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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 45  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
IE, MVE, CQ, IMQ
(Joint) [detail]
2024-03-14
13:40
Okinawa Okinawa Sangyo Shien Center
(Primary: On-site, Secondary: Online)
[Invited Talk] Supporting social resources in the physical world by an avatar communication system
Masanori Takano (CyberAgent) CQ2023-82
In the real world, access to social resources can be limited due to various societal factors. For example, victims of bu... [more] CQ2023-82
p.67
IE, MVE, CQ, IMQ
(Joint) [detail]
2024-03-14
15:40
Okinawa Okinawa Sangyo Shien Center
(Primary: On-site, Secondary: Online)
The Effect of Virtual Co-embodiment Mirroring of Partner Avatar on Impression
Yusuke Koseki, Kizashi Nakano, Takuji Narumi, Hideaki Kuzuoka, Tomohiro Amemiya (UTokyo) IMQ2023-49 IE2023-104 MVE2023-78
The mirroring effect is know to enhance likability and facilitate conversation of a person by imitating the counterpart'... [more] IMQ2023-49 IE2023-104 MVE2023-78
pp.196-201
PRMU, MVE, VRSJ-SIG-MR, IPSJ-CVIM 2024-01-26
15:46
Kanagawa Keio Univ. (Hiyoshi Campus) Effect of Vibration on the Sense of Body Ownership of Virtual Ears
Yuki Kometani, Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.) MVE2023-41
We investigated the sense of body ownership of the third and fourth ears (virtual ears) which are virtually attached to ... [more] MVE2023-41
pp.49-54
HCGSYMPO
(2nd)
2023-12-11
- 2023-12-13
Fukuoka Asia pacific Import Mart (Kitakyushu)
(Primary: On-site, Secondary: Online)
Evaluation of the Usefulness of Keystrokes Presentation in a Dyadic Text Chat Using a Robot Avatar
Yasutaka Nakamura, Seiichi Harata, Takuto Sakuma, Yoshihiro Tanaka, Yoshihiko Nankaku, Shohei Kato (NITech)
Text chat, the most popular computer-mediated communication (CMC) style, lacks nonverbal cues and decreases the social p... [more]
MVE, VRSJ-SIG-MR, IPSJ-EC, HI-SIG-DeMO, VRSJ-SIG-CS 2023-10-27
14:50
Hokkaido   User-adaptable Avatar Posture Manipulation
Riku Shinohara (NAIST), Atsushi Hashimoto, Tadashi Kozuno, Shigeo Yoshida (OSX), Yutaro Hirao, Monica Perusquia-Hernandez, Hideaki Uchiyama, Kiyokawa Kiyoshi (NAIST) MVE2023-29
In this study, we propose a system for acquiring a method of manipulating the avatar posture using the user's hands. In ... [more] MVE2023-29
pp.40-45
MVE, IPSJ-HCI, IPSJ-EC, VRSJ, ITE-HI, HI-SIG-DeMO 2023-05-31
17:00
Tokyo
(Primary: On-site, Secondary: Online)
Sense of Body Ownership of Virtual Ears using Stereophonic Sound and Vibration
Yuki Kometani, Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.) MVE2023-6
This study aims to create a sense of body ownership of the third and fourth virtual ears (virtual ears) behind the neck ... [more] MVE2023-6
pp.30-35
ET 2023-05-13
13:35
Online Online Can Metaverse Create Effective and Effectual Education/Learning Environment?
Toyohide Watanabe (NISRI) ET2023-2
The objective in Metaverse is to construct another activity space virtually, different from our real space, and also mak... [more] ET2023-2
pp.8-13
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-17
11:10
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
A Data Collection Protocol, Tool and Analysis for Avatar Facial Animation
Ryosuke Miyawaki, Monica Perusquia-Hernandez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa (NAIST) IMQ2022-72 IE2022-149 MVE2022-102
Accurate facial displays are necessary to convey perceptual speech characteristics in avatar animations. Recently, data-... [more] IMQ2022-72 IE2022-149 MVE2022-102
pp.266-271
IN, NS
(Joint)
2023-03-02
16:30
Okinawa Okinawa Convention Centre + Online
(Primary: On-site, Secondary: Online)
Experimental evaluation of wireless control techniques suitable for applications requiring low latency and high throughput
Daichi Kitamura, Wataru Hasegawa, Hidetaka Nishihara (NTT East), Yuuki Sakaue, Tatsuya Fukui (NTT) NS2022-209
Local 5G enables local companies and municipalities to flexibly build and maintain stable wireless access environments w... [more] NS2022-209
pp.239-244
HCGSYMPO
(2nd)
2022-12-14
- 2022-12-16
Kagawa Onsite (Sunport Takamatsu) and Online
(Primary: On-site, Secondary: Online)
Relationship between linguistic expression and gesture by an avatar to explain a route on a map -- Analyzing gaze of viewers --
Ayana Ogata, Koh Kakusho (K. G.), Takatsugu Kojima (SUMS)
For information presentation with various kind of representation including characters, images, speech, etc., speech is o... [more]
HCGSYMPO
(2nd)
2022-12-14
- 2022-12-16
Kagawa Onsite (Sunport Takamatsu) and Online
(Primary: On-site, Secondary: Online)
A Chat System with Robot Avatar Expressing Gestures Based on Users' Mutual Typing Behavior
Yasutaka Nakamura, Seiichi Harata, Takuto Sakuma, Yoshihiro Tanaka, Yoshihiko Nankaku, Shohei Kato (NITech)
Text chat is a widely spread remote communication style in recent years. However, it is unable to feel the status of the... [more]
HCS 2022-08-26
10:30
Hyogo
(Primary: On-site, Secondary: Online)
Creation for viewing tap dance performances on VR -- Trial of bridging dance performance and musical expression --
Tetsuya Yamada (MPD) HCS2022-35
Dance performance was seriously damaged by Covid19, and Tap Dance is no exception. While there are various examples of b... [more] HCS2022-35
pp.1-2
CNR 2022-07-01
10:00
Okinawa
(Primary: On-site, Secondary: Online)
amico: Message Exchange Service for Elderly
Toru Kobayashi, Atsushi Isozaki, Kazuki Fukae, Kenichi Arai (Nagasaki Univ.), Masahide Nakamura (Kobe Univ.), Tetsuo Imai (Hiroshima City Univ.) CNR2022-1
We developed the avatar on a tablet PC named “amico ”which can be used for a message exchange service between the younge... [more] CNR2022-1
pp.1-5
MVE, IPSJ-HCI, IPSJ-EC, VRSJ, ITE-HI, HI-SIG-DeMO, ITE-SIP 2022-06-16
10:05
Online Online Live Control of Avatar Motion Using Mode Selection and Hand Movement Input
Minami Aramaki, Ari Hautasaari, Changyo Han (UT), Shogo Fukushima (Kyushu Univ.), Takeshi Naemura (UT) MVE2022-2
As virtual communication has become increasingly active in recent years, a wide range of people are engaged in live-stre... [more] MVE2022-2
pp.7-12
HCS 2022-03-11
11:10
Online Online Effect of Social Cues of Avatar Appearance on the Balance of Participation in Group Discussion in Embodied Virtual Reality
Masahiro Ide, Junko Ichino (Tokyo City Univ.), Hitomi Yokoyama (Okayama Univ. of Science), Hirotoshi Asano (Kogakuin Univ.), Hideo Miyachi, Daisuke Okabe (Tokyo City Univ.) HCS2021-63
Previous studies show that computer-mediated communication would suppresses the impact of social norms and promotes equa... [more] HCS2021-63
pp.13-18
HCS 2022-03-11
15:15
Online Online User Experiment of the Pecieved Persuasiveness toward Presenter on the Product Introduction Movie by YouTuber and VTuber
Ao Hori, Minami Murashita, Chisa Kondo (KGU), Hiroshi Sakuma (Osaka Univ.), Yoshinori Hijikata (KGU) HCS2021-68
In recent years, product introduction by influencers has gained popularity in social media. In this study, we investigat... [more] HCS2021-68
pp.43-48
KBSE 2022-01-20
14:00
Online Online (Zoom) (Cancel) Extended virtual space interface using handheld controllers
Kazuki Komoriya, Yasushi Kambayashi (NIT), Munehiro Takimoto (TUS)
In today's information society, using computers is an indispensable part of modern life. It is very difficult, however, ... [more]
HCS 2021-08-21
10:05
Online Online Continuous Evaluation of Proteus effect in video conferences using avatars
Sae Uemura, Tomoko Koda (OIT) HCS2021-17
Proteus effect is known as a phenomenon in which the behavior of an individual, within online virtual worlds, is changed... [more] HCS2021-17
pp.1-6
HCS 2021-08-22
14:35
Online Online Will VR open up people' s minds? -- Effects of online communication media on self-disclosure --
Junko Ichino, Masahiro Ide (Tokyo City Univ.), Hitomi Yokoyama (Okayama Univ. of Science), Hirotoshi Asano (Kogakuin Univ.), Hideo Miyachi, Daisuke Okabe (Tokyo City Univ.) HCS2021-31
It is known that people behave more openly in cyberspace than in real space, but how communication via embodied avatars ... [more] HCS2021-31
pp.78-83
LOIS 2021-03-04
14:50
Online Online Effects of Background Information and Avatars in Virtual Campus on the Sense of Belonging to the University -- Case of Sendagaya Campus of Tsuda University --
Tamami Masuda, Akihisa Kodate (Tsuda Univ.) LOIS2020-51
In 2020, due to the global pandemic of the novel coronavirus(COVID-19) infection, most university students have largely ... [more] LOIS2020-51
pp.24-29
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