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All Technical Committee Conferences (Searched in: All Years)
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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
HCS |
2021-08-21 10:05 |
Online |
Online |
Continuous Evaluation of Proteus effect in video conferences using avatars Sae Uemura, Tomoko Koda (OIT) HCS2021-17 |
Proteus effect is known as a phenomenon in which the behavior of an individual, within online virtual worlds, is changed... [more] |
HCS2021-17 pp.1-6 |
ET |
2020-03-07 11:25 |
Kagawa |
National Institute of Technology, Kagawa Collage (Cancelled but technical report was issued) |
Tactics Acquisition Support System from Video of Experts Playing Esports Minato Shikata, Tomoko Kojiri (Kansai Univ.) ET2019-89 |
In esports, players need to understand a variety of tactics to be able to take appropriate actions depending on the situ... [more] |
ET2019-89 pp.75-80 |
CQ, MVE, IE, IMQ (Joint) [detail] |
2018-03-08 10:20 |
Okinawa |
Okinawa Industry Support Center |
Estimation of swimmer position and strokes in a swimming pool overview video Takayuki Tsumita, Hidehiko Shishido, Itaru Kitahara, Yoshinari Kameda (U-Tsukuba) IMQ2017-26 IE2017-118 MVE2017-68 |
We propose a computer vision method to estimate swimmer positions and strokes in a 4K video that covers a whole pool sur... [more] |
IMQ2017-26 IE2017-118 MVE2017-68 pp.11-16 |
HCS |
2015-01-30 15:00 |
Kagawa |
Bay Resort Hotel Shodoshima (Shodoshima, Kagaewa Pref.) |
[Poster Presentation]
Choosing Action Strategy of Pokemon Non Player Character Based on Intention Estimation of the Human Player Yasuto Tsuchisaka, Motoyuki Ozeki, Natsuki Oka (KIT) HCS2014-83 |
Pokemon is one of the famous video games.
The interesting part of this game is to guess invisible information and the i... [more] |
HCS2014-83 pp.61-66 |
NLP |
2015-01-26 11:25 |
Oita |
Compal Hall |
The control of radio control car and video game using steady-state visual evoked potential Keita Yuzawa, Yuuki Nagasawa, Kiyohisa Natsume (Kyutech) NLP2014-116 |
Recently population of elderly persons increases, and the number of a person with a motor disability also increases. For... [more] |
NLP2014-116 pp.19-24 |
ET |
2014-03-08 16:40 |
Kochi |
Kochi National College of Technology |
A therapeutic exercise game system with a "tailor-made video-game image" that accommodates anyone irrespective of athletic ability Kazumoto Tanaka, Takayuki Fujino, Takayuki Kataoka (Kinki Univ.) ET2013-133 |
Sports games conducted as a group are a form of therapeutic exercise for aged people with decreased strength and for peo... [more] |
ET2013-133 pp.233-236 |
MBE |
2011-06-17 13:00 |
Hokkaido |
Hokkaido University |
Experiments on the verification of the psychophysiological excitng mode index ρmin. Masaji Yamashita (HIT) MBE2011-13 |
For the study of emotion, we had suggested for psychophysiological exciting mode index as ρmin, previously. The ρmin is ... [more] |
MBE2011-13 pp.13-17 |
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