Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
CNR |
2024-01-19 16:45 |
Kagoshima |
Fureai Plaza Nanohana-Kan Meeting Room 1 (IBUSUKI City) (Primary: On-site, Secondary: Online) |
XR Live Performance System for Passenger Comfort in Autonomous Driving
-- Examination of an Enjoyment Estimation Method Using Facial Expressions and Physiological Indicators -- Yuki Matoba, Yuki Matoba, Takuto Akiyoshi, Kouki Nagata, Kazuma Mori, Taishi Sawabe (NAIST) CNR2023-35 |
Autonomous driving technology enables passengers to engage in various activities inside the vehicle other than driving, ... [more] |
CNR2023-35 pp.53-56 |
MVE, IPSJ-HCI, IPSJ-EC, VRSJ, ITE-HI, HI-SIG-DeMO |
2023-05-31 15:05 |
Tokyo |
(Primary: On-site, Secondary: Online) |
How to play with ChatGPT in interactive design Yoichi Nagashima (SUAC) MVE2023-4 |
I reported findings from experiments using OpenAI's ChatGPT in system design for interactive entertainment such as insta... [more] |
MVE2023-4 pp.19-23 |
ET |
2022-12-10 10:40 |
Ishikawa |
JAIST Kanazawa Satellite and Online (Primary: On-site, Secondary: Online) |
Entertainment Element Analysis in Gamification Based on Self-Determination Theory Sohichi Mohri, Hidetake Uwano (NIT, Nara) ET2022-44 |
Gamification is a method to improve workers' motivation and efficiency, however, the method sometimes reduce work motiva... [more] |
ET2022-44 pp.23-28 |
NLP, MICT, MBE, NC (Joint) [detail] |
2022-01-22 09:40 |
Online |
Online |
Wellness Entertainment with Rubbing/Tactile Interface and Live-Generated Fractals/Sounds Yoichi Nagashima (SUAC) NLP2021-92 MICT2021-67 MBE2021-53 |
I have reported on "Mathematical Modeling" design using fractals and chaos at NLP research meetings. In this paper, I re... [more] |
NLP2021-92 MICT2021-67 MBE2021-53 pp.83-86 |
EMM, EA, ASJ-H |
2021-11-15 15:40 |
Online |
Online |
[Invited Talk]
Development and Social Deployment of the “OtonoVR-New Music Viewing Experience” App Toshiharu Horiuchi (KDDI Research) EA2021-46 EMM2021-73 |
We previously presented an arbitrarily angled audio-visual player app for 360-degree videos using our selective synthesi... [more] |
EA2021-46 EMM2021-73 pp.108-113 |
HCS |
2021-08-22 13:25 |
Online |
Online |
Towards an Interactive Illusion Experience System for Wellness Entertainment Yoichi Nagashima (SUAC) HCS2021-29 |
Illusions are usually in the form of illusion images (still images), illusion movies (looped images), and illusion sound... [more] |
HCS2021-29 pp.67-71 |
HCS |
2020-11-01 15:30 |
Online |
Online |
Prototype report of interactive illusion experience systems Yoichi Nagashima (SUAC) HCS2020-49 |
Illusion is usually associated with illusory image (still image), illusory video (loop) or illusory sound file. However,... [more] |
HCS2020-49 pp.36-39 |
SP, EA, SIP |
2020-03-02 13:00 |
Okinawa |
Okinawa Industry Support Center (Cancelled but technical report was issued) |
[Poster Presentation]
Selective synthesis of sound field using directivity control and stereo width control Toshiharu Horiuchi, Sumaru Niida (KDDI Research) EA2019-119 SIP2019-121 SP2019-68 |
This report presents a selective synthesis technique of sound field using directivity control and stereo width control. ... [more] |
EA2019-119 SIP2019-121 SP2019-68 pp.107-110 |
SAT, SANE (Joint) |
2020-02-19 10:25 |
Okinawa |
|
CREST ASTRA Japan's Satellite Development, Its Missions, and Potentials of Visible-Light Communications Hiroki Sugimoto (CAJ) SAT2019-68 |
CREST ASTRA Japan is developing its first visible-light communication satellite “Cubit,” scheduled to be launched and de... [more] |
SAT2019-68 pp.11-13 |
HIP, ASJ-H |
2020-02-16 10:00 |
Okinawa |
IT Souzou-kan Bldg. (Naha) |
Illusion experience system for wellness entertainment
-- Focusing on auditory and multimodal illusions -- Yoichi Nagashima (SUAC) HIP2019-87 |
In connection with research that applies interactive multimedia art to useful "serious games" such as in the field of we... [more] |
HIP2019-87 pp.51-56 |
SRW, SeMI, CNR (Joint) |
2019-11-06 13:25 |
Tokyo |
Kozo Keisaku Engineering Inc. |
[Poster Presentation]
Video Gaming with Emotion-Expressive Virtual Rival Agent Shinsuke Kiyomoto, Kazunori Takashio (Keio Univ.) SRW2019-44 SeMI2019-88 CNR2019-38 |
With the evolution of computer gaming hardware causing entertainment to change, on-screen PvP video games still remain t... [more] |
SRW2019-44 SeMI2019-88 CNR2019-38 pp.81-82(SRW), pp.101-102(SeMI), pp.79-80(CNR) |
HWS, ISEC, SITE, ICSS, EMM, IPSJ-CSEC, IPSJ-SPT [detail] |
2018-07-26 09:30 |
Hokkaido |
Sapporo Convention Center |
Some tips for information hiding from the viewpoint of magic trick Naofumi Aoki (Hokkaido Univ.) ISEC2018-32 SITE2018-24 HWS2018-29 ICSS2018-35 EMM2018-31 |
Besides some industrial applications such as steganography and digital watermarking, the concept of information hiding i... [more] |
ISEC2018-32 SITE2018-24 HWS2018-29 ICSS2018-35 EMM2018-31 pp.225-227 |
SITE |
2016-10-03 14:00 |
Tokyo |
Nihon University, Surugadai-Campus |
Brand crisis in social media: A study from entertainment perspective Rungsiman Nararatwong (Sokendai), Hitoshi Okada (NII) SITE2016-35 |
Of many elements constituting social media experience, people seek entertainment. Entertainment is subtle and sometimes ... [more] |
SITE2016-35 pp.19-22 |
CAS |
2015-01-29 13:30 |
Tokyo |
Tokyo Metropolitan University (Akihabara Satellite Campus) |
Development of Web-based "kikimimi" game system Shiryu Hashimoto, Kentaro Tani (Niigata Univ.), Ryosuke Kawachi, Takuya Niikawa (OECU), Yoshinobu Maeda (Niigata Univ.) CAS2014-105 |
Visually impaired persons can use an equipment and service based on a concept of the barrier free in various living situ... [more] |
CAS2014-105 pp.1-6 |
EMM |
2015-01-28 13:30 |
Miyagi |
Tohoku University |
Possibility of Information Hiding in Entertainment Naofumi Aoki (Hokkaido Univ.) EMM2014-66 |
Besides some industrial applications such as steganography and digital watermarking, the concept of information hiding i... [more] |
EMM2014-66 pp.1-2 |
HCGSYMPO (2nd) |
2014-12-17 - 2014-12-19 |
Yamaguchi |
Kaikyo Messe Shimonoseki |
Evolution of immersive manga entertainment system as an international media originating tool Kosaku Ogawa, Genki Kunitomi, Akihiko Shirai, Ryota Ito (KAIT) |
Manga Generator is an immersive entertainment systems have also been used as a media tool outgoing. Currently, place of ... [more] |
|
MVE |
2014-06-07 13:00 |
Hokkaido |
|
[Poster Presentation]
Creation of Entertainment by Prototyping Naofumi Aoki (Hokkaido Univ.) MVE2014-5 |
Manufacturing by prototyping is an important viewpoint for creating new entertainment. This paper describes recent topic... [more] |
MVE2014-5 pp.101-102 |
WIT |
2013-12-12 16:15 |
Tokyo |
AIST Tokyo Waterfront |
Radio Drama Generation System Intended for Entertainment of Visually Impaired People Tsubasa Kaneko (YNU), Yuri Yoshida (JBS), Naoyoshi Tamura (YNU) WIT2013-66 |
This paper presents an automatic radio drama generation system from story texts, by which visually impaired people can e... [more] |
WIT2013-66 pp.31-34 |
AI, IPSJ-ICS, JSAI-KBS, JSAI-SAI, JSAI-DOCMAS |
2012-03-13 11:15 |
Hokkaido |
Jozankei View Hotel |
Emergent Group Formation by Multiplexed Dynamic Immune Network Motoyoshi Yamaho, Satoshi Matsuda (Nihon Univ.) AI2011-44 |
Based on the assumption that human behaviors is determined by interactions of several inducement, we have modeled the be... [more] |
AI2011-44 pp.7-12 |
HIP |
2011-07-23 10:30 |
Toyama |
|
The Complicated Hand Shapes Recognition with EMG during Playing the Instruments Masafumi Mizuguchi, Hideaki Touyama (Toyama Prefectural Univ.) HIP2011-27 |
Recently, aiming the entertainment use, studies on ElectroMyoGram (EMG) have been more and more investigated. In this pa... [more] |
HIP2011-27 pp.1-4 |