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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 22  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
HCGSYMPO
(2nd)
2022-12-14
- 2022-12-16
Kagawa Onsite (Sunport Takamatsu) and Online
(Primary: On-site, Secondary: Online)
Analysis of Heartbeats and Facial Expressions of Game Players -- Toward Objective Measurement of QOL --
Hirotada Ueda, Kei Shimonishi, Kazuaki Kondo, Yuich Nakamura (Kyoto Univ.)
An experiment was conducted to record and analyze heart rate data and facial images of players while playing a game in o... [more]
HCGSYMPO
(2nd)
2022-12-14
- 2022-12-16
Kagawa Onsite (Sunport Takamatsu) and Online
(Primary: On-site, Secondary: Online)
A Multi-Agent Simulation Model for individual purchasing behavior & shortages -- Multi-agent learning on networks under uncertain information --
Arata Maeda, Takashi Takekawa (Kogakuin Univ.)
Information about the decrease in the supply of daily necessities during the corona situation was widely discussed. As a... [more]
HCGSYMPO
(2nd)
2020-12-15
- 2020-12-17
Online Online Relationship between POI density of location-based games and life satisfaction and happiness of local residents
Masashi Komori (O.E.C.U), Asako Miura (Osaka Univ.)
This study examined the relationship between the geographic distribution of Pokémon GO portals and the level of satisfac... [more]
COMP 2020-12-04
11:10
Online Online Capacitated Network Design Games on a Generalized Fair Allocation Model
Toshiyuki Hirose (Nagoya Univ.), Tesshu Hanaka (Chuo Univ.), Hirotaka Ono (Nagoya Univ.) COMP2020-21
The cost-sharing connection game is a variant of routing games on a network. In this model, given a directed graph with ... [more] COMP2020-21
pp.24-27
HIP, ASJ-H 2020-02-16
13:30
Okinawa IT Souzou-kan Bldg. (Naha) Effects of recognition of emergent phenomena on rule discovery
Hitoshi Terai, Seiya Hibino (Kindai), Kazuhisa Miwa (Nagoya Univ.) HIP2019-93
In this study, we focused on effects of finding of emergent phenomena on rule discovery. In the experiment, we used Conw... [more] HIP2019-93
pp.85-89
LOIS, ICM 2020-01-09
13:50
Nagasaki ARKAS SASEBO An Extension of Life Log to Massively Multiplayer Online Game
Takaaki Sakuragi, Daisuke Miyamoto, Masaya Nakayama (UT) ICM2019-32 LOIS2019-47
Recently, many young people play games on a daily basis as part of their lives according to a report by National Hospita... [more] ICM2019-32 LOIS2019-47
pp.13-18
KBSE 2019-03-02
10:45
Kyoto Doshisha University Kambaikan Verification of learning effect in Game based Information Security Learning
Tsukasa Hirose, Takako Nakatani (OUJ) KBSE2018-65
Recently, information security accidents are often caused by people. An education on information security has become imp... [more] KBSE2018-65
pp.69-73
ISEC, LOIS, SITE 2016-11-07
13:00
Fukui Community Hall & AOSSA Mall, Fukui "Duration of Riken-no-ken (view from a distance)", about the system and ethics
Tetsuya Morizumi (KU) ISEC2016-50 SITE2016-40 LOIS2016-28
In this paper, I will interpret "Riken-no-ken (view from a distance)" in the following manner; "I intuitively see that "... [more] ISEC2016-50 SITE2016-40 LOIS2016-28
pp.1-4
VLD, CAS, MSS, SIP 2016-06-16
14:50
Aomori Hirosaki Shiritsu Kanko-kan Spectral Analysis of Universal Register Machine on Game of LIFE
Shigeru Ninagawa (KIT) CAS2016-10 VLD2016-16 SIP2016-44 MSS2016-10
The power spectra calculated from the evolution of the Game of Life starting from random configuration exhibit 1/f noise... [more] CAS2016-10 VLD2016-16 SIP2016-44 MSS2016-10
pp.49-54
NLP 2015-04-24
09:20
Kagawa Kagawa Social Welfare Center Power Spectra of the Computation Process of Turing Machine Emulated on Game of Life
Shigeru Ninagawa (KIT) NLP2015-13
We performed spectral analysis of the Game of Life, a two-dimensional cellular automaton emulating Turing machine on its... [more] NLP2015-13
pp.57-62
NLP 2015-01-26
11:25
Oita Compal Hall The control of radio control car and video game using steady-state visual evoked potential
Keita Yuzawa, Yuuki Nagasawa, Kiyohisa Natsume (Kyutech) NLP2014-116
Recently population of elderly persons increases, and the number of a person with a motor disability also increases. For... [more] NLP2014-116
pp.19-24
CAS 2014-02-06
14:05
Kanagawa Nippon Maru Training center Mobile Rotation-Shogi Game using Speech Interface
Li Jin, Kentaro Tani, Yoshinobu Maeda (Niigata Univ.) CAS2013-77
A wide range of assistive technologies to support the visually impaired persons have been developed to enhance the activ... [more] CAS2013-77
pp.25-28
WIT 2013-12-12
14:30
Tokyo AIST Tokyo Waterfront On-line systematization of a speech-output entertainment game "kikimimi"
Eitaro Ishizaka, Kentaro Tani, Yoshinobu Maeda (Niigata Univ.), Takuya Niikawa (Osaka Electro-Comm. Univ.) WIT2013-63
One method to enhance not only ADL (Activities of Daily Living) but also QOL (Quality Of Life) is to enhance the empower... [more] WIT2013-63
pp.17-20
HIP, HCS, HI-SIGCOASTER [detail] 2013-05-30
10:25
Okinawa Okinawa Industry Support Center Effect of Emotional Expression of Simple Line-Drawing Face on Human Economical Behavior
Chikara Takeuchi, Kazunori Terada, Akira Ito (Gifu Univ.) HCS2013-2 HIP2013-2
In the present study, human altruistic behavior was used to measure the robot ’s capability to express
emotional states... [more]
HCS2013-2 HIP2013-2
pp.7-12
CAS 2013-01-29
17:05
Oita Beppu International Convention Center Development of Entertainment Game using Speech Interface
Li Jin, Naoki Murayama, Kentaro Tani, Yoshinobu Maeda (Niigata Univ.) CAS2012-93
A wide range of assistive technologies to support the visually impaired persons have been developed to enhance the activ... [more] CAS2012-93
pp.149-152
MSS 2013-01-22
10:45
Osaka Osaka Int. Convention Center An application of arbitration-based multicriteria games to a water resource problem
Hiromi Tsubotani, Takafumi Kanazawa, Toshimitsu Ushio (Osaka Univ.) MSS2012-45
Because of the great importance of water for daily life and industrial activities, a water resource development often ca... [more] MSS2012-45
pp.1-4
SITE, IPSJ-CE 2011-12-17
16:45
Shimane   About "swarm intelligence parameters" as a "mirror of an act" for "good life"
Tetsuya Morizumi (TNSi), Kazuhiro Suzuki (Kochi University), Masato Noto, Hirotsugu Kinoshita (KU) SITE2011-31
The swarm intelligence system which considers that the chains of acts are a mass of particles could have Wittgenstein "l... [more] SITE2011-31
pp.35-40
NC, NLP 2011-01-25
14:10
Hokkaido Hokakido Univ. Aspects on the Survival Density Control based on the Relaxing Factor for the Stochastic Game of Life
Ryo Higashinakagawa, Takeshi Kawabata (Kwansei Gakuin Univ.) NLP2010-149 NC2010-113
By adopting a stochastic framework, Conway’s game of life becomes powerful, however becomes uncontrollable. The relaxing... [more] NLP2010-149 NC2010-113
pp.141-146
PRMU, SP, WIT 2010-10-09
15:40
Chiba   Development of Entertainment Game (Rotation Shogi) using Speech-Output Interface
Naoki Murayama, Kentaro Tani, Nao Ito, Yoshinobu Maeda (Niigata Univ.) PRMU2010-111 SP2010-67 WIT2010-55
A wide range of assistive technologies to support the visually impaired persons have been developed to enhance the activ... [more] PRMU2010-111 SP2010-67 WIT2010-55
pp.121-125
NC, NLP 2009-07-13
10:00
Nara NAIST Dependency between the Survival Density and Initial Configuration of the Stochastic Game of Life
Ryo Higashinakagawa, Takeshi Kawabata (Kwansei Gakuin Univ.) NLP2009-14 NC2009-7
This paper describes the new framework of the stochastic game of life. It is difficult to control the survival density o... [more] NLP2009-14 NC2009-7
pp.1-6
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