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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 7 of 7  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
HCS 2021-08-21
10:05
Online Online Continuous Evaluation of Proteus effect in video conferences using avatars
Sae Uemura, Tomoko Koda (OIT) HCS2021-17
Proteus effect is known as a phenomenon in which the behavior of an individual, within online virtual worlds, is changed... [more] HCS2021-17
pp.1-6
ET 2020-03-07
11:25
Kagawa National Institute of Technology, Kagawa Collage
(Cancelled but technical report was issued)
Tactics Acquisition Support System from Video of Experts Playing Esports
Minato Shikata, Tomoko Kojiri (Kansai Univ.) ET2019-89
In esports, players need to understand a variety of tactics to be able to take appropriate actions depending on the situ... [more] ET2019-89
pp.75-80
CQ, MVE, IE, IMQ
(Joint) [detail]
2018-03-08
10:20
Okinawa Okinawa Industry Support Center Estimation of swimmer position and strokes in a swimming pool overview video
Takayuki Tsumita, Hidehiko Shishido, Itaru Kitahara, Yoshinari Kameda (U-Tsukuba) IMQ2017-26 IE2017-118 MVE2017-68
We propose a computer vision method to estimate swimmer positions and strokes in a 4K video that covers a whole pool sur... [more] IMQ2017-26 IE2017-118 MVE2017-68
pp.11-16
HCS 2015-01-30
15:00
Kagawa Bay Resort Hotel Shodoshima (Shodoshima, Kagaewa Pref.) [Poster Presentation] Choosing Action Strategy of Pokemon Non Player Character Based on Intention Estimation of the Human Player
Yasuto Tsuchisaka, Motoyuki Ozeki, Natsuki Oka (KIT) HCS2014-83
Pokemon is one of the famous video games.
The interesting part of this game is to guess invisible information and the i... [more]
HCS2014-83
pp.61-66
NLP 2015-01-26
11:25
Oita Compal Hall The control of radio control car and video game using steady-state visual evoked potential
Keita Yuzawa, Yuuki Nagasawa, Kiyohisa Natsume (Kyutech) NLP2014-116
Recently population of elderly persons increases, and the number of a person with a motor disability also increases. For... [more] NLP2014-116
pp.19-24
ET 2014-03-08
16:40
Kochi Kochi National College of Technology A therapeutic exercise game system with a "tailor-made video-game image" that accommodates anyone irrespective of athletic ability
Kazumoto Tanaka, Takayuki Fujino, Takayuki Kataoka (Kinki Univ.) ET2013-133
Sports games conducted as a group are a form of therapeutic exercise for aged people with decreased strength and for peo... [more] ET2013-133
pp.233-236
MBE 2011-06-17
13:00
Hokkaido Hokkaido University Experiments on the verification of the psychophysiological excitng mode index ρmin.
Masaji Yamashita (HIT) MBE2011-13
For the study of emotion, we had suggested for psychophysiological exciting mode index as ρmin, previously. The ρmin is ... [more] MBE2011-13
pp.13-17
 Results 1 - 7 of 7  /   
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