been attracting attention, and the ... [more] ET2021-60
pp.54-58
MBE, NC
(Joint)
2022-03-04
09:55
Online Online A Method of Generating Frequency Modulation Sounds Based on Onomatopoeia Using Interactive Genetic Algorithm
Atsuya Tsuchida, susumu kuroyanagi (NITech) NC2021-70
Many sounds are used as sine sounds in daily life to give some kind of information to people.
If we can generate sounds... [more]
NC2021-70
pp.127-132
HCGSYMPO
(2nd)
2021-12-15
- 2021-12-17
Online Online Development of interactive systems for the visually impaired and support for their sports
Michiko Ohkura (Shibaura Inst Tech), Masato Teranishi (former Special Needs for the Visually Impaired, Univ. Tsukuba)
The first author, with the cooperation of the second author, conducted research on interactive systems for the visually ... [more]
SIS 2021-12-03
11:45
Online Online Interactive Tile Design System by GAN Considering Impression of Words and Its Subjective Evaluation
Mao Takegishi, Kaoru Arakawa (Meiji Univ.) SIS2021-24
Designing complex tile shapes is difficult due to mathematical constraints and artistry requirements. In related researc... [more] SIS2021-24
pp.15-19
SRW, SeMI, CNR
(Joint)
2021-11-25
15:20
Tokyo Kikai-Shinko-Kaikan Bldg.
(Primary: On-site, Secondary: Online)
[Invited Talk] Understanding humans by creating interactive robots.
Kohei Ogawa (Nagoya Univ.)
We introduce the research we have conducted so far on interactive android robots that look like humans. Then, through va... [more]
EMM, EA, ASJ-H 2021-11-15
15:40
Online Online [Invited Talk] Development and Social Deployment of the “OtonoVR-New Music Viewing Experience” App
Toshiharu Horiuchi (KDDI Research) EA2021-46 EMM2021-73
We previously presented an arbitrarily angled audio-visual player app for 360-degree videos using our selective synthesi... [more] EA2021-46 EMM2021-73
pp.108-113
 Results 1 - 20 of 189  /  [Next]  
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