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All Technical Committee Conferences (Searched in: All Years)
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Search Results: Conference Papers |
Conference Papers (Available on Advance Programs) (Sort by: Date Descending) |
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Committee |
Date Time |
Place |
Paper Title / Authors |
Abstract |
Paper # |
ITE-ME, EMM, IE, LOIS, IEE-CMN, IPSJ-AVM [detail] |
2022-09-13 14:00 |
Online |
Keio Univ. Yagami Campus (Hybrid) (Primary: Online, Secondary: On-site) |
Study on eye tracking based skill level estimation for assisting collaborative work Ryohei Saijo, Hiromu Miyashita, Shohei Matsuo (NTT) LOIS2022-11 IE2022-33 EMM2022-39 |
In collaborative work among multiple workers with different skill levels, communication discrepancies may occur due to d... [more] |
LOIS2022-11 IE2022-33 EMM2022-39 pp.7-12 |
MVE, ITE-HI |
2017-06-02 16:00 |
Tokyo |
Univ. of Tokyo |
Fast Image Segmentation for 4K Real-time Video Streaming Hiromu Miyashita, Kouta Takeuchi, Hidenobu Nagata, Akira Ono (NTT) MVE2017-13 |
We aim to extract precise target image such as athletes from video without chroma key.
In this paper, we propose a segm... [more] |
MVE2017-13 pp.189-190 |
MVE |
2016-06-02 13:50 |
Iwate |
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Fast and Accurate Image Segmentation Technique using Multiple Sensors Hiromu Miyashita, Kouta Takeuchi, Mariko Yamaguchi, Hidenobu Nagata, Akira Ono (NTT) MVE2016-1 |
Transporting super high reality of entire live sport game to remote venue,
we aim to extract precise target image such ... [more] |
MVE2016-1 pp.17-22 |
ET |
2011-03-04 15:15 |
Tokushima |
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An Evaluation of a Method to Detect and to Share Comprehensive Knowledge from Multiple Video Scenes Hiromu Miyashita, Satoshi Shimada, Akira Kojima (NTT) ET2010-141 |
This study targets to provide accumulated multimodal annotations to videos for detecting and sharing know-how. We focus ... [more] |
ET2010-141 pp.281-286 |
LOIS, IPSJ-CN |
2008-05-23 10:45 |
Chiba |
Keyaki Bldg, Chiba University |
A Mapping Method for KANSEI Information Using Physiological Information Masaki Hayashi, Hiromu Miyashita, Kenichi Okada (Keio Univ.) |
We see the technology of Virtual Reality in all places, and are using it actually now. And, to experience the sense that... [more] |
OIS2008-5 pp.25-30 |
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