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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 48  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IE, MVE, CQ, IMQ
(Joint) [detail]
2024-03-13
11:10
Okinawa Okinawa Sangyo Shien Center
(Primary: On-site, Secondary: Online)
Analysis of Trends and Challenges in Visual Guidance Effect by Head Redirection -- Initiatives for Work Skill Training System Maintaining High Self-Operation Feeling --
Kozo Baba, Hiroaki Takebe, Ayaka Oka, Masaki Ishihara, Takayuki Baba (Fujitsu) IMQ2023-16 IE2023-71 MVE2023-45
Based on the possibility that the learning effect and the degree of fixation of the physical skill can be improved by th... [more] IMQ2023-16 IE2023-71 MVE2023-45
pp.19-24
IE, MVE, CQ, IMQ
(Joint) [detail]
2024-03-15
13:10
Okinawa Okinawa Sangyo Shien Center
(Primary: On-site, Secondary: Online)
Immersive Telecommunication Method Enabling Acquisition of the Opponent's Perspective in Live-Action
Kai Shishido, Chun Xie (Univ. of Tsukuba), Masahiko Inoue (Tottori Univ.), Itaru Kitahara (Univ. of Tsukuba) IMQ2023-77 IE2023-132 MVE2023-106
In standard video communication, the information obtained from the video stream is limited due to the restrictions in ca... [more] IMQ2023-77 IE2023-132 MVE2023-106
pp.344-349
ET 2023-12-16
15:10
Okayama Tsushima Campus,Okayama University VR drum playing system oriented to support rhythm training
Satoru Todo, Masaru Okamoto, Yukihiro Matsubara, Kousuke Mouri (HCU) ET2023-43
This paper proposes a VR drum playing system oriented to support rhythm training. It is a VR drum playing system using a... [more] ET2023-43
pp.40-43
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
10:10
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
Exploring the Effects of Suppressing Peripheral Luminance Contrast for Reducing VR Sickness
Ryotaro Tanaka (UTokyo), Shogo Fukushima (Kyushu Univ.), Ari Hautasaari, Takeshi Naemura (UTokyo) IMQ2022-25 IE2022-102 MVE2022-55
(To be available after the conference date) [more] IMQ2022-25 IE2022-102 MVE2022-55
pp.38-43
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
10:35
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
A Design of Visual Effects for Promoting Joint Attention During Shared VR Experiences via a Projection of HMD User's View
Akiyoshi Shindo (UT), Shogo Fukushima (QU), Ari Hautasaari, Takeshi Naemura (UT) IMQ2022-26 IE2022-103 MVE2022-56
An HMD user is likely to feel isolated when sharing VR experiences with Non-HMD users due to not being able to see the r... [more] IMQ2022-26 IE2022-103 MVE2022-56
pp.44-49
ET 2023-03-14
14:10
Tokushima Tokushima University
(Primary: On-site, Secondary: Online)
HMD-type customer service training support system using eye tracking
Takeru Oue, Yukihiro Matsubara, Kousuke Mouri, Masaru Okamoto (Hiroshima City Univ.) ET2022-71
In this paper, customer service training support system using HMD and eye tracking approach are developed. By using this... [more] ET2022-71
pp.73-78
HCGSYMPO
(2nd)
2022-12-14
- 2022-12-16
Kagawa Onsite (Sunport Takamatsu) and Online
(Primary: On-site, Secondary: Online)
(To be available after the conference date) [more]
PRMU 2022-10-21
15:10
Tokyo Miraikan - The National Museum of Emerging Science and Innovation
(Primary: On-site, Secondary: Online)
An Attempt to Detect User's Hasitation using HMD Sensor Data
Takaya Taniguchi, Keishi Nishikawa, Koji Sakata (Mitsubishi Electric Corp.) PRMU2022-26
In equipment maintenance, it’s expected that work efficiency is improved with work support and training service by using... [more] PRMU2022-26
pp.24-28
CQ, IMQ, MVE, IE
(Joint) [detail]
2022-03-11
15:40
Online Online (Zoom) Evaluation of the sense of security by focusing on frontal EEG beta frequency band on experiencing VR traffic environment
Sho Ohnishi, Hidehiko Shishido, Yoshinari Kameda (U-Tsukuba) IMQ2021-63 IE2021-125 MVE2021-92
The road must be safe and secure for pedestrians to use. Therefore, it is desirable to evaluate the road environment qua... [more] IMQ2021-63 IE2021-125 MVE2021-92
pp.278-283
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-03
10:45
Online Online Implementation of an Optical See-through HMD Simulator Using VR and Investigation of the Effect of External Transmittance and Display Opacity on Visibility
Kohei Otsuka, Shun'ichi Tano, Tomonori Hashiyama, Toshiko Matsumoto (UEC) IMQ2020-32 IE2020-72 MVE2020-64
Optical see-through HMDs (OST-HMDs) make it difficult to see the display depending on the external world. And research h... [more] IMQ2020-32 IE2020-72 MVE2020-64
pp.109-114
MVE, IPSJ-CVIM 2021-01-21
14:40
Online Online Gradual Brightness Modulation for VR Content Toward Unconscious Gaze Guidance
Masatoshi Yokomi, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa (NAIST) MVE2020-31
On VR, users do not always see the specific events and gimmicks content that the creators want them to focus on. For th... [more] MVE2020-31
pp.7-12
MVE 2019-08-30
16:30
Aichi   Operation Interface in Immersive VR Programming Environment
Atsuki Onishi, Satoshi Nishiguchi, Yasuharu Mizutani, Wataru Hashimoto (O.I.T.) MVE2019-21
A visual programming environment such as Scratch has been proposed, and programming is possible by arranging functional ... [more] MVE2019-21
pp.85-88
HCS, HIP, HI-SIGCOASTER [detail] 2019-05-16
11:15
Okinawa Okinawa Industry Support Center Relationship between head and eye movements during a reaction task for targets in a VR environment
Taijiro Shiraishi, Minoru Nakayama (Tokyo Tech.) HCS2019-6 HIP2019-6
Two types of task responses were prepared using a HMD in order to
determine relationship between head-eye movements an... [more]
HCS2019-6 HIP2019-6
pp.29-34
ET 2019-03-15
11:05
Tokushima Naruto University of Education VR-based Learning Support System using HMD and Tracking Sensor Controller
Masaru Okamoto, Yukihiro Matsubara (Hiroshima City Univ.) ET2018-107
Chemistry leaning support system using HMD and tracking sensor controller is proposed. In this system, by using HMD lear... [more] ET2018-107
pp.117-120
HIP 2019-03-10
11:00
Kochi   The difference of biological signal between virtual space and real space
Koichiro Gonda, Kazuhiko Hamamoto (Tokai Univ.) HIP2018-93
Virtual Reality means “Shape is different, but the essential qualities are same as the real space of it”. In these days,... [more] HIP2018-93
pp.53-56
PRMU, MVE, IPSJ-CVIM [detail] 2019-01-17
15:00
Kyoto   [Invited Talk] Augmenting Your Vision -- On Recent Advance of Optical See-Through Near-eye Display Research --
Yuta Itoh (Tokyo Tech) PRMU2018-99 MVE2018-41
Video presentation in Augmented Reality (AR) is equivalent to adding, editing, and screening real information (= light) ... [more] PRMU2018-99 MVE2018-41
p.31
EID, ITE-IDY, ITE-HI, ITE-3DMT, IEE-OQD, SID-JC [detail] 2018-10-25
14:45
Tokyo Kikai-Shinko-Kaikan Bldg A Study on Color Perception of Scene Images on Head-mounted Display
Tomonori Nishimura, Keita Hirai, Takahiko Horiuchi (Chiba Univ.) EID2018-1
In a previous study, subjective evaluation experiments using color patch stimulus were conducted to investigate the diff... [more] EID2018-1
pp.13-16
HIP 2018-08-02
14:20
Tokyo Tokyo Woman's Christian University A study on sense of body ownership during full-body illusion using VR-HMD
Chiharu Toi, Akira Ishiguchi (Ochanomizu Univ.) HIP2018-44
(To be available after the conference date) [more] HIP2018-44
pp.27-29
ET 2018-03-03
15:05
Kochi Kochi University of Technology (Eikokuji Campus) E-learning Material synchronized VR environments with Smartphone VR Headset
Shuya Nakamura, Takako Akakura (TUS) ET2017-129
The e-learning system is introduced by many educational institutions because it has less time and space constraints. In ... [more] ET2017-129
pp.235-238
HIP 2017-12-26
10:00
Miyagi Reserach Institute of Electrical Communication, Tohoku University Virtual reality system to elucidate brain processing in an expert batter
Toshitaka Kimura, Daiki Nasu, Akemi Kobayashi, Makio Kashino (NTT) HIP2017-89
We have developed a head mounted display (HMD)-based virtual reality (VR) system for application to baseball and softbal... [more] HIP2017-89
pp.31-34
 Results 1 - 20 of 48  /  [Next]  
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