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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 41  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IE, MVE, CQ, IMQ
(Joint) [detail]
2024-03-15
16:10
Okinawa Okinawa Sangyo Shien Center
(Primary: On-site, Secondary: Online)
The analysis of human responses in a sense of agency disruption
Arif Widodo, Atsushi Nakazawa (OU) IMQ2023-83 IE2023-138 MVE2023-112
The Sense of Agency (SoA) is an important aspect of human-computer interaction. Disruptions in computer interaction, suc... [more] IMQ2023-83 IE2023-138 MVE2023-112
pp.375-378
DE 2023-06-16
11:15
Tokyo Musashino University
(Primary: On-site, Secondary: Online)
[Short Paper] Enhancing User-Controllability in Social Recommender Systems
Baofeng Ren, Shin'ichi Konomi (Kyushu Univ.) DE2023-8
Social recommender systems have been proposed to improve the effectiveness of various recommendation services, which hav... [more] DE2023-8
pp.37-40
CPSY, IPSJ-ARC 2023-01-10
14:40
Online Online Survay of the Relationship between the Number of Page Faults and UX on PC Usage
Shodai Masaki, Hayato Nomura (NITAC) CPSY2022-29
With the goal of developing software that can detect PC operating speed degradation, performance shortages, and the need... [more] CPSY2022-29
pp.13-14
HCGSYMPO
(2nd)
2022-12-14
- 2022-12-16
Kagawa Onsite (Sunport Takamatsu) and Online
(Primary: On-site, Secondary: Online)
Investigating on the Gap Between Situations and Motivations in Tool Use -- Case study of Activities of Design Researchers --
Ryousuke Koresawa (CIT), Naoya Tojo (KDDI Research), Maiko Kobayakawa (CIT)
In recent years, the problem is that the computer-dependent state in our daily lives causes difficulty in maintaining hu... [more]
HIP, HCS, HI-SIGCOASTER [detail] 2020-05-14
15:50
Online Online Music generation and emotion estimation from EEG for inducing affective states
Kana Miyamoto, Hiroki Tanaka, Satoshi Nakamura (NAIST) HCS2020-9 HIP2020-9
We propose a music generation feedback system that compares the user's emotion estimated by EEG with the desired emotion... [more] HCS2020-9 HIP2020-9
pp.41-45
SRW, SeMI, CNR
(Joint)
2019-11-06
13:25
Tokyo Kozo Keisaku Engineering Inc. [Poster Presentation] Video Gaming with Emotion-Expressive Virtual Rival Agent
Shinsuke Kiyomoto, Kazunori Takashio (Keio Univ.) SRW2019-44 SeMI2019-88 CNR2019-38
With the evolution of computer gaming hardware causing entertainment to change, on-screen PvP video games still remain t... [more] SRW2019-44 SeMI2019-88 CNR2019-38
pp.81-82(SRW), pp.101-102(SeMI), pp.79-80(CNR)
PRMU, CNR 2019-02-28
13:45
Tokushima   Regret-based emotional modeling of an opponent in a game-playing agent
Hector Dubuis, Michita Imai, Masahiko Osawa (Keio) PRMU2018-116 CNR2018-39
This paper aims at improving the quality of human-robot interaction by building a model of the user based on his emotion... [more] PRMU2018-116 CNR2018-39
pp.11-14
SP 2019-01-26
16:25
Ishikawa Kanazawa-Harmonie [Fellow Memorial Lecture] Machine, human and sound communication
Akinori Ito (Tohoku Univ.) SP2018-55
Speech is the most important modality for human-human communication. From invention of electrical speech communication, ... [more] SP2018-55
p.19
ICD, CPSY, CAS 2018-12-23
09:30
Okinawa   [Poster Presentation] Motion prediction using time-series data of geomagnetic sensor array
Ryohei Shimizu, Ryo Shirai, Pei Hao Chen, Masanori Hashimoto (Osaka Univ.) CAS2018-89 ICD2018-73 CPSY2018-55
In this paper, we propose a hand-motion prediction method using time-series data of geomagnetic sensors. Motion predicti... [more] CAS2018-89 ICD2018-73 CPSY2018-55
pp.55-58
PRMU 2018-10-19
14:00
Kanagawa   Human-Computer Interaction: an User Evaluation Perspective
Takuma Yagi (UTokyo), Seitaro Shinagawa, Kai Akiyama (NAIST), Kato Hirotaka (Nagoya Univ.), Ryo Shimamura, Tasuku Matayoshi (Waseda Univ.) PRMU2018-67
(To be available after the conference date) [more] PRMU2018-67
pp.1-4
SP 2018-08-27
16:30
Kyoto Kyoto Univ. [Invited Talk] Interface Development and Visualization Based on Information Processing for Music and Singing Voices
Tomoyasu Nakano (AIST) SP2018-31
Technologies to automatically understand music and singing voices make it possible to develop intelligent systems that s... [more] SP2018-31
p.43
MW 2017-12-19
13:00
Tokyo   Tracking 1D Hand Motion Directivity by Estimating Doppler Frequency of CSI Information from Commodity Wi-Fi Devices
Nopphon Keerativoranan, Jun-ichi Takada (Titech) MW2017-145
Device-free hand motion tracking in the air becomes an essential tool for today human-computing interaction applications... [more] MW2017-145
pp.19-24
ET 2017-05-27
13:20
Tokyo Soka Univ. Relationships between activity of game programming and participant's reflections using team-based work
Akiko Teranishi (NYU ABU DHABI), Minoru Nakayama (Tokyo Inst. of Tech.), Theodor Wyeld (Flinders Univ.), Eid A. Mohamad (NYU ABU DHABI) ET2017-5
The usability results in the online game development project were examined the relationships with (1)
learning reflecti... [more]
ET2017-5
pp.25-30
AI 2016-06-27
16:10
Tokyo   A Basic Study on EEG based Emotion Recognition with photographic images
Yuuki Noro, Tomohiro Yoshikawa, Takeshi Furuhashi (Nagoya Univ) AI2016-10
Human Computer Interaction(HCI)is a research field on the use of computer technology focusing on the interfaces between ... [more] AI2016-10
pp.51-54
MBE, NC
(Joint)
2014-11-21
14:20
Miyagi Tohoku University A Basic Study for Quantification and Application of Affective State Using Electroencephalography
Osamu Koga, Natsue Yoshimura, Abdelkader Nasreddine Belkacem, Duk Shin, Hiroyuki Kambara, Yasuharu Koike (Tokyo Inst. of Tech) MBE2014-60 NC2014-30
Concerns about the usability of human-computer interfaces have been increasing in recent years. Although electroencepha... [more] MBE2014-60 NC2014-30
pp.11-15(MBE), pp.27-31(NC)
HCS 2014-02-02
09:40
Kagoshima Kagoshima University (Korimoto Campus) Representation and Acquisition of the Meaning of Function Words and Abstract Words -- Computational Model With Dynamic Module Combination --
Natsuki Oka, Xia Wu, Kaoru Kohyama, Chie Fukada, Motoyuki Ozeki (Kyoto Inst. of Tech.) HCS2013-87
Function words and abstract words do not refer to concrete objects. The aim of this study is to represent the meaning of... [more] HCS2013-87
pp.101-106
HCS 2013-08-24
11:15
Kyoto   Proposal of the Model for the Uncanny Valley Based on the Dual-Pathway of Emotion and the Hippocampus
Yoshimasa Tawatsuji, Keiichi Muramatsu (Waseda Univ.), Kazuaki Kojima (Teikyo Univ.), Tatsunori Matsui (Waseda Univ.) HCS2013-40
In Human Computer Interaction, the uncanny valley is crucial to design the appropriate appearance of an agent for human ... [more] HCS2013-40
pp.39-44
ET 2013-03-29
12:40
Ehime   Modeling and Implementation of e-Syllabus based on Student's Workflow Analysis
Mizuho Ikeda, Keitaro Uchida, Tomohiro Tamura (Kwansei Gakuin Univ.) ET2012-88
In recent years, use of a Web syllabus has been accelerated in institutions of higher education. On the other hand, the ... [more] ET2012-88
pp.37-42
HCGSYMPO
(2nd)
2012-12-10
- 2012-12-12
Kumamoto Kumamoto-Shintoshin-plaza How compliments from a computer affect the user's feelings and behavior
Satoshi Miura, Hiroshi Nittono (Hiroshima Univ.)
People are likely to respond positively to proposals or requests from those who appeal to them. This study examines whet... [more]
MVE, HI-SIG-VR 2012-09-27
11:00
Hokkaido Two venues in Nemuro Virtual Objects Environment with Information Mode in Table-top Augmented Reality
Seiko Myojin, Nobutaka Shimada (Ritsumeikan Univ.) MVE2012-29
We propose new metaphor for virtual objects controlled in Augmented Reality (AR). Our contributions are to express infor... [more] MVE2012-29
pp.17-20
 Results 1 - 20 of 41  /  [Next]  
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