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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 14 of 14  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
ET 2018-03-03
13:50
Kochi Kochi University of Technology (Eikokuji Campus) Development of web-based learning materials to support assisting-skill acquisition using 3DCG
Kaoru Eto, Hiroshi Takase, Hiroshi Matsuda (NIT), Atsuko Yamazaki (SIT), Hiroko Yoshida, Kimiyo Ito, Michie Ogiwara, Kikuko Saeki, Akihiko Shimizu () ET2017-126
The purpose of this study is to develop web-based learning materials to support the acquisition of skills for elderly ca... [more] ET2017-126
pp.217-222
IMQ 2014-10-24
14:00
Kyoto Matsugasaki Campus, Kyoto Institute of Technology Analysis of Convergence and Accommodation while Viewing 3D Movies
Yuta Shiratori, Momoko Kitade, Hideaki Takahira, Shinya Mochiduki, Yuki Yokoyama, Mitsuho Yamada (Tokai Univ.) IMQ2014-12
When people watch 3D movies, they sometimes experience discomfort that may be caused by a mismatch of convergence and ac... [more] IMQ2014-12
pp.1-6
HCS 2014-03-04
17:00
Ishikawa Rurikoh (Yamashiro Hot Springs, Ishikawa) The time course of KANSEI Evaluation for 3D movies.
Toshihide Imaruoka, Hideo Jingu (Kanazawa Inst. of Tech.) HCS2013-114
In this study, we adapted the cross-modality matching method for subjective measure of presence during watching 2D/3D mo... [more] HCS2013-114
pp.57-60
IMQ 2013-05-17
14:45
Tokyo Seikei Univ. STATISTICAL ANALYSIS of SUBJECTIVE EVALUATION of 3D CG IMAGES with 8 VIEWPOINTS LENTICULAR LENS METHOD
Norifumi Kawabata (Nagoya Univ.), Yuukou Horita (Univ. of Toyama) IMQ2013-4
Recently, we were able to watch 3D videos or movies with no glasses increasingly.
However, they are various for stereo... [more]
IMQ2013-4
pp.19-24
PRMU 2013-02-21
10:00
Osaka   Human Character Generation from Prerecorded Videos for Mixed Reality
Tomoya Takeda, Takeshi Oishi (Univ. of Tokyo), Atsuhiko Banno (AIST), Katsushi Ikeuchi (Univ. of Tokyo) PRMU2012-135
In the research field of Mixed Reality, there have been many studies on displaying virtual human characters in real scen... [more] PRMU2012-135
pp.31-36
IMQ 2013-01-25
13:50
Hyogo Kobe University The Analysis of Mismatch between Convergence and Accommodation while Viewing 3D Movie
Yuki Shibuta, Yuta Kawamura (Tokai Univ.), Hiroya Kodama (ASTRODESIGN), Mitsuho Yamada (Tokai Univ.) IMQ2012-29
About the effects of 3D images on the human body, and a mismatch between convergence and accommodation has been proposed... [more] IMQ2012-29
pp.5-8
ITE-ME, ITE-AIT, IE [detail] 2012-11-16
10:35
Kagoshima Kagoshima Univ. Moire Decreasing and Barrier Making Method for Glasses-Free 3D Images
Masayuki Hirano, Yue Bao (Tokyo City Univ.) IE2012-90
The 3D images became well known following the commercialization of 3D television and 3D movies. However, because many me... [more] IE2012-90
pp.53-58
WIT 2012-03-10
14:00
Ibaraki   Audio description of a movie -- Investigation of the most suitable 3D-effect for the visually impaired --
Mai Ueki, Kaoruko Ueno, Takayuki Watanabe (TWCU) WIT2011-88
This research focused on “Audio description of a movie.” Audio description is a narration explaining visual information... [more] WIT2011-88
pp.101-106
IMQ 2012-03-02
14:45
Kagoshima Kagoshima University Comparison of vergence eye movement, SSQ and CFF while viewing 2D movie and 3D movie
Yuta Kawamura, Keisuke Sano, Hiroya Kodama, Naoki Tsunoda, Yuki Shibuta, Yuki Kawachi, Mitsuho Yamada (Tokai Univ.) IMQ2011-25
Three-dimensional (3D) movies have become very popular in movie theaters and for home viewing, To date, there has been n... [more] IMQ2011-25
pp.17-22
IMQ 2012-03-02
16:35
Kagoshima Kagoshima University The eye movement characteristic of the captions added to the 3D movie
Hiroya Kodama, Yuta Kawamura, Keisuke Sano, Naoki Tsunoda, Yuki Shibuta, Mitsuho Yamada (Tokai Univ.) IMQ2011-29
Recent years, because the number of 3D movies increases and 3D compatible displays become available at the appropriate p... [more] IMQ2011-29
pp.37-42
PRMU, MVE, CQ, IPSJ-CVIM [detail] 2012-01-19
14:20
Osaka   [Tutorial Invited Lecture] Production technology of the attractive 3D movies
Tsutomu Tanaka (DCAJ) CQ2011-66 PRMU2011-157 MVE2011-66
"Comfortable 3D window space (quantity of parallax)" without the disparity between convergence and accommodation does ex... [more] CQ2011-66 PRMU2011-157 MVE2011-66
pp.61-66(CQ), pp.97-102(PRMU), pp.97-102(MVE)
SAT, SANE
(Joint)
2010-02-26
13:30
Tokyo NICT-Honbu The Performance Analysis of Target Motion and 3D Target Geometry Estimation Method Using Multistatic ISAR Movies
Kei Suwa, Toshio Wakayama (Mitsubishi Electric Corp.) SANE2009-166
Inverse synthetic aperture radar (ISAR) is one of the radar techniques used to observe two-dimensional images of a remot... [more] SANE2009-166
pp.41-46
PRMU, DE 2006-06-15
13:00
Hokkaido   Cinematized Reality: Cinematography of Daily Life Using 3D Free-Viewpoint Video
Itaru Kitahara (Univ. of Tsukuba), Ryuuki Sakamoto, Hansung Kim, Kiyoshi Kogure (ATR)
The purpose of Cinematized Reality is to record unexpected moments in people’s lives and create movies that look as if t... [more] DE2006-6 PRMU2006-44
pp.31-36
MBE 2006-01-28
10:50
Kumamoto   EEGs and Cerebral Blood Volume Characteristics by Watching 3D Stereoscopic Movies
Shinji Tasaki (Kyushu Inst. of Tech.), Takashi Imamura, Kazuhiro Koshi (Kumamoto Natl. Coll. of Tech.), Chikamune Wada (Kyushu Inst. of Tech.), Hiroaki Koga (Kumamoto Natl. Coll. of Tech.)
This paper provides the EEGs and Cerebral Blood Volume characteristics by watching 3D stereoscopic movies. The EEGs and ... [more] MBE2005-121
pp.9-12
 Results 1 - 14 of 14  /   
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