Paper Abstract and Keywords |
Presentation |
2021-08-04 09:55
A Speculative Video Transmission Method for Low Latency of Cloud Gaming Systems Takumasa Ishioka (Osaka Univ.), Ryota Shiina, Tatsuya Fukui, Hiroya Ono, Toshihisa Fujiwara, Tomohiro Taniguchi (NTT), Takuya Fujihashi, Shunsuke Saruwatari, Takashi Watanabe (Osaka Univ.) CQ2021-26 |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
As networks become more sophisticated, there is growing interest in cloud gaming, a service that allows users to play games running on a server remotely over a network.
By using cloud gaming systems, users can play games that require high performance processing power on terminals with limited processing power.
However, when playing games through a cloud gaming system, the response delay affects the quality of the experience.
In order to provide users with an experience as if they were playing a local game on a cloud gaming system, it is necessary to reduce the response delay, including processing delay, transmission delay, and propagation delay, to the utmost limit.
In this paper, we propose a speculative video transmission method for reducing the response delay in a cloud gaming system, and conduct a basic evaluation of the method.
In this paper, we propose a speculative video transmission method to reduce the response delay in a cloud gaming system, and conduct a basic evaluation of the proposed method. In the proposed method, the cloud gaming server estimates the next input from the user and encodes the corresponding game video in advance.
In this paper, we propose a speculative video processing method that estimates the next input from the user and encodes the corresponding game video in advance. The proposed method aims to reduce the response delay without straining the communication bandwidth by immediately sending the game video that corresponds to the actual input from the user.
In order to evaluate the reduction of the response delay by the proposed method, we experimentally evaluated the encoding delay for the actual game video. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
cloud gaming / speculative video transmission / interactive video transmission / / / / / |
Reference Info. |
IEICE Tech. Rep., vol. 121, no. 133, CQ2021-26, pp. 26-31, Aug. 2021. |
Paper # |
CQ2021-26 |
Date of Issue |
2021-07-26 (CQ) |
ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
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CQ2021-26 |
Conference Information |
Committee |
CQ |
Conference Date |
2021-08-02 - 2021-08-04 |
Place (in Japanese) |
(See Japanese page) |
Place (in English) |
Online |
Topics (in Japanese) |
(See Japanese page) |
Topics (in English) |
QoE and QoS Evaluation/Measurement/Control, Network Contorol/Management, IoT, etc. |
Paper Information |
Registration To |
CQ |
Conference Code |
2021-08-CQ |
Language |
Japanese |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
A Speculative Video Transmission Method for Low Latency of Cloud Gaming Systems |
Sub Title (in English) |
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Keyword(1) |
cloud gaming |
Keyword(2) |
speculative video transmission |
Keyword(3) |
interactive video transmission |
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1st Author's Name |
Takumasa Ishioka |
1st Author's Affiliation |
Osaka University (Osaka Univ.) |
2nd Author's Name |
Ryota Shiina |
2nd Author's Affiliation |
NTT Corporation (NTT) |
3rd Author's Name |
Tatsuya Fukui |
3rd Author's Affiliation |
NTT Corporation (NTT) |
4th Author's Name |
Hiroya Ono |
4th Author's Affiliation |
NTT Corporation (NTT) |
5th Author's Name |
Toshihisa Fujiwara |
5th Author's Affiliation |
NTT Corporation (NTT) |
6th Author's Name |
Tomohiro Taniguchi |
6th Author's Affiliation |
NTT Corporation (NTT) |
7th Author's Name |
Takuya Fujihashi |
7th Author's Affiliation |
Osaka University (Osaka Univ.) |
8th Author's Name |
Shunsuke Saruwatari |
8th Author's Affiliation |
Osaka University (Osaka Univ.) |
9th Author's Name |
Takashi Watanabe |
9th Author's Affiliation |
Osaka University (Osaka Univ.) |
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Speaker |
Author-1 |
Date Time |
2021-08-04 09:55:00 |
Presentation Time |
25 minutes |
Registration for |
CQ |
Paper # |
CQ2021-26 |
Volume (vol) |
vol.121 |
Number (no) |
no.133 |
Page |
pp.26-31 |
#Pages |
6 |
Date of Issue |
2021-07-26 (CQ) |
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