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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 24  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
CNR 2024-01-19
16:45
Kagoshima Fureai Plaza Nanohana-Kan Meeting Room 1 (IBUSUKI City)
(Primary: On-site, Secondary: Online)
XR Live Performance System for Passenger Comfort in Autonomous Driving -- Examination of an Enjoyment Estimation Method Using Facial Expressions and Physiological Indicators --
Yuki Matoba, Yuki Matoba, Takuto Akiyoshi, Kouki Nagata, Kazuma Mori, Taishi Sawabe (NAIST) CNR2023-35
Autonomous driving technology enables passengers to engage in various activities inside the vehicle other than driving, ... [more] CNR2023-35
pp.53-56
MVE, IPSJ-HCI, IPSJ-EC, VRSJ, ITE-HI, HI-SIG-DeMO 2023-05-31
15:05
Tokyo
(Primary: On-site, Secondary: Online)
How to play with ChatGPT in interactive design
Yoichi Nagashima (SUAC) MVE2023-4
I reported findings from experiments using OpenAI's ChatGPT in system design for interactive entertainment such as insta... [more] MVE2023-4
pp.19-23
ET 2022-12-10
10:40
Ishikawa JAIST Kanazawa Satellite and Online
(Primary: On-site, Secondary: Online)
Entertainment Element Analysis in Gamification Based on Self-Determination Theory
Sohichi Mohri, Hidetake Uwano (NIT, Nara) ET2022-44
Gamification is a method to improve workers' motivation and efficiency, however, the method sometimes reduce work motiva... [more] ET2022-44
pp.23-28
NLP, MICT, MBE, NC
(Joint) [detail]
2022-01-22
09:40
Online Online Wellness Entertainment with Rubbing/Tactile Interface and Live-Generated Fractals/Sounds
Yoichi Nagashima (SUAC) NLP2021-92 MICT2021-67 MBE2021-53
I have reported on "Mathematical Modeling" design using fractals and chaos at NLP research meetings. In this paper, I re... [more] NLP2021-92 MICT2021-67 MBE2021-53
pp.83-86
EMM, EA, ASJ-H 2021-11-15
15:40
Online Online [Invited Talk] Development and Social Deployment of the “OtonoVR-New Music Viewing Experience” App
Toshiharu Horiuchi (KDDI Research) EA2021-46 EMM2021-73
We previously presented an arbitrarily angled audio-visual player app for 360-degree videos using our selective synthesi... [more] EA2021-46 EMM2021-73
pp.108-113
HCS 2021-08-22
13:25
Online Online Towards an Interactive Illusion Experience System for Wellness Entertainment
Yoichi Nagashima (SUAC) HCS2021-29
Illusions are usually in the form of illusion images (still images), illusion movies (looped images), and illusion sound... [more] HCS2021-29
pp.67-71
HCS 2020-11-01
15:30
Online Online Prototype report of interactive illusion experience systems
Yoichi Nagashima (SUAC) HCS2020-49
Illusion is usually associated with illusory image (still image), illusory video (loop) or illusory sound file. However,... [more] HCS2020-49
pp.36-39
SP, EA, SIP 2020-03-02
13:00
Okinawa Okinawa Industry Support Center
(Cancelled but technical report was issued)
[Poster Presentation] Selective synthesis of sound field using directivity control and stereo width control
Toshiharu Horiuchi, Sumaru Niida (KDDI Research) EA2019-119 SIP2019-121 SP2019-68
This report presents a selective synthesis technique of sound field using directivity control and stereo width control. ... [more] EA2019-119 SIP2019-121 SP2019-68
pp.107-110
SAT, SANE
(Joint)
2020-02-19
10:25
Okinawa   CREST ASTRA Japan's Satellite Development, Its Missions, and Potentials of Visible-Light Communications
Hiroki Sugimoto (CAJ) SAT2019-68
CREST ASTRA Japan is developing its first visible-light communication satellite “Cubit,” scheduled to be launched and de... [more] SAT2019-68
pp.11-13
HIP, ASJ-H 2020-02-16
10:00
Okinawa IT Souzou-kan Bldg. (Naha) Illusion experience system for wellness entertainment -- Focusing on auditory and multimodal illusions --
Yoichi Nagashima (SUAC) HIP2019-87
In connection with research that applies interactive multimedia art to useful "serious games" such as in the field of we... [more] HIP2019-87
pp.51-56
SRW, SeMI, CNR
(Joint)
2019-11-06
13:25
Tokyo Kozo Keisaku Engineering Inc. [Poster Presentation] Video Gaming with Emotion-Expressive Virtual Rival Agent
Shinsuke Kiyomoto, Kazunori Takashio (Keio Univ.) SRW2019-44 SeMI2019-88 CNR2019-38
With the evolution of computer gaming hardware causing entertainment to change, on-screen PvP video games still remain t... [more] SRW2019-44 SeMI2019-88 CNR2019-38
pp.81-82(SRW), pp.101-102(SeMI), pp.79-80(CNR)
HWS, ISEC, SITE, ICSS, EMM, IPSJ-CSEC, IPSJ-SPT [detail] 2018-07-26
09:30
Hokkaido Sapporo Convention Center Some tips for information hiding from the viewpoint of magic trick
Naofumi Aoki (Hokkaido Univ.) ISEC2018-32 SITE2018-24 HWS2018-29 ICSS2018-35 EMM2018-31
Besides some industrial applications such as steganography and digital watermarking, the concept of information hiding i... [more] ISEC2018-32 SITE2018-24 HWS2018-29 ICSS2018-35 EMM2018-31
pp.225-227
SITE 2016-10-03
14:00
Tokyo Nihon University, Surugadai-Campus Brand crisis in social media: A study from entertainment perspective
Rungsiman Nararatwong (Sokendai), Hitoshi Okada (NII) SITE2016-35
Of many elements constituting social media experience, people seek entertainment. Entertainment is subtle and sometimes ... [more] SITE2016-35
pp.19-22
CAS 2015-01-29
13:30
Tokyo Tokyo Metropolitan University (Akihabara Satellite Campus) Development of Web-based "kikimimi" game system
Shiryu Hashimoto, Kentaro Tani (Niigata Univ.), Ryosuke Kawachi, Takuya Niikawa (OECU), Yoshinobu Maeda (Niigata Univ.) CAS2014-105
Visually impaired persons can use an equipment and service based on a concept of the barrier free in various living situ... [more] CAS2014-105
pp.1-6
EMM 2015-01-28
13:30
Miyagi Tohoku University Possibility of Information Hiding in Entertainment
Naofumi Aoki (Hokkaido Univ.) EMM2014-66
Besides some industrial applications such as steganography and digital watermarking, the concept of information hiding i... [more] EMM2014-66
pp.1-2
HCGSYMPO
(2nd)
2014-12-17
- 2014-12-19
Yamaguchi Kaikyo Messe Shimonoseki Evolution of immersive manga entertainment system as an international media originating tool
Kosaku Ogawa, Genki Kunitomi, Akihiko Shirai, Ryota Ito (KAIT)
Manga Generator is an immersive entertainment systems have also been used as a media tool outgoing. Currently, place of ... [more]
MVE 2014-06-07
13:00
Hokkaido   [Poster Presentation] Creation of Entertainment by Prototyping
Naofumi Aoki (Hokkaido Univ.) MVE2014-5
Manufacturing by prototyping is an important viewpoint for creating new entertainment. This paper describes recent topic... [more] MVE2014-5
pp.101-102
WIT 2013-12-12
16:15
Tokyo AIST Tokyo Waterfront Radio Drama Generation System Intended for Entertainment of Visually Impaired People
Tsubasa Kaneko (YNU), Yuri Yoshida (JBS), Naoyoshi Tamura (YNU) WIT2013-66
This paper presents an automatic radio drama generation system from story texts, by which visually impaired people can e... [more] WIT2013-66
pp.31-34
AI, IPSJ-ICS, JSAI-KBS, JSAI-SAI, JSAI-DOCMAS 2012-03-13
11:15
Hokkaido Jozankei View Hotel Emergent Group Formation by Multiplexed Dynamic Immune Network
Motoyoshi Yamaho, Satoshi Matsuda (Nihon Univ.) AI2011-44
Based on the assumption that human behaviors is determined by interactions of several inducement, we have modeled the be... [more] AI2011-44
pp.7-12
HIP 2011-07-23
10:30
Toyama   The Complicated Hand Shapes Recognition with EMG during Playing the Instruments
Masafumi Mizuguchi, Hideaki Touyama (Toyama Prefectural Univ.) HIP2011-27
Recently, aiming the entertainment use, studies on ElectroMyoGram (EMG) have been more and more investigated. In this pa... [more] HIP2011-27
pp.1-4
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