Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
CAS, MSS, IPSJ-AL [detail] |
2022-11-18 16:00 |
Kochi |
(Primary: On-site, Secondary: Online) |
An Investigation of Software Describing Methods to Design Parallax Background Scrolling Hardware in High-level Synthesis Kilryong Lee, Akira Yamawaki (KIT) CAS2022-59 MSS2022-42 |
We are developing a game programing library which can be converted to hardware modules by High-Level Synthesis, HLS tech... [more] |
CAS2022-59 MSS2022-42 pp.105-110 |
KBSE, SWIM |
2021-05-21 11:30 |
Online |
Online |
Design of a Machine Learner for Adapting Competitive Game Strategies to Players' Proficiency Daisuke Takeuchi, Masami Noro, Atsushi Sawada (Nanzan Univ.) KBSE2021-2 SWIM2021-2 |
In recent, player modeling has become an important issue in the area of game AI design and many researchers and practiti... [more] |
KBSE2021-2 SWIM2021-2 pp.7-12 |
ET |
2017-05-27 11:30 |
Tokyo |
Soka Univ. |
Support and Practices in an Applied Java Programming Exercise with Board Game Strategy and a Contest Style
-- Introduction of Virtual Environment for Battles and Revision of Rating Index for Ranking -- Naoki Hanakawa, Hiroyuki Tominaga (Kagawa Univ.) ET2017-3 |
We have proposed an applied Java programming exercise with board game strategy. We have also developed a support system ... [more] |
ET2017-3 pp.13-20 |
COMP, IPSJ-AL |
2017-05-13 14:00 |
Nagasaki |
|
λ Group Strategy Proof Mechanisms for the Obnoxious Facility Game in Star Networks Yuhei Fukui, Aleksandar Shurbevski, Hiroshi Nagamochi (Kyoto Univ.) COMP2017-9 |
In the obnoxious facility game, we design mechanisms that output a location of an undesirable facility based on the loca... [more] |
COMP2017-9 pp.61-68 |
RCS, NS (Joint) |
2014-12-18 14:05 |
Mie |
Iseshi-Kanko-Bunka-Kaikan (Mie) |
A Hybrid Algorithm for Optimization of Base Station Power Consumption and Throughput Improvement Abolfazl Mehbodniya, Katsuhiro Temma, Ren Sugai, Rintaro Yoneya, Fumiyuki Adachi (Tohoku Univ.) RCS2014-235 |
The heterogeneous network (HetNet) which consists of several small cell base stations (BSs) and an overlaid macro cell B... [more] |
RCS2014-235 pp.91-96 |
CQ |
2014-01-24 09:50 |
Tokyo |
Tokyo City University |
A Principal-Agent Theory based Game Theoretic Incentive Method for Packet Forwarding in Ad Hoc Networks Bo Yang, Ryo Yamamoto, Yoshiaki Tanaka (Waseda Univ.) CQ2013-69 |
Dropping packets is one of the most devastating threatens on a performance of ad hoc networks. Among various motivation... [more] |
CQ2013-69 pp.11-16 |
NLP |
2010-01-21 11:40 |
Gifu |
|
The application of the spatial prisoner's dilemma game to the problem of collusive bidding Tetsushi Ohdaira, Takao Terano (Tokyo Inst. of Tech.) NLP2009-143 |
The bid-rigging on public works projects has recently become social problem in Japan. We can treat the problem as a fram... [more] |
NLP2009-143 pp.19-24 |
COMP |
2009-05-26 11:15 |
Saitama |
Saitama Univ. |
Designing Quantum Game Strategies from Quantum Communication Protocols Kazuo Iwama (Kyoto Univ.), Harumichi Nishimura (Osaka Pref. Univ.), Rudy Raymond (IBM Japan) COMP2009-12 |
In their recent paper, Cleve , Slofstra, Unger and Upadhyay showed that the $CHSH^{\oplus{n}}$, a natural extension of t... [more] |
COMP2009-12 pp.21-28 |
ET |
2006-07-15 11:20 |
Hokkaido |
|
GoalPost: LEGO Programming Exercise Support for Problem Solving Learning
-- Game Strategy Design Support based on Stepwise Refinement -- Yohei Onishi, Hiroyuki Tominaga, Toshihiro Hayashi, Toshinori Yamasaki (Kagawa Univ.) |
In an introduction to C programming exercise, it is effective to provide a practice opportunity as an event to train app... [more] |
ET2006-26 pp.25-30 |
ET |
2006-06-17 10:35 |
Gifu |
|
Quantitative Evaluation of Intelligent Ability with Computer Games
-- Proposal for Efficient Information Education -- Yukuo Isomoto, Ryou Chikamatsu, Satoshi Itoh, Shin-ichi Tsumori (Gifu Shotoku) |
A computer is a multi-capable and high quality performance machine, and plays a role of a high intelligent supporter in ... [more] |
ET2006-12 pp.1-6 |