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Paper Abstract and Keywords
Presentation 2022-03-03 13:50
Implementation and Evaluation of Gamification for Lifelogging Application Based on Motivation Subscales
Aoi Nagatani, Sinan Chen, Masahide Nakamura (Kobe Univ.) LOIS2021-42
Abstract (in Japanese) (See Japanese page) 
(in English) In lifelogging services, where people input their daily records, continuous input of data is important. However, whether or not the user can continue to input data depends largely on the user's motivation. In this regard, research has been conducted to improve the motivation for a certain purpose, such as encouraging continuous data entry by introducing Gamification into the lifelog. However, the rationale for introducing gamification has not been discussed in depth, and it is not clear how gamification should be introduced in accordance with the purpose of lifelogging. The purpose of this study is to develop a method for introducing gamification in accordance with the purpose of lifelogging. To achieve this goal, we introduce a comprehensive set of gamification features based on motivation subscales into a lifelogging service, and elucidate which gamification features are most effective for the purpose of lifelogging. As a case study, we introduce five types of gamification features into a work record lifelog service, and compare and evaluate the changes in user behavior before and after the introduction.
Keyword (in Japanese) (See Japanese page) 
(in English) Lifelogging / Continuous / Motivation / Motivation subscales / Gamification / Work record / /  
Reference Info. IEICE Tech. Rep., vol. 121, no. 401, LOIS2021-42, pp. 14-21, March 2022.
Paper # LOIS2021-42 
Date of Issue 2022-02-24 (LOIS) 
ISSN Online edition: ISSN 2432-6380
Copyright
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reproduction
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
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Conference Information
Committee LOIS  
Conference Date 2022-03-03 - 2022-03-03 
Place (in Japanese) (See Japanese page) 
Place (in English) Online 
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To LOIS 
Conference Code 2022-03-LOIS 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Implementation and Evaluation of Gamification for Lifelogging Application Based on Motivation Subscales 
Sub Title (in English)  
Keyword(1) Lifelogging  
Keyword(2) Continuous  
Keyword(3) Motivation  
Keyword(4) Motivation subscales  
Keyword(5) Gamification  
Keyword(6) Work record  
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Keyword(8)  
1st Author's Name Aoi Nagatani  
1st Author's Affiliation Kobe University (Kobe Univ.)
2nd Author's Name Sinan Chen  
2nd Author's Affiliation Kobe University (Kobe Univ.)
3rd Author's Name Masahide Nakamura  
3rd Author's Affiliation Kobe University (Kobe Univ.)
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Speaker Author-1 
Date Time 2022-03-03 13:50:00 
Presentation Time 25 minutes 
Registration for LOIS 
Paper # LOIS2021-42 
Volume (vol) vol.121 
Number (no) no.401 
Page pp.14-21 
#Pages
Date of Issue 2022-02-24 (LOIS) 


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