Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
HCS |
2024-03-02 12:35 |
Shizuoka |
Tokoha University(Shizuoka-Kusanagi Campus) |
Influence of Diversity and Homogeneity of Motivation Types on Group Performance in Group Work Mirina Kogo, Takahumi Higashi (Tokyo Denki Univ.), Masahiro Watanabe, Miki Yokoyama, Masakuni Isii (NTT), Naoki Mukawa (Tokyo Denki Univ.) HCS2023-93 |
(To be available after the conference date) [more] |
HCS2023-93 pp.31-36 |
KBSE, SC |
2023-11-18 09:55 |
Miyagi |
Sento Kaikan |
Introducing Gamification into an Experiment-based Programming Platform Aoi Nagatani, Sinan Chen (Kobe Univ.), Sachio Saiki (Kochi Univ. of Tech.), Masahide Nakamura (Kobe Univ.) KBSE2023-43 SC2023-26 |
Recently, platforms such as JupyterLab and Google Colaboratory are often used for data science programming. However, the... [more] |
KBSE2023-43 SC2023-26 pp.51-56 |
HIP, HCS, HI-SIGCOASTER [detail] |
2023-05-16 15:05 |
Okinawa |
Okinawa Industry Support Center (Primary: On-site, Secondary: Online) |
Melogy: A Method to Encourage Handwriting Practice by Playing a Melody Sayuri Matsuda, Kento Watanabe, Kouta Yokoyama, Yukino Aoki, Tohya Aoki, Satoshi Nakamura (Meiji Univ.), Akiyuki Kake, Kizuku Ishimaru (Wacom Co., Ltd.) HCS2023-37 HIP2023-37 |
The most common way to learn handwriting characters is to handwrite them over and over again. However, this repetitive p... [more] |
HCS2023-37 HIP2023-37 pp.182-187 |
ICM |
2023-03-17 09:30 |
Okinawa |
Okinawa Prefectural Museum and Art Museum (Primary: On-site, Secondary: Online) |
Study for the establishment of productivity improvement method in personnel preference tuning technology Hiroki Koike, Gengo Takahashi, Masanobu Sakamoto, Tomoko Shibata (NTT) ICM2022-51 |
Considering the declining working population, the ways to improve employee motivation are attracting attention. Employe... [more] |
ICM2022-51 pp.37-42 |
ET |
2022-12-10 10:40 |
Ishikawa |
JAIST Kanazawa Satellite and Online (Primary: On-site, Secondary: Online) |
Entertainment Element Analysis in Gamification Based on Self-Determination Theory Sohichi Mohri, Hidetake Uwano (NIT, Nara) ET2022-44 |
Gamification is a method to improve workers' motivation and efficiency, however, the method sometimes reduce work motiva... [more] |
ET2022-44 pp.23-28 |
ET |
2022-03-04 10:10 |
Online |
Online |
Practice of Online Design Lessons with 100 minutes-conclusion each time Yasutami Chigusa (TUT), Yusuke Hayakawa (Design Depot) ET2021-58 |
(To be available after the conference date) [more] |
ET2021-58 pp.43-47 |
LOIS |
2022-03-03 13:50 |
Online |
Online |
Implementation and Evaluation of Gamification for Lifelogging Application Based on Motivation Subscales Aoi Nagatani, Sinan Chen, Masahide Nakamura (Kobe Univ.) LOIS2021-42 |
In lifelogging services, where people input their daily records, continuous input of data is important. However, whether... [more] |
LOIS2021-42 pp.14-21 |
HCGSYMPO (2nd) |
2021-12-15 - 2021-12-17 |
Online |
Online |
The Preliminary Study on the Effect of Cognitive Response Task with Smiling Facial Expression Stimuli on Training Motivation and Emotion in Cognitive and Physical Multitask Training Naoto Yoshida, Tatsuya Imai, Hiroto Murakami, Shinji Iwata (Nagoya Univ.), Tomoko Yonezawa (Kansai Univ.), Yu Enokibori, Kenji Mase (Nagoya Univ.) |
In this study, we evaluated the effects of a cognitive response task using smiling facial expression stimuli on physical... [more] |
|
HCS |
2021-10-29 13:30 |
Online |
Online |
A study on relationship between participant engagements in group work and one's motivation type
-- Analysis of utterances based on tags of functional roles in discussions -- Mirina Kogo, Koshiro Akimoto, Kazuki Okazawa, Hiroko Tokunaga (Tokyo Denki Univ.), Ryosuke Aoki (NTT), Naoki Mukawa (Tokyo Denki Univ.) HCS2021-34 |
(To be available after the conference date) [more] |
HCS2021-34 pp.1-6 |
ET |
2021-09-10 14:05 |
Online |
Online |
An Effect of Task Time on Task Performance in Gamification Tatsuya Ueno, Hidetake Uwano (NIT, Nara) ET2021-13 |
(To be available after the conference date) [more] |
ET2021-13 pp.29-34 |
HCS |
2021-08-22 10:05 |
Online |
Online |
A Study on Performance Feedback and Bonus Payment in Crowdsourcing Services Yoshinori Hijikata (KGU) HCS2021-25 |
In recent years, crowdsourcing services have been used to diversify work styles of people and improve work efficiency in... [more] |
HCS2021-25 pp.45-50 |
HCS |
2021-08-22 15:25 |
Online |
Online |
A displaying system comparing working results of her/himself and others according to user's personality Yuki Kitagishi, Yukinori Hamada, Tomoko Yonezawa (Kansai Univ.) HCS2021-33 |
In this study, we proposed a system that displays the past performance of the worker and others according to the worker'... [more] |
HCS2021-33 pp.90-95 |
BioX, CNR |
2021-03-02 11:00 |
Online |
Online |
TSUNDERE Interaction
-- Behavior modificationby integrated interaction of cold and kind actions -- Keishi Tainaka, Kodama Tetsuya, Kawase Hiroya, Isidro Butaslac, Sawabe Taishi, Masayuki Kanbara (NAIST) BioX2020-43 CNR2020-16 |
(To be available after the conference date) [more] |
BioX2020-43 CNR2020-16 pp.18-21 |
MVE |
2020-09-08 10:00 |
Online |
Online |
Effects of emotional contagion on mood and motivation in cognitive training Tatsuya Imai, Naoto Yoshida, Yu Enokibori, Kenji Mase (Nagoya Univ.) MVE2020-9 |
Many efforts are being made to train cognitive functions through training.
Daily and long-term training is effective f... [more] |
MVE2020-9 pp.1-6 |
HCS |
2020-08-22 10:00 |
Online |
Online |
Questionnaire Survey on Instagrammer's Motivation Munehisa Okada, Asahi Kato, Momoka Harada, Yoshinori Hijikata (KGU) HCS2020-29 |
This paper clarifies the purposes of Instagrammer's Instagram usage and their actions on Instagram. We conducted a free-... [more] |
HCS2020-29 pp.47-52 |
ET |
2019-12-07 10:10 |
Tokyo |
Tokyo University of Agriculture and Technology |
Design and development of a motivation maintaining system based on learners' proficiency and learning patterns Hiroharu Kawashima, Kousuke Mouri, Keiichi Kaneko (TUAT) ET2019-58 |
Various digital textbook systems provide quiz as the method of review. However, it is difficult for majority of learners... [more] |
ET2019-58 pp.1-4 |
HCGSYMPO (2nd) |
|
Mie |
Sinfonia Technology Hibiki Hall Ise |
Recording the Dietary Variety Score (DVS) from LINE BOT and the effects of rivalry between laboratory members Yui Tomine (Keio,/TMIG), Yuta Sugiura (Keio), Satoshi Seino (TMIG) |
When university students live alone for the first time, there are cases they lose the nutrient balance for the cost and ... [more] |
|
ICSS |
2018-11-21 13:25 |
Kagoshima |
|
Investigation of Security-Related Factors of Satisfactions in Internet Services Yukiko Sawaya, Akira Yamada, Ayumu Kubota (KDDI Research) ICSS2018-54 |
The number of services on the Internet and devices connected to the Internet has been increased. Under such circumstance... [more] |
ICSS2018-54 pp.7-12 |
HCS |
2018-03-13 14:50 |
Miyagi |
Research Institute of Electrical Communication, Tohoku University |
Improvement of Learning Motivation by Changing Achievement of Virtual Rival Yusuke Suetsugu, Natsuki Oka (KIT), Takatsugu Kojima (SUMS), Kazuaki Tanaka (KIT) HCS2017-100 |
In Japanese schools, unidirectional lessons from teachers and monotonous learning as memorization are commonly done. As ... [more] |
HCS2017-100 pp.41-46 |
HCGSYMPO (2nd) |
2017-12-13 - 2017-12-15 |
Ishikawa |
THE KANAZAWA THEATRE |
Interactive communication between instructors and elderly participants improves motivation during exercise for prevention of frailty Masanori Wada (Tokyo univ.), Yoshitada Katagiri (NICT), Yasuhiro Kawahara (OUJ), Tomomasa Sato, Hiroshi Hosaka (Tokyo univ.), Yoichi Kawasaki (Playcare) |
In this research, we showed that interactive communication by lecturer improves motivation and performance of students i... [more] |
|