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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 10 of 10  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
HCGSYMPO
(2nd)
2022-12-14
- 2022-12-16
Kagawa Onsite (Sunport Takamatsu) and Online
(Primary: On-site, Secondary: Online)
Designing a virtual world focusing on user experience values and a real world -- A case study on care workers’ participation in a service design workshop --
Masayuki Ihara, Hiroko Tokunaga (RIKEN), Hiroki Murakami, Kazuki Takeshita (Shirakawa Hospital), Shinpei Saruwatari (RIKEN/Shirakawa Hospital), Akihiko Koga, Takashi Yukihira (RIKEN/Teikyo Univ.), Shinya Hisano (RIKEN/Pref. Univ, of Hiroshima)
The value of user experiences in a virtual world should be determined with a consideration of both the virtual and real ... [more]
HCGSYMPO
(2nd)
2014-12-17
- 2014-12-19
Yamaguchi Kaikyo Messe Shimonoseki Reality Generated from Stories
Naofumi Aoki (Hokkaido Univ.)
In order to generate reality in virtual world, it is important to understand how human feels reality. Focusing on the hu... [more]
MVE, HI-SIG-VR 2012-09-27
17:00
Hokkaido Two venues in Nemuro Reality Generated from Stories
Naofumi Aoki (Hokkaido Univ.) MVE2012-38
In order to generate reality in virtual world, it is important to understand how human feels reality. This paper conside... [more] MVE2012-38
pp.67-70
MVE, HI-SIG-VR 2011-10-13
09:15
Hokkaido   Possibility of Value Creation by Social Media
Naofumi Aoki (Hokkaido Univ.) MVE2011-31
It is required to produce necessary things for life in developing society. On the other hand, it is required to produce ... [more] MVE2011-31
pp.1-4
CQ 2011-07-14
13:00
Hokkaido Otaru civic hall Possibility of Value Creation by Linking Virtual and Real World
Naofumi Aoki (Hokkaido Univ.) CQ2011-18
It is required to produce necessary things for life in developing society. On the other hand, it is required to produce ... [more] CQ2011-18
pp.1-4
MVE, CQ
(Joint)
2009-01-16
10:20
Miyazaki Miyazaki Seagaia Resort [Special Talk] Art & Design work in 3D Virtual Worlds -- Platform of Field-crossing collaboration and Art Education --
Hidenori Watanave (Tokyo Metropolitan Univ.) CQ2008-69 MVE2008-105
Up to now, the author has developed a lot of creative and educational activities in three-dimensional virtual worlds. In... [more] CQ2008-69 MVE2008-105
pp.55-56(CQ), pp.49-50(MVE)
ICM, CQ, NS
(Joint)
2008-11-13
15:10
Fukushima Nihon University [Invited Talk] The New World of Meta-Media -- The three dimensional virtual space is new Communication media --
Keiji Mitsubuchi (Digital Hollywood GS) NS2008-94 CQ2008-46 ICM2008-43
The three dimensional virtual world (metaverse) is not just a social network or MMORPG. The metaverse has complex and re... [more] NS2008-94 CQ2008-46 ICM2008-43
pp.31-36(NS), pp.1-6(CQ), pp.19-24(ICM)
MVE 2008-10-03
09:00
Hokkaido Kushiro Tourism & Intl Relations Ctr Contents Oriented Space -- Architecture and urbanism in 3D-Internet utilizing multidisciplinary collaboration --
Hidenori Watanave (Tokyo Metropolitan Univ.) MVE2008-51
In the 3D-Intenrnet space, ‘Contents and Navigation’ produces the space experience instead of physical elements such as ... [more] MVE2008-51
pp.33-36
ET 2008-03-08
15:30
Tokushima Tokushima Univ. Development and Evaluation of a Mobile Learning System to Visit a Virtual Past World
Keitaro Yamada, Hiroyuki Tarumi (Kagawa Univ.), Takafumi Daikoku (Kobe Univ.), Fusako Kusunoki (Tama Art Univ.), Shigenori Inagaki (Kobe Univ.), Makiko Takenaka (Oita Univ.), Toshihiro Hayashi (Kagawa Univ.), Masahiko Yano (FJSK) ET2007-106
We have developed a system using mobile phones with attached GPS to learn history. This system enables students to do fi... [more] ET2007-106
pp.125-130
PRMU, DE 2006-06-15
14:45
Hokkaido   [Special Talk] Adding IT-enhanced virtual layers to the real world
Hideyuki Nakashima (Future Univ. - Hakodate)
(To be available after the conference date) [more] DE2006-9 PRMU2006-47
p.49
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