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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 20 of 31  /  [Next]  
Committee Date Time Place Paper Title / Authors Abstract Paper #
HCGSYMPO
(2nd)
2022-12-14
- 2022-12-16
Kagawa Onsite (Sunport Takamatsu) and Online
(Primary: On-site, Secondary: Online)
Development of an interactive life support system for people with severely physically disability such as ALS using behavior prediction
Yuto Mitsuta, Daisuke Katagami (TPU), Tomoki Miyamoto (UEC)
In this study, we develop an interactive life support system that can operate home appliances around the user for people... [more]
HCGSYMPO
(2nd)

Mie Sinfonia Technology Hibiki Hall Ise Development of werewolf match viewer using a life-like agent to express speech emotion and behavior information
Hiroto Sone, Ryutaro Yamamoto, Daisuke Katagami (Tokyo Polytechnic Univ.), Hirotaka Oosawa (University of Tsukuba), Hujio Toriumi (The University of Tokyo), Michimasa Inaba (Hiroshima City Univ.), Yoshinobu Kano (University of Tsukuba), Takashi Ootuki (Yamagata Univ.)
We develop a system that replay 'Are you a werewolf?' played by AIWolves by express speech emotion and behavior informat... [more]
HCGSYMPO
(2nd)

Mie Sinfonia Technology Hibiki Hall Ise Analysis of dependence and over-trust on driving support robot
Junya Matsukawa, Tomoki Miyamato, Daisuke Katagami (Tokyo Polytechnic Univ.), Takahiro Tanaka, Hitoshi Kanamori, Yuki Yoshihara, Kazuhiro Fujikake (Nagoya Univ.)
The purpose of this research is to analyze the dependence and the over-trust caused by receiving the utterance from the ... [more]
HCGSYMPO
(2nd)
2017-12-13
- 2017-12-15
Ishikawa THE KANAZAWA THEATRE Social skills training system simulating highly social scenes portrayed by multiple animated characters
Yuuki Takai, Takumi Nakagawa, Junichiro Kojou (Shonan Institute of Tech), Daisuke Katagami (Tokyo Polytechnic Univ), Masahide Yuasa (Shonan Institute of Tech)
In recent years, the development of information technology and the decrease in opportunities for direct communication am... [more]
HCGSYMPO
(2nd)
2017-12-13
- 2017-12-15
Ishikawa THE KANAZAWA THEATRE Development of emotional expression mechanism SHIPPO in hearing assistance dog robot
Yuji Kameda, Daisuke Katagami (Tokyo Polytechnic Univ.), Tsuyoshi Nakamura (Nagoya Industry Univ.), Yoichi Yamazaki (Kanagawa Institute of Technology Univ.)
In this study, we develop an emotional expression system adopt a tail system and the movements for a hearing assistance ... [more]
AI 2017-06-01
13:00
Tokyo Waseda Univ. Atmosphere perception for implementation on SmartEyeglass by facial expression recognition using Emotion API
Natsumi Sakaguchi, Daisuke Katagami (Tokyo Polytechnic Univ.) AI2017-1
 [more] AI2017-1
pp.1-6
HCGSYMPO
(2nd)
2016-12-07
- 2016-12-09
Kochi Kochi City Culture Plaza (CUL-PORT) Generation of an Artificial Atmosphere to Which an Existence Sense of Intimacy is Expressed by using Twitter and a Conversation Robot
Sakura Furuyashiki, Daisuke Katagami, Yoshinori Arai (Tokyo Polytechnic Univ.)
In recently years, social TV is a trend as the way of enjoying for TV viewing which watches TV with posting impression o... [more]
HCGSYMPO
(2nd)
2016-12-07
- 2016-12-09
Kochi Kochi City Culture Plaza (CUL-PORT) Development of werewolf battle system that gave a gaze motion
Satoshi Nira, Daisuke Katagami (Tokyo Polytechnic Univ), Fujio Toriumi (UT), Hirotaka Osawa (Tsukuba univ.), Michimasa Inaba (HCU), Kosuke Shinoda (UEC)
The purpose of this research is to develop a werewolf battle system which enables to naturally play werewolf by introduc... [more]
HCGSYMPO
(2nd)
2016-12-07
- 2016-12-09
Kochi Kochi City Culture Plaza (CUL-PORT) Paraphrase Generation of translated AIWolf protocol using Werewolf BBS Logs
Hirofumi Nakamura, Daisuke Katagami (Tokyo Polytechnic Univ.), Fujio Toriumi (Tokyo Univ.), Hirotaka Osawa (Tsukuba Univ.), Michimasa Inaba (Hiroshima City Univ.), Kosuke Shinoda (UEC), Yoshinobu Kano (Shizuoka Univ.)
We develop a system that replay 'Are you a werewolf?' played by AIWolves as if human players play the game. AIWolves com... [more]
HCGSYMPO
(2nd)
2016-12-07
- 2016-12-09
Kochi Kochi City Culture Plaza (CUL-PORT) Development of partner agent that can build a joking relationship with a human
Tomoki Miyamoto, Daisuke Katagami (Tokyo Polytechnic Univ.)
The purpose of the paper is to develop an autonomous dialogue system building joking relationships with human. We invest... [more]
AI 2016-06-27
10:10
Tokyo   Relationships between Features of Driver and Impression of a Fellow Passenger Agent
Daisuke Katagami, Shogo Sato (Tokyo Polytechnic Univ.), Michimasa Inaba (Hiroshima City Univ.), Takahiro Tanaka (Nagoya Univ.), Yoshinori Arai (Tokyo Polytechnic Univ.) AI2016-1
The purpose of this study is to develop a lifelike agent which can be accepted as a passenger while driving a motor vehi... [more] AI2016-1
pp.1-5
HCGSYMPO
(2nd)
2015-12-16
- 2015-12-18
Toyama Toyama International Conference Center Controlling mood by local behavior of listening agents
Misaki Nakamura, Kazuki Kobayashi (Shinshu Univ.), Masahide Yuasa (Shonan Institute of Technology), Hidefumi Ohmura (Tokyo University of Science), Daisuke Katagami (Tokyo Polytechnic Univ.), Takahiro Tanaka (Nanogya Univ.)
In this paper, we investigate moods that users perceived by small local group behavior in listening agents. We propose a... [more]
HCGSYMPO
(2nd)
2015-12-16
- 2015-12-18
Toyama Toyama International Conference Center The Effect of Filler to Human in a Teacher Agent
Ayumu Miyata, Daisuke Katagami (Tokyo Polytechnic Univ.), Masahide Yuasa (Shonan Insmute of Technology), Hidehumi Ohmura (Tokyo University of Science), Takahiro Tanaka (Nagoya Univ.), Kazuki Kobayashi (Shinshu Univ.)
The purpose of this study is Teacher agent’s description approach a human. This Teacher agent teaches unknown things for... [more]
HCGSYMPO
(2nd)
2015-12-16
- 2015-12-18
Toyama Toyama International Conference Center Impression evaluation based on the difference in an agent's appearance and personality
Jun Ichikawa, Daisuke Katagami (Tokyo Polytechnic Univ.), Masahide Yuasa (Shonan Institute of Tech.)
In this research, our primary objective is to observe how the gap between first impression of the agent's appearance and... [more]
HCGSYMPO
(2nd)
2015-12-16
- 2015-12-18
Toyama Toyama International Conference Center Development of a life-like agent in order to suppress person's anger
Sakashita Yasuyuki, Daisuke Katagami (Tokyo Polytechnic Univ.), Masahide Yuasa (Shonan Institute of Tech.)
This study is the purpose what we suggest the system to suppress person's anger by the lifelike agent. The study which t... [more]
CNR 2015-06-29
15:15
Tokyo   Prototyping Robot Agent which Plays the "Werewolf" game
Hirotaka Osawa, Wataru Kayano (Univ. of Tsukuba), Daisuke Katagami (Tokyo Polytechnic University), Fujio Toriumi (The Univ. of Tokyo), Michimasa Inaba (Hiroshima City University), Kosuke Shinoda (The University of Electro-Communications) CNR2015-3
Communication game "Werewolf" requires social intelligence that for reasoning others' intentions and persuade them.The a... [more] CNR2015-3
pp.11-14
HCGSYMPO
(2nd)
2014-12-17
- 2014-12-19
Yamaguchi Kaikyo Messe Shimonoseki What Creates a Pleasant Mood? -- Development of an Information Model to Create a Good Mood --
Masahide Yuasa (Shonan Institute of Tech.), Hidefumi Ohmura (National Center of Neurology and Psychiatry), Daisuke Katagami (Tokyo Polytechnic Univ.)
 [more]
HCGSYMPO
(2nd)
2014-12-17
- 2014-12-19
Yamaguchi Kaikyo Messe Shimonoseki Communication space generated by plural dis-communication robots
Ryuko Sugahara, Daisuke Katagami (T.P.U)
The purpose of this study is to investigate new elements to facilitate active interaction from human by using two dis-co... [more]
HCGSYMPO
(2nd)
2014-12-17
- 2014-12-19
Yamaguchi Kaikyo Messe Shimonoseki The Effect of Skills Precise Description by Lifelike Agent
Ayumu Miyata, Daisuke Katagami (TPU)
The purpose of this study is to develop the function to improve the explanation capability of a life-like agent and prop... [more]
HCS 2014-08-22
14:40
Kyoto   [Invited Talk] tba
Daisuke Katagami (TPU)
 [more]
 Results 1 - 20 of 31  /  [Next]  
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