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Committee Date Time Place Paper Title / Authors Abstract Paper #

Mie Sinfonia Technology Hibiki Hall Ise Development of werewolf match viewer using a life-like agent to express speech emotion and behavior information
Hiroto Sone, Ryutaro Yamamoto, Daisuke Katagami (Tokyo Polytechnic Univ.), Hirotaka Oosawa (University of Tsukuba), Hujio Toriumi (The University of Tokyo), Michimasa Inaba (Hiroshima City Univ.), Yoshinobu Kano (University of Tsukuba), Takashi Ootuki (Yamagata Univ.)
We develop a system that replay 'Are you a werewolf?' played by AIWolves by express speech emotion and behavior informat... [more]
- 2016-12-09
Kochi Kochi City Culture Plaza (CUL-PORT) Development of werewolf battle system that gave a gaze motion
Satoshi Nira, Daisuke Katagami (Tokyo Polytechnic Univ), Fujio Toriumi (UT), Hirotaka Osawa (Tsukuba univ.), Michimasa Inaba (HCU), Kosuke Shinoda (UEC)
The purpose of this research is to develop a werewolf battle system which enables to naturally play werewolf by introduc... [more]
- 2016-12-09
Kochi Kochi City Culture Plaza (CUL-PORT) Paraphrase Generation of translated AIWolf protocol using Werewolf BBS Logs
Hirofumi Nakamura, Daisuke Katagami (Tokyo Polytechnic Univ.), Fujio Toriumi (Tokyo Univ.), Hirotaka Osawa (Tsukuba Univ.), Michimasa Inaba (Hiroshima City Univ.), Kosuke Shinoda (UEC), Yoshinobu Kano (Shizuoka Univ.)
We develop a system that replay 'Are you a werewolf?' played by AIWolves as if human players play the game. AIWolves com... [more]
AI 2016-06-27
Tokyo   Relationships between Features of Driver and Impression of a Fellow Passenger Agent
Daisuke Katagami, Shogo Sato (Tokyo Polytechnic Univ.), Michimasa Inaba (Hiroshima City Univ.), Takahiro Tanaka (Nagoya Univ.), Yoshinori Arai (Tokyo Polytechnic Univ.) AI2016-1
The purpose of this study is to develop a lifelike agent which can be accepted as a passenger while driving a motor vehi... [more] AI2016-1
CNR 2015-06-29
Tokyo   Prototyping Robot Agent which Plays the "Werewolf" game
Hirotaka Osawa, Wataru Kayano (Univ. of Tsukuba), Daisuke Katagami (Tokyo Polytechnic University), Fujio Toriumi (The Univ. of Tokyo), Michimasa Inaba (Hiroshima City University), Kosuke Shinoda (The University of Electro-Communications) CNR2015-3
Communication game "Werewolf" requires social intelligence that for reasoning others' intentions and persuade them.The a... [more] CNR2015-3
AI 2013-02-18
Osaka   Knowledge Acquisition on Selection of Humanities and Sciences from the Questionnaire
Yuta Notsuda, Kenichi Takahashi, Michimasa Inaba (Hiroshima City Univ) AI2012-24
 [more] AI2012-24
- 2012-12-12
Kumamoto Kumamoto-Shintoshin-plaza Data acquisition using gamification for training a dialogue agent
Naoyuki Iwata (Nagoya Univ.), Fujio Toriumi (The Univ. of Tokyo), Takatsugu Hirayama, Yu Enokibori (Nagoya Univ.), Michimasa Inaba (Hiroshima City Univ.), Kenji Mase (Nagoya Univ.)
We design a no-task oriented dialogue agent.
This agent requires a large amount of training data in order to chat prope... [more]

AI, IPSJ-ICS, JSAI-KBS 2009-03-03
Miyagi Laforet Zao Resort & Spa Evaluation method of Non-task-oriented dialogue system using Semantic Network
Michimasa Inaba, Naoki Isomura, Fujio Toriumi, Kenichiro Ishii (Nagoya Univ.) AI2008-69
Recently, computerized dialogue systems have been actively investigated and used in various fields.
However, There are ... [more]
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