Paper Abstract and Keywords |
Presentation |
2022-07-07 13:50
An Experimental Study on Impact of Network Quality to On-line Games Masayuki Yoshida (NTT Com), Hiroshi Shibukawa (The Wave), Yoichi Sato (OSL) ICM2022-12 |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
With the global development of the game industry, competition events for computer games called e-sports are becoming more active. In competitive games via networks, the quality of networks affects operability and game results. The final goal of this study is to clarify the optimal network architecture for e-sports games, but as the first step in this paper, we aim to clarify the network quality required for e-sports. We report the results of subjective evaluation by professional athletes of e-sports and quantitative evaluation of network quality that is acceptable for competition. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
e-sports / QoE / quality of network / network design / / / / |
Reference Info. |
IEICE Tech. Rep., vol. 122, no. 96, ICM2022-12, pp. 11-14, July 2022. |
Paper # |
ICM2022-12 |
Date of Issue |
2022-06-30 (ICM) |
ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
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ICM2022-12 |
Conference Information |
Committee |
ICM |
Conference Date |
2022-07-07 - 2022-07-08 |
Place (in Japanese) |
(See Japanese page) |
Place (in English) |
Tokachi Plaza |
Topics (in Japanese) |
(See Japanese page) |
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Paper Information |
Registration To |
ICM |
Conference Code |
2022-07-ICM |
Language |
Japanese |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
An Experimental Study on Impact of Network Quality to On-line Games |
Sub Title (in English) |
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Keyword(1) |
e-sports |
Keyword(2) |
QoE |
Keyword(3) |
quality of network |
Keyword(4) |
network design |
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1st Author's Name |
Masayuki Yoshida |
1st Author's Affiliation |
NTT Communications (NTT Com) |
2nd Author's Name |
Hiroshi Shibukawa |
2nd Author's Affiliation |
The Wave (The Wave) |
3rd Author's Name |
Yoichi Sato |
3rd Author's Affiliation |
Open Systems Laboratory (OSL) |
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Speaker |
Author-3 |
Date Time |
2022-07-07 13:50:00 |
Presentation Time |
25 minutes |
Registration for |
ICM |
Paper # |
ICM2022-12 |
Volume (vol) |
vol.122 |
Number (no) |
no.96 |
Page |
pp.11-14 |
#Pages |
4 |
Date of Issue |
2022-06-30 (ICM) |
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