Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
IMQ, IE, MVE, CQ (Joint) [detail] |
2023-03-15 12:50 |
Okinawa |
Okinawaken Seinenkaikan (Naha-shi) (Primary: On-site, Secondary: Online) |
A Fundamental Study on Affective Efficacy of Face Masks with Chromatic Color Misaki Kishi, Hiroto Inoue, Mizuki Nakajima, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-33 IE2022-110 MVE2022-63 |
In Japan, under the influence of the pandemic of coronavirus disease 2019 (COVID-19), various face masks with chromatic ... [more] |
IMQ2022-33 IE2022-110 MVE2022-63 pp.85-88 |
IMQ, IE, MVE, CQ (Joint) [detail] |
2023-03-15 13:15 |
Okinawa |
Okinawaken Seinenkaikan (Naha-shi) (Primary: On-site, Secondary: Online) |
A Fundamental Study on Optimum Durations of Hit-Stop to Improve User Experience in Video Games Shoyu Fukuda, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-34 IE2022-111 MVE2022-64 |
In three-dimensional computer graphics (3DCG) action video games, when your avatar hits an attack on an enemy, it is com... [more] |
IMQ2022-34 IE2022-111 MVE2022-64 pp.89-92 |
IMQ, IE, MVE, CQ (Joint) [detail] |
2023-03-15 14:05 |
Okinawa |
Okinawaken Seinenkaikan (Naha-shi) (Primary: On-site, Secondary: Online) |
A Usability Testing of Countermeasures for Occlusion in 3DCG Video Games Suzuka Jikihara, Hiroto Inoue, Nobuji Tetsutani (Tokyo Denki Univ.) IMQ2022-36 IE2022-113 MVE2022-66 |
When we play action video games of third-person perspective, we often observe occlusion, where obstacles enter spaces be... [more] |
IMQ2022-36 IE2022-113 MVE2022-66 pp.97-102 |
MVE |
2021-09-17 14:00 |
Online |
Online |
A CNN model Using Neural Style Features for Predicting Aesthetic Impressions Score Distribution Yuya Ohagi (Kwansei Gakuin Univ.), Kensuke Tobitani (Univ. of Nagasaki), Iori Tani (Kobe Univ.), Sho Hashimoto (Seinan Gakuin Univ.), Noriko Nagata (Kwansei Gakuin Univ.) MVE2021-14 |
In this study, we propose a method for predicting the probability distribution of aesthetic impression scores considerin... [more] |
MVE2021-14 pp.33-37 |
IMQ, HIP |
2021-07-09 15:00 |
Online |
Online |
A study on the physiological indices that enable realtime emotion evaluation by subjective assessment and measurement of biological signals change Shingo Ryu, Masaaki Takeyasu, Takahisa Yamauchi (MELCO) IMQ2021-3 HIP2021-18 |
(To be available after the conference date) [more] |
IMQ2021-3 HIP2021-18 pp.5-10 |
HCGSYMPO (2nd) |
2019-12-11 - 2019-12-13 |
Hiroshima |
Hiroshima-ken Joho Plaza (Hiroshima) |
An approach to facilitating social signaling using paired devices with abstract visual and haptic cues Eleuda Nunez, Kenji Suzuki (Univ. of Tsukuba) |
This research proposes an approach using paired devices that deliver abstract visual and haptic cues for facilitating hu... [more] |
|
HIP |
2014-03-18 13:00 |
Tokyo |
Tokyo Univ. |
Kansei evaluation for material perception of beads-coated resin surfaces using visual and tactile sensations Michiko Ohkura, Kazune Inoue, Ryota Horie (Shibaura Inst. Tech.), Masato Takahashi, Hiroko Sakurai, Takashi Kojima, Kiyotaka Yarimizu, Akira Nakahara (DIC) HIP2013-83 |
Experiments were performed for Kansei evaluation for both visual and tactile material perception of beads-coated resin s... [more] |
HIP2013-83 pp.23-27 |
HCGSYMPO (2nd) |
2013-12-18 - 2013-12-20 |
Ehime |
Matsuyama Multi-Purpose Community Cente |
Proposal of a Platform for Affective Comic Computing
-- based on analysis of opinions for comic -- Ryosuke Yamanishi (Ritsumeikan Univ.), Kenichiro Sugihara, Rintaro Inoue, Mitsunori Matsushita (Kansai Univ.) |
This paper proposes extraction of ``Affective highlight" using social data as a distinctive added value of digital comic... [more] |
|
NC |
2011-10-20 09:55 |
Fukuoka |
Ohashi Campus, Kyushu Univ. |
Construction of affective dimensions for colors by using neural networks Koji Ogawa, Keiichi Muramatsu, Tatsunori Matsui (Waseda Univ.) NC2011-60 |
Now that the commodity value for customers has been changing from function oriented products to kansei-oriented products... [more] |
NC2011-60 pp.89-94 |