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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
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Committee Date Time Place Paper Title / Authors Abstract Paper #
CW
(2nd)

Aichi   On A Generation Method of Reachable Pass Zone in a Virtual Ball Game
Kazufumi Osato, Yoshihiro Kawano, Tatsuhiro Yonekura (Ibaraki Univ.)
Recently, there has been an increase of researches concerning Distributed Virtual Environment(DVE). As an example of the... [more]
CW
(2nd)

Ibaraki Ibaraki Univ. The Solution for Avoidance of The Critical Cases in P2P Multi-Player Virtual Ball Game
Yoshihiro Kawano, Tatsuhiro Yonekura (Ibaraki Univ.)
We have already proposed a priority field called Allocated Topographical Zone (AtoZ) for P2P typed DVE (Distributed Virt... [more]
MVE 2004-12-06
11:00
Kagoshima Tanegashima Island The Extension for Peer-to-peer type Multi-player Virtual Ball Game
Yoshihiro Kawano, Tatsuhiro Yonekura (Ibaraki Univ.)
This paper aims to study how to gain consistency of states in a ball-game typed Distributed Virtual Environment (DVE) wi... [more] MVE2004-41
pp.7-12
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