Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
IE, MVE, CQ, IMQ (Joint) [detail] |
2024-03-14 13:40 |
Okinawa |
Okinawa Sangyo Shien Center (Primary: On-site, Secondary: Online) |
[Invited Talk]
Supporting social resources in the physical world by an avatar communication system Masanori Takano (CyberAgent) CQ2023-82 |
In the real world, access to social resources can be limited due to various societal factors. For example, victims of bu... [more] |
CQ2023-82 p.67 |
IE, MVE, CQ, IMQ (Joint) [detail] |
2024-03-14 15:40 |
Okinawa |
Okinawa Sangyo Shien Center (Primary: On-site, Secondary: Online) |
The Effect of Virtual Co-embodiment Mirroring of Partner Avatar on Impression Yusuke Koseki, Kizashi Nakano, Takuji Narumi, Hideaki Kuzuoka, Tomohiro Amemiya (UTokyo) IMQ2023-49 IE2023-104 MVE2023-78 |
The mirroring effect is know to enhance likability and facilitate conversation of a person by imitating the counterpart'... [more] |
IMQ2023-49 IE2023-104 MVE2023-78 pp.196-201 |
PRMU, MVE, VRSJ-SIG-MR, IPSJ-CVIM |
2024-01-26 15:46 |
Kanagawa |
Keio Univ. (Hiyoshi Campus) |
Effect of Vibration on the Sense of Body Ownership of Virtual Ears Yuki Kometani, Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.) MVE2023-41 |
We investigated the sense of body ownership of the third and fourth ears (virtual ears) which are virtually attached to ... [more] |
MVE2023-41 pp.49-54 |
HCGSYMPO (2nd) |
2023-12-11 - 2023-12-13 |
Fukuoka |
Asia pacific Import Mart (Kitakyushu) (Primary: On-site, Secondary: Online) |
Evaluation of the Usefulness of Keystrokes Presentation in a Dyadic Text Chat Using a Robot Avatar Yasutaka Nakamura, Seiichi Harata, Takuto Sakuma, Yoshihiro Tanaka, Yoshihiko Nankaku, Shohei Kato (NITech) |
Text chat, the most popular computer-mediated communication (CMC) style, lacks nonverbal cues and decreases the social p... [more] |
|
MVE, VRSJ-SIG-MR, IPSJ-EC, HI-SIG-DeMO, VRSJ-SIG-CS |
2023-10-27 14:50 |
Hokkaido |
|
User-adaptable Avatar Posture Manipulation Riku Shinohara (NAIST), Atsushi Hashimoto, Tadashi Kozuno, Shigeo Yoshida (OSX), Yutaro Hirao, Monica Perusquia-Hernandez, Hideaki Uchiyama, Kiyokawa Kiyoshi (NAIST) MVE2023-29 |
In this study, we propose a system for acquiring a method of manipulating the avatar posture using the user's hands. In ... [more] |
MVE2023-29 pp.40-45 |
MVE, IPSJ-HCI, IPSJ-EC, VRSJ, ITE-HI, HI-SIG-DeMO |
2023-05-31 17:00 |
Tokyo |
(Primary: On-site, Secondary: Online) |
Sense of Body Ownership of Virtual Ears using Stereophonic Sound and Vibration Yuki Kometani, Naoki Matsumura, Tomoko Yonezawa (Kansai Univ.) MVE2023-6 |
This study aims to create a sense of body ownership of the third and fourth virtual ears (virtual ears) behind the neck ... [more] |
MVE2023-6 pp.30-35 |
ET |
2023-05-13 13:35 |
Online |
Online |
Can Metaverse Create Effective and Effectual Education/Learning Environment? Toyohide Watanabe (NISRI) ET2023-2 |
The objective in Metaverse is to construct another activity space virtually, different from our real space, and also mak... [more] |
ET2023-2 pp.8-13 |
IMQ, IE, MVE, CQ (Joint) [detail] |
2023-03-17 11:10 |
Okinawa |
Okinawaken Seinenkaikan (Naha-shi) (Primary: On-site, Secondary: Online) |
A Data Collection Protocol, Tool and Analysis for Avatar Facial Animation Ryosuke Miyawaki, Monica Perusquia-Hernandez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa (NAIST) IMQ2022-72 IE2022-149 MVE2022-102 |
Accurate facial displays are necessary to convey perceptual speech characteristics in avatar animations. Recently, data-... [more] |
IMQ2022-72 IE2022-149 MVE2022-102 pp.266-271 |
IN, NS (Joint) |
2023-03-02 16:30 |
Okinawa |
Okinawa Convention Centre + Online (Primary: On-site, Secondary: Online) |
Experimental evaluation of wireless control techniques suitable for applications requiring low latency and high throughput Daichi Kitamura, Wataru Hasegawa, Hidetaka Nishihara (NTT East), Yuuki Sakaue, Tatsuya Fukui (NTT) NS2022-209 |
Local 5G enables local companies and municipalities to flexibly build and maintain stable wireless access environments w... [more] |
NS2022-209 pp.239-244 |
HCGSYMPO (2nd) |
2022-12-14 - 2022-12-16 |
Kagawa |
Onsite (Sunport Takamatsu) and Online (Primary: On-site, Secondary: Online) |
Relationship between linguistic expression and gesture by an avatar to explain a route on a map
-- Analyzing gaze of viewers -- Ayana Ogata, Koh Kakusho (K. G.), Takatsugu Kojima (SUMS) |
For information presentation with various kind of representation including characters, images, speech, etc., speech is o... [more] |
|
HCGSYMPO (2nd) |
2022-12-14 - 2022-12-16 |
Kagawa |
Onsite (Sunport Takamatsu) and Online (Primary: On-site, Secondary: Online) |
A Chat System with Robot Avatar Expressing Gestures Based on Users' Mutual Typing Behavior Yasutaka Nakamura, Seiichi Harata, Takuto Sakuma, Yoshihiro Tanaka, Yoshihiko Nankaku, Shohei Kato (NITech) |
Text chat is a widely spread remote communication style in recent years. However, it is unable to feel the status of the... [more] |
|
HCS |
2022-08-26 10:30 |
Hyogo |
(Primary: On-site, Secondary: Online) |
Creation for viewing tap dance performances on VR
-- Trial of bridging dance performance and musical expression -- Tetsuya Yamada (MPD) HCS2022-35 |
Dance performance was seriously damaged by Covid19, and Tap Dance is no exception. While there are various examples of b... [more] |
HCS2022-35 pp.1-2 |
CNR |
2022-07-01 10:00 |
Okinawa |
(Primary: On-site, Secondary: Online) |
amico: Message Exchange Service for Elderly Toru Kobayashi, Atsushi Isozaki, Kazuki Fukae, Kenichi Arai (Nagasaki Univ.), Masahide Nakamura (Kobe Univ.), Tetsuo Imai (Hiroshima City Univ.) CNR2022-1 |
We developed the avatar on a tablet PC named “amico ”which can be used for a message exchange service between the younge... [more] |
CNR2022-1 pp.1-5 |
MVE, IPSJ-HCI, IPSJ-EC, VRSJ, ITE-HI, HI-SIG-DeMO, ITE-SIP |
2022-06-16 10:05 |
Online |
Online |
Live Control of Avatar Motion Using Mode Selection and Hand Movement Input Minami Aramaki, Ari Hautasaari, Changyo Han (UT), Shogo Fukushima (Kyushu Univ.), Takeshi Naemura (UT) MVE2022-2 |
As virtual communication has become increasingly active in recent years, a wide range of people are engaged in live-stre... [more] |
MVE2022-2 pp.7-12 |
HCS |
2022-03-11 11:10 |
Online |
Online |
Effect of Social Cues of Avatar Appearance on the Balance of Participation in Group Discussion in Embodied Virtual Reality Masahiro Ide, Junko Ichino (Tokyo City Univ.), Hitomi Yokoyama (Okayama Univ. of Science), Hirotoshi Asano (Kogakuin Univ.), Hideo Miyachi, Daisuke Okabe (Tokyo City Univ.) HCS2021-63 |
Previous studies show that computer-mediated communication would suppresses the impact of social norms and promotes equa... [more] |
HCS2021-63 pp.13-18 |
HCS |
2022-03-11 15:15 |
Online |
Online |
User Experiment of the Pecieved Persuasiveness toward Presenter on the Product Introduction Movie by YouTuber and VTuber Ao Hori, Minami Murashita, Chisa Kondo (KGU), Hiroshi Sakuma (Osaka Univ.), Yoshinori Hijikata (KGU) HCS2021-68 |
In recent years, product introduction by influencers has gained popularity in social media. In this study, we investigat... [more] |
HCS2021-68 pp.43-48 |
KBSE |
2022-01-20 14:00 |
Online |
Online (Zoom) |
(Cancel) Extended virtual space interface using handheld controllers Kazuki Komoriya, Yasushi Kambayashi (NIT), Munehiro Takimoto (TUS) |
In today's information society, using computers is an indispensable part of modern life. It is very difficult, however, ... [more] |
|
HCS |
2021-08-21 10:05 |
Online |
Online |
Continuous Evaluation of Proteus effect in video conferences using avatars Sae Uemura, Tomoko Koda (OIT) HCS2021-17 |
Proteus effect is known as a phenomenon in which the behavior of an individual, within online virtual worlds, is changed... [more] |
HCS2021-17 pp.1-6 |
HCS |
2021-08-22 14:35 |
Online |
Online |
Will VR open up people' s minds?
-- Effects of online communication media on self-disclosure -- Junko Ichino, Masahiro Ide (Tokyo City Univ.), Hitomi Yokoyama (Okayama Univ. of Science), Hirotoshi Asano (Kogakuin Univ.), Hideo Miyachi, Daisuke Okabe (Tokyo City Univ.) HCS2021-31 |
It is known that people behave more openly in cyberspace than in real space, but how communication via embodied avatars ... [more] |
HCS2021-31 pp.78-83 |
LOIS |
2021-03-04 14:50 |
Online |
Online |
Effects of Background Information and Avatars in Virtual Campus on the Sense of Belonging to the University
-- Case of Sendagaya Campus of Tsuda University -- Tamami Masuda, Akihisa Kodate (Tsuda Univ.) LOIS2020-51 |
In 2020, due to the global pandemic of the novel coronavirus(COVID-19) infection, most university students have largely ... [more] |
LOIS2020-51 pp.24-29 |