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 Conference Papers (Available on Advance Programs)  (Sort by: Date Descending)
 Results 1 - 6 of 6  /   
Committee Date Time Place Paper Title / Authors Abstract Paper #
IN 2018-01-23
14:00
Aichi WINC AICHI Pitch-based Cluster Segmentalization for Voice Actor Recognition Using Gender Determination in Anime Video
Motoki Eida, Shun Hattori (Muroran Inst. of Tech.) IN2017-86
When we hear someone's voice from an anime video, we need to carry extra burdens of searching the end roll of the anime ... [more] IN2017-86
pp.85-90
AI 2017-11-24
15:55
Fukuoka   Context Aware Gender Determination for Voice Actor Recognition in Anime Video
Motoki Eida, Shun Hattori (Muroran Inst. of Tech.) AI2017-16
When we hear someone's voice from an anime video, we need to carry extra burdens of searching the end roll of the anime ... [more] AI2017-16
pp.55-60
IN 2017-01-20
09:55
Aichi   Geospatial Reference Extraction from the Web for Rogue-like Game Ganeration Coupled to the Real World
Chikara Nakayama, Motoki Eida, Komei Arasawa, Shun Hattori (Muroran Inst. of Tech.) IN2016-93
A location-based game utilizes geographical location information of a mobile user's device for the game, and its applica... [more] IN2016-93
pp.49-54
IN 2017-01-20
10:20
Aichi   Spatio-Temporal Emotion Estimation for Automatic Map Generation of Emotion Distributions
Satoru Watanabe, Komei Arasawa, Motoki Eida, Syun Hattori (Muroran Inst. of Tech.) IN2016-94
A certain place gives an effect on its visitor's emotion. For instance, a person who is tired of work climbs Mt. Fuji an... [more] IN2016-94
pp.55-60
IN, MoNA, CNR
(Joint)
2016-11-18
12:45
Kagoshima Kirishima-kanko Hotel Voice Actor Recognition Using Frequency Spectrum in Anime Video
Motoki Eida, Shun Hattori (Muroran Inst. of Tech.) IN2016-64
When we hear someone's voice from an anime video, we need to carry extra burdens of searching the end roll of the anime ... [more] IN2016-64
pp.25-30
IN 2016-01-21
14:25
Aichi Nagoya Kigyou Fukushi Kaikan Voice Actor Recognition Using Voice and Cast Information of Anime Video
Motoki Eida, Shun Hattori (Muroran Inst. of Tech.) IN2015-96
When we hear a voice from amusement media such as animes, games, movies, and music, we sometimes feel like that we have ... [more] IN2015-96
pp.7-12
 Results 1 - 6 of 6  /   
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