IEICE Technical Committee Submission System
Conference Schedule
Online Proceedings
[Sign in]
Tech. Rep. Archives
    [Japanese] / [English] 
( Committee/Place/Topics  ) --Press->
 
( Paper Keywords:  /  Column:Title Auth. Affi. Abst. Keyword ) --Press->

All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 41  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
HIP, HCS, HI-SIGCOASTER [detail] 2024-05-14
09:35
Okinawa Okinawa Industry Support Center VR-based Gaze Presentation System Towards Neurodiversity
Ayaka Tsuchiya (Waseda Univ.), Mizuho Omura (Hiroshima City Univ.), Ikuhisa Mitsugami (Ritsumeikan Univ.), Takuya Makino, Riku Sanada, Kaie Habata, Kotaro Kowada, Hirotaka Kosaka (Univ. of Fukui), Rieko Osu (Waseda Univ.)
(To be available after the conference date) [more]
ICM 2024-03-21
09:20
Okinawa Okinawa Prefectural Museum and Art Museum
(Primary: On-site, Secondary: Online)
Intuitive Interaction System Based on Leg Movement Recognition Using Chair-embedded Camera
Kaito Hamagaki, Shingo Ata, Manato Fujimoto (Osaka Metropolitan Univ.) ICM2023-45
Virtual Reality (VR) technology has rapidly evolved, expanding into education, healthcare, and entertainment, offering u... [more] ICM2023-45
pp.1-6
IE, MVE, CQ, IMQ
(Joint) [detail]
2024-03-15
15:10
Okinawa Okinawa Sangyo Shien Center
(Primary: On-site, Secondary: Online)
The Effect of Virtual Hand on User Experience and Performance of Virtual Keypad with Self-Haptics
Daiki Hagimori, Yuki Yamada, Kenichiro Kawamoto (NTT DOCOMO) IMQ2023-80 IE2023-135 MVE2023-109
(To be available after the conference date) [more] IMQ2023-80 IE2023-135 MVE2023-109
pp.358-363
PRMU, MVE, VRSJ-SIG-MR, IPSJ-CVIM 2024-01-26
10:54
Kanagawa Keio Univ. (Hiyoshi Campus) Effect Verification of Fatigue Perception and Training Motivation in Collaborative Muscle Training Using Avatars in VR Space
Yuki Kurimoto, Masaya Nakayama, Takefumi Ogawa (The Univ. of Tokyo) MVE2023-38
This study investigated the effect of the Proteus phenomenon in virtual reality (VR) on enhancing strength training perf... [more] MVE2023-38
pp.31-36
NS, IN, CS, NV
(Joint)
2023-09-08
11:25
Miyagi Tohoku University
(Primary: On-site, Secondary: Online)
Evaluations on the service quality of cooperative VR applications in 5G cellular networks
Tomoki Akasaka, Shin'ichi Arakawa, Masayuki Murata (Osaka Univ.) NS2023-61
With the improvement of virtual reality (VR) technology and the spread of VR equipment, attention to VR services has inc... [more] NS2023-61
pp.53-58
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-15
12:50
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
Effects of olfactory and extranasal electrical stimulation on path guidance in VR space
Ayari Matsui, Kazuma Aoyama, Tomohiro Amemiya, Hideaki Kuzuoka, Takuji Narumi (UT) IMQ2022-29 IE2022-106 MVE2022-59
Recently, researchers have been exploring ways to create the sensation of smell and other intranasal chemosensation. How... [more] IMQ2022-29 IE2022-106 MVE2022-59
pp.61-66
IA 2023-01-25
16:20
Osaka Osaka Umeda Campus, Kwansei Gakuin University (Osaka)
(Primary: On-site, Secondary: Online)
Implementation of an AR Virtual Space System with Dynamic Background Replacement Based on Estimated Depth
Yoshihiro Tsuboki, Tomoya Kawakami (Univ. of Fukui), Satoru Matsumoto, Tomoki Yoshihisa (Osaka Univ.), Yuuichi Teranishi (NICT/Osaka Univ.) IA2022-74
Augmented reality (AR) technology is attracting attention in various fields and is also used in the entertainment field,... [more] IA2022-74
pp.43-48
HCGSYMPO
(2nd)
2022-12-14
- 2022-12-16
Kagawa Onsite (Sunport Takamatsu) and Online
(Primary: On-site, Secondary: Online)
Proposal of Place Sameness and a realization trial with virtual reality
Saizo Aoyagi (Komazawa Univ.), Satoshi Fukumori (Kagawa Univ.)
In this paper, a concept of Place Sameness is proposed. which is the property of feeling that a reproduction of a place ... [more]
HCGSYMPO
(2nd)
2022-12-14
- 2022-12-16
Kagawa Onsite (Sunport Takamatsu) and Online
(Primary: On-site, Secondary: Online)
The impact of advertisements displayed on shopping bags in VR space on customers' willingness to buy
Moeki Horii, Azusa Yamazaki, Koichi Mizutani, Naoto Wakatsuki, Keiichi Zempo (Univ.Tsukuba)
Advertisements are used to make a company's information, products, and services known to the public purposes and can eli... [more]
RCC, ITS, WBS 2022-12-14
11:30
Shiga Ritsumeikan Univ. BKC
(Primary: On-site, Secondary: Online)
Study on Using Virtual Reality to Develop the Internal HMIs for Unmanned Autonomous Mobility Service Vehicles -- Investigating the Effect of Displaying Remote Operator’s Face --
Yanbin Wu, Fumie Sugimoto, Ken Kihara, Takemasa Yokoyama, Motohiro Kimura, Yuji Takeda, Naohisa Hashimoto (AIST) WBS2022-56 ITS2022-32 RCC2022-56
In unmanned autonomous driving mobility services, there is no driver or crew in the vehicle. Information presentation an... [more] WBS2022-56 ITS2022-32 RCC2022-56
pp.120-123
HIP 2022-10-17
13:00
Kyoto Kyoto Terrsa
(Primary: On-site, Secondary: Online)
[Invited Talk] The influence of the extraordinary experiences on users' sense of presence in virtual reality
Yusuke Matsuda (SUS) HIP2022-45
With technological innovation and the change in social conditions, the virtual reality (VR) experience has become famili... [more] HIP2022-45
pp.1-3
MVE, VRSJ-SIG-MR, IPSJ-EC, HI-SIG-DeMO, VRSJ-SIG-CS 2022-10-06
16:20
Hokkaido
(Primary: On-site, Secondary: Online)
Proposal and Evaluation of a Two-layer Tactile Force Sensation Presentation Device Using a Pneumatic Balloon and a Mechanical Piston
Takuya Sasaki, Daiki Hagimori, Monica Perusquia-Hernandez, Naoya Isoyama, Hideaki Uchiyama, Kiyoshi Kiyokawa (NAIST) MVE2022-25
Tactile sensation presentation devices are often used in virtual reality (VR) and augmented reality (AR) because they ca... [more] MVE2022-25
pp.40-45
CQ, IMQ, MVE, IE
(Joint) [detail]
2022-03-10
17:05
Online Online (Zoom) Development of Temple Tour VR System Using Omnidirectional Video and Seated Motion Detection
Yudai Ueda, Yuito Yamada, Takuma Tsuchiya, Norihiko Kawai, Sho Ooi, Mutsuo Sano (OIT) IMQ2021-45 IE2021-107 MVE2021-74
Due to the new coronavirus epidemic that began in 2020, people have fewer opportunities to visit tourist spots and exper... [more] IMQ2021-45 IE2021-107 MVE2021-74
pp.181-186
HIP 2021-12-23
13:30
Online Online Effects of Eye and Head Movement on Image Preference
Toshiaki Chiba, Yasuhiro Hatori, Yoshiyuki Sato, Chia-huei Tseng, Satoshi Shioiri (Tohoku Univ.) HIP2021-49
Gaze shift is a cue to the human decision-making process as an indicator of visual information uptake. When evaluating a... [more] HIP2021-49
pp.7-10
HCS 2021-01-23
15:30
Online Online VR-based Verification Platform for Analyzing Panic Behavior in Indoor Disasters
Jo Niino, Jun Ichikawa, Masanori Akiyoshi (Knagawa Univ.) HCS2020-56
Although many previous studies have investigated panic behavior in indoor disasters, there are some problems such as exp... [more] HCS2020-56
pp.23-26
MBE, NC
(Joint)
2020-12-18
13:00
Online Online Generating haptic sensations for various ground textures to the sole
Yoshiya Nakamura, Hiroki Imamura (Soka Univ.) MBE2020-19
Virtual Reality (VR) plays an important role in various situations such as simulation and training. In recent years, hap... [more] MBE2020-19
pp.1-4
ET 2020-12-12
10:10
Online Online DeVA: Development of VR Applications to Improve Disaster Prevention Knowledge Based on Evacuation Experiences
Tomoharu Matsushita, Akihiro Kikuchi (OIT), Sho Ooi (Rits), Takeshi Goto (Oji E.S.), Mutsuo Sano (OIT) ET2020-34
People are most important to evacuate early when unforeseen disasters occur, such as the Great East Japan Earthquake, Ku... [more] ET2020-34
pp.1-6
ET 2019-03-15
10:40
Tokushima Naruto University of Education Development and Evaluation of a Virtual Reality System that Gives Learners Feel Working on Practice Problems with Others in e-learning
Shuya Nakamura, Takashi Matsumoto, Takako Akakura (TUS) ET2018-106
In this study, we develop and evaluate the virtual reality (VR) environment that learners feel working on exercises with... [more] ET2018-106
pp.111-116
IMQ, IE, MVE, CQ
(Joint) [detail]
2019-03-14
15:10
Kagoshima Kagoshima University Study of Ultra-low-latency Video Coding Method for Autonomous Vehicles
Kaito Mori, Seiji Mochizuki (Nihon Univ.), Kousuke Imamura, Koji Yogiashi, Yoshio Matsuda (Kanazawa Univ.), Tetsuya Matsumura (Nihon Univ.) IMQ2018-41 IE2018-125 MVE2018-72
Applications such as autonomous driving and virtual reality (VR) require low-latency transfer of high definition (HD) vi... [more] IMQ2018-41 IE2018-125 MVE2018-72
pp.109-114
HIP 2019-03-09
16:40
Kochi   Study on Reduction of Virtual Sickness Using Audio Stimulation in Real Stereovision Environment
Shumpei Nshikawa, Kyo Yoshida, Kazuhiko Hamamoto, Nao Hodosima (Tokai Univ.) HIP2018-86
Recently Virtual Reality (VR) has become popular in various fields. Virtual sickness is one of the problems in VR resear... [more] HIP2018-86
pp.21-24
 Results 1 - 20 of 41  /  [Next]  
Choose a download format for default settings. [NEW !!]
Text format pLaTeX format CSV format BibTeX format
Copyright and reproduction : All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)


[Return to Top Page]

[Return to IEICE Web Page]


The Institute of Electronics, Information and Communication Engineers (IEICE), Japan