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All Technical Committee Conferences (Searched in: All Years)
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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
NC, MBE (Joint) |
2023-03-15 14:50 |
Tokyo |
The Univ. of Electro-Communications (Primary: On-site, Secondary: Online) |
Differences in Prefrontal Cortex Activation by Video Game Proficiency Takashi Oyama, Fumiya Chiba, Teruaki Ito (Okayama Prefectural Univ.) NC2022-117 |
The activation of the prefrontal cortex during rhythm action game was analyzed by using NIRS. Participants were classifi... [more] |
NC2022-117 pp.135-138 |
HCS |
2021-01-23 15:00 |
Online |
Online |
Basic study of sound design for acoustic cursor on a video game for visually impaired Zhaohong Deng, Shunichi Yonemura (SIT) HCS2020-55 |
In the action games for visually impaired, it is necessary for players to recognize game objects by sound. In the previo... [more] |
HCS2020-55 pp.17-22 |
WIT, HI-SIGACI |
2016-12-14 16:35 |
Tokyo |
AIST Tokyo Waterfront |
The sound interface supporting moving operation of action game for visually impaired people Atsushi Kondo, Shunichi Yonemura (SIT) WIT2016-53 |
In this study, in order to enable bisually impaired people to play action games, we establish design guideline of sound ... [more] |
WIT2016-53 pp.45-50 |
WIT, SP, ASJ-H, PRMU |
2015-06-19 15:15 |
Niigata |
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The sound interface supporting movement operation of the electronic game for visually impaired people Atsushi Kondo, Shunichi Yonemura (SIT) PRMU2015-60 SP2015-29 WIT2015-29 |
The spread of computers has made games enable to be played easily, but visually impaired people could not play much of t... [more] |
PRMU2015-60 SP2015-29 WIT2015-29 pp.163-168 |
WIT |
2014-12-11 10:30 |
Tokyo |
AIST Tokyo Waterfront |
Analysis of direction perception in the sound interface of the electronic game for visually impaired people Atsushi Kondo, Shunichi Yonemura (Shibaura Inst. of Tech.) WIT2014-56 |
The growth of the internet has made games enable to be played easily, but visually impaired people could not play much o... [more] |
WIT2014-56 pp.17-21 |
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