IEICE Technical Committee Submission System
Conference Schedule
Online Proceedings
[Sign in]
Tech. Rep. Archives
    [Japanese] / [English] 
( Committee/Place/Topics  ) --Press->
 
( Paper Keywords:  /  Column:Title Auth. Affi. Abst. Keyword ) --Press->

All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 10 of 10  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
CAS, MSS, IPSJ-AL [detail] 2022-11-18
16:00
Kochi
(Primary: On-site, Secondary: Online)
An Investigation of Software Describing Methods to Design Parallax Background Scrolling Hardware in High-level Synthesis
Kilryong Lee, Akira Yamawaki (KIT) CAS2022-59 MSS2022-42
We are developing a game programing library which can be converted to hardware modules by High-Level Synthesis, HLS tech... [more] CAS2022-59 MSS2022-42
pp.105-110
KBSE, SWIM 2021-05-21
11:30
Online Online Design of a Machine Learner for Adapting Competitive Game Strategies to Players' Proficiency
Daisuke Takeuchi, Masami Noro, Atsushi Sawada (Nanzan Univ.) KBSE2021-2 SWIM2021-2
In recent, player modeling has become an important issue in the area of game AI design and many researchers and practiti... [more] KBSE2021-2 SWIM2021-2
pp.7-12
ET 2017-05-27
11:30
Tokyo Soka Univ. Support and Practices in an Applied Java Programming Exercise with Board Game Strategy and a Contest Style -- Introduction of Virtual Environment for Battles and Revision of Rating Index for Ranking --
Naoki Hanakawa, Hiroyuki Tominaga (Kagawa Univ.) ET2017-3
We have proposed an applied Java programming exercise with board game strategy. We have also developed a support system ... [more] ET2017-3
pp.13-20
COMP, IPSJ-AL 2017-05-13
14:00
Nagasaki   λ Group Strategy Proof Mechanisms for the Obnoxious Facility Game in Star Networks
Yuhei Fukui, Aleksandar Shurbevski, Hiroshi Nagamochi (Kyoto Univ.) COMP2017-9
In the obnoxious facility game, we design mechanisms that output a location of an undesirable facility based on the loca... [more] COMP2017-9
pp.61-68
RCS, NS
(Joint)
2014-12-18
14:05
Mie Iseshi-Kanko-Bunka-Kaikan (Mie) A Hybrid Algorithm for Optimization of Base Station Power Consumption and Throughput Improvement
Abolfazl Mehbodniya, Katsuhiro Temma, Ren Sugai, Rintaro Yoneya, Fumiyuki Adachi (Tohoku Univ.) RCS2014-235
The heterogeneous network (HetNet) which consists of several small cell base stations (BSs) and an overlaid macro cell B... [more] RCS2014-235
pp.91-96
CQ 2014-01-24
09:50
Tokyo Tokyo City University A Principal-Agent Theory based Game Theoretic Incentive Method for Packet Forwarding in Ad Hoc Networks
Bo Yang, Ryo Yamamoto, Yoshiaki Tanaka (Waseda Univ.) CQ2013-69
Dropping packets is one of the most devastating threatens on a performance of ad hoc networks. Among various motivation... [more] CQ2013-69
pp.11-16
NLP 2010-01-21
11:40
Gifu   The application of the spatial prisoner's dilemma game to the problem of collusive bidding
Tetsushi Ohdaira, Takao Terano (Tokyo Inst. of Tech.) NLP2009-143
The bid-rigging on public works projects has recently become social problem in Japan. We can treat the problem as a fram... [more] NLP2009-143
pp.19-24
COMP 2009-05-26
11:15
Saitama Saitama Univ. Designing Quantum Game Strategies from Quantum Communication Protocols
Kazuo Iwama (Kyoto Univ.), Harumichi Nishimura (Osaka Pref. Univ.), Rudy Raymond (IBM Japan) COMP2009-12
In their recent paper, Cleve , Slofstra, Unger and Upadhyay showed that the $CHSH^{\oplus{n}}$, a natural extension of t... [more] COMP2009-12
pp.21-28
ET 2006-07-15
11:20
Hokkaido   GoalPost: LEGO Programming Exercise Support for Problem Solving Learning -- Game Strategy Design Support based on Stepwise Refinement --
Yohei Onishi, Hiroyuki Tominaga, Toshihiro Hayashi, Toshinori Yamasaki (Kagawa Univ.)
In an introduction to C programming exercise, it is effective to provide a practice opportunity as an event to train app... [more] ET2006-26
pp.25-30
ET 2006-06-17
10:35
Gifu   Quantitative Evaluation of Intelligent Ability with Computer Games -- Proposal for Efficient Information Education --
Yukuo Isomoto, Ryou Chikamatsu, Satoshi Itoh, Shin-ichi Tsumori (Gifu Shotoku)
A computer is a multi-capable and high quality performance machine, and plays a role of a high intelligent supporter in ... [more] ET2006-12
pp.1-6
 Results 1 - 10 of 10  /   
Choose a download format for default settings. [NEW !!]
Text format pLaTeX format CSV format BibTeX format
Copyright and reproduction : All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)


[Return to Top Page]

[Return to IEICE Web Page]


The Institute of Electronics, Information and Communication Engineers (IEICE), Japan