IEICE Technical Committee Submission System
Conference Schedule
Online Proceedings
[Sign in]
Tech. Rep. Archives
    [Japanese] / [English] 
( Committee/Place/Topics  ) --Press->
 
( Paper Keywords:  /  Column:Title Auth. Affi. Abst. Keyword ) --Press->

All Technical Committee Conferences  (Searched in: All Years)

Search Results: Conference Papers
 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 73  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
PRMU, MVE, VRSJ-SIG-MR, IPSJ-CVIM 2024-01-26
10:42
Kanagawa Keio Univ. (Hiyoshi Campus) A Control Method for Bodily Sensory Reproduction Player of Windsurfing Considering Frequency Characteristics of Athlete's Swaying/Tilting Sensation
Ryota Imai, Mitsuhiro Goto, Kenji Esaki, Hitoshi Seshimo (NTT) MVE2023-37
We have been developing a player that can reproduce the athlete's bodily sensations of a wind surfing, enabling the athl... [more] MVE2023-37
pp.25-30
HIP 2023-10-10
14:05
Kyoto Kyoto Keizai Center
(Primary: On-site, Secondary: Online)
Effect of Time Lag between Image and Sound during Various User Audiovisual Integration
Maiko Imoto, Yumi Kikuchi, Shinji Fukatsu (NTT) HIP2023-59
We have been researching and developing video streaming solutions for sports games, music events, and other entertainmen... [more] HIP2023-59
pp.1-6
HIP, HCS
(Joint) [detail]
2023-09-12
09:15
Ehime University of Human Environments Effects to page abandonment by presenting visual stimuli in the peripheral vision
Takaya Miyama, Kenjiro Ogawa, Tohya Aoki, Ryota Nakamura, Satoshi Nakamura (Meiji Univ.), Shota Yamanaka (Yahoo) HCS2023-63 HIP2023-53
Progress bars are often displayed while loading a web page to shorten the experience time. It has also been shown that p... [more] HCS2023-63 HIP2023-53
pp.35-40
IMQ, IE, MVE, CQ
(Joint) [detail]
2023-03-17
14:00
Okinawa Okinawaken Seinenkaikan (Naha-shi)
(Primary: On-site, Secondary: Online)
A Study of Force-Display Light Stick Device for Emotional Enhancement in Online Music Concerts
Masanori Yokoyama, Motohiro Makiguchi, Wakana Oshiro, Rika Mochizuki, Ryuji Yamamoto (NTT) IMQ2022-85 IE2022-162 MVE2022-115
Although the demand for online music concerts has increased in recent years, it is difficult in the current online music... [more] IMQ2022-85 IE2022-162 MVE2022-115
pp.339-344
HCS 2023-03-03
14:50
Shizuoka Tokoha University(KusanagiCampus)
(Primary: On-site, Secondary: Online)
Development of a spectator's unity scale in sport events
Harumi Saito, Rika Mochizuki (NTT) HCS2022-96
(To be available after the conference date) [more] HCS2022-96
pp.118-123
MVE, IPSJ-CVIM, VRSJ-SIG-MR 2023-01-26
16:35
Nara Nara Institute of Science and Technology
(Primary: On-site, Secondary: Online)
Relaxation effect of a passive robot with built-in gel
Naoki Kammaki, Tomoko Yonezawa (Kansai Univ.) MVE2022-38
In this research, we have been studying a device with built-in liquid that can represent realistic heartbeats. In this p... [more] MVE2022-38
pp.21-26
HCS 2023-01-21
10:00
Kyoto Kyoto Institute of Technology
(Primary: On-site, Secondary: Online)
Evaluation of the effect of active swing movements on the sense of unity during a streaming concert
Wakana Oshiro, Rika Mochizuki, Motohiro Makiguchi, Masanori Yokoyama, Ryuji Yamamoto (NTT) HCS2022-55
We report the results of a preliminary experiment on the influence of action triggers on improving the sense of unity wh... [more] HCS2022-55
pp.1-6
HCS, HIP, HI-SIGCOASTER [detail] 2022-05-16
10:20
Okinawa Okinawa Industry Support Center
(Primary: On-site, Secondary: Online)
Reconsidering the Groove of Music
Satoshi Kawase (Koge Gakuin Univ.) HCS2022-22 HIP2022-22
The aim of this study is to show what groove represents during music listening. The results of a large-scale online surv... [more] HCS2022-22 HIP2022-22
pp.108-111
HCS, HIP, HI-SIGCOASTER [detail] 2022-05-16
13:35
Okinawa Okinawa Industry Support Center
(Primary: On-site, Secondary: Online)
How does dance as a physical exercise promotes psychological health?
Midori Sakai (Nagoya Univ.), Sachiko Kiyokawa (Tokyo Univ.) HCS2022-27 HIP2022-27
(To be available after the conference date) [more] HCS2022-27 HIP2022-27
pp.132-135
CQ, IMQ, MVE, IE
(Joint) [detail]
2022-03-10
16:15
Online Online (Zoom) Hype Live: Sensory Feedback Based on Biometric in VR Live Performance to Improve the Sense of Unity
Masashi Abe, Takuto Akiyoshi, Taishi Sawabe (NAIST) IMQ2021-43 IE2021-105 MVE2021-72
(To be available after the conference date) [more] IMQ2021-43 IE2021-105 MVE2021-72
pp.171-174
CQ, IMQ, MVE, IE
(Joint) [detail]
2022-03-11
14:40
Online Online (Zoom) Ambient Heartbeat Presentation Device to Bring Relaxation and Tension
Naoki Kammaki, Tomoko Yonezawa (Kansai Univ.) IMQ2021-61 IE2021-123 MVE2021-90
Recently, telework has been actively held as a countermeasure against infectious diseases such as COVID-19. It is expect... [more] IMQ2021-61 IE2021-123 MVE2021-90
pp.266-271
CQ, IMQ, MVE, IE
(Joint) [detail]
2022-03-11
16:30
Online Online (Zoom) Effects of Robotic and Virtual Hand Stimuli on the Perception of Ticklishness for the Purpose of Self-Tickling
Masahiro Yoshimitsu, Naoya Isoyama, Hideaki Uchiyama (NAIST), Nobuchika Sakata (Ryukoku Univ), Kiyoshi Kiyokawa (NAIST) IMQ2021-65 IE2021-127 MVE2021-94
Ticklishness is a sensation that we have been familiar with since childhood, but its mechanism remains largely unexplain... [more] IMQ2021-65 IE2021-127 MVE2021-94
pp.290-295
HIP, ITE-HI, ASJ-H, VRPSY [detail] 2022-02-28
15:30
Online Online Age-related changes in intentional binding induced by hand and foot actions
Yoshitka Fujii, Ryo Teraoka, Naoki Kuroda, Shinya Harada, Wataru Teramoto (Kumamoto Univ.) HIP2021-73
When a stimulus is presented after a voluntary action with short time interval, the perceptual time interval between the... [more] HIP2021-73
pp.76-80
CQ, CBE
(Joint)
2022-01-27
11:00
Ishikawa Kanazawa(Ishikawa Pref.)
(Primary: On-site, Secondary: Online)
[Tutorial Invited Lecture] Cutting-Edge of Quality-of-Experience Studies
Tatsuya Yamazaki (Niigata Univ.) CQ2021-78
About 15 years ago, the International Telecommunication Union Telecommunication Standardization Sector defined the term... [more] CQ2021-78
pp.13-17
CQ, CBE
(Joint)
2022-01-28
16:40
Ishikawa Kanazawa(Ishikawa Pref.)
(Primary: On-site, Secondary: Online)
Subjective experimental evaluation of the impact of choice-supportive bias on video viewing QoE
Daichi Kominami (Osaka Univ.), Sayaka Nishide, Satoshi Nishimura (NHK), Tatsuya Otoshi, Masayuki Murata (Osaka Univ.), Masaaki Kurozumi, Daiki Fukudome, Masao Yamamoto (NHK) CQ2021-98
The demand for communication quality of service (QoS) from users and service providers has become even higher. However, ... [more] CQ2021-98
pp.120-125
CQ, ICM, NS, NV
(Joint)
2021-11-26
09:30
Fukuoka JR Hakata Stn. Hakata EkiHigashi Rental Room
(Primary: On-site, Secondary: Online)
Evaluating the impact of network latency and jitter on the quality of experience for low latency services
Rena Omachi, Kazuma Kamienoo, Ken Takahashi, Konomi Mochizuki, Yasuyuki Matsuoka (NTT) NS2021-88
It will be necessary to provide services with various delay requirements with limited network resources in the near futu... [more] NS2021-88
pp.24-29
TL 2021-10-24
17:30
Online Online A Cross-linguistic Study of the Relationships between Language, Body, and Self-Consciousness
Kishiki Ueno (Tokyo City Univ.), Yuko Nomura (Juntendo Univ.) TL2021-23
Recent empirical studies in cognitive science have shown that body consciousness is closely related to self-consciousnes... [more] TL2021-23
pp.34-35
MVE 2021-09-17
10:30
Online Online Estimation of Changes in User's Internal State from Electrocardiography for Generating Affective Feedback
Naoki Kammaki, Natsumi Murakami, Tomoko Yonezawa (Kansai Univ.) MVE2021-9
The purpose of this study is to understand and improve the user's mood tendency through i) the measurement of the user's... [more] MVE2021-9
pp.7-12
MVE, IMQ, IE, CQ
(Joint) [detail]
2021-03-01
10:45
Online Online Verifying the Effectiveness of Behavioural Economics in Video Quality Evaluation Using Crowdsourcing
Shota Eirai (Waseda Univ.), Kyoko Yamori (Asahi Univ.), Yoshiaki Tanaka (Waseda Univ.) CQ2020-108
It is possible to evaluate the Quality of Experience (QoE) in various environments by using crowdsourcing. An unspecifi... [more] CQ2020-108
pp.6-9
MVE, IPSJ-CVIM 2021-01-21
14:10
Online Online Phantact: An Augmented Reality System to Induce the Proteus Effect in the Real World
Yusuke Shikanai, Naoya Isoyama, Nobuchika Sakata, Kiyoshi Kiyokawa (NAIST) MVE2020-30
The Proteus effect has been studied in virtual environments, which changes user's attitude and behavior by changing his/... [more] MVE2020-30
pp.1-6
 Results 1 - 20 of 73  /  [Next]  
Choose a download format for default settings. [NEW !!]
Text format pLaTeX format CSV format BibTeX format
Copyright and reproduction : All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)


[Return to Top Page]

[Return to IEICE Web Page]


The Institute of Electronics, Information and Communication Engineers (IEICE), Japan