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Paper Abstract and Keywords
Presentation 2021-07-20 10:30
Development of an AI Literacy Learning Tool Using Minecraft
Suika Kishimoto, Kazuhiro Kono (Kansai Univ.) ISEC2021-31 SITE2021-25 BioX2021-32 HWS2021-31 ICSS2021-36 EMM2021-36
Abstract (in Japanese) (See Japanese page) 
(in English) AI literacy education is one of the essential educational fields. There are various educational services for improving logical thinking and AI literacy. However, it is hard for those who are not interested in AI literacy to learn AI by using these services. Our goal is to develop a tool that enables such people to learn AI while having fun. We focus on Minecraft that is said to be the best-selling computer game. In this paper, as the first tool for learning and experiencing AI, on Minecraft, we constitute a story that helps students know the abstract of machine learning that is the basis of AI. We also implement a machine learning algorithm by using Microsoft MakeCode for Minecraft. We can experience the operation of machine learning on Minecraft.
Keyword (in Japanese) (See Japanese page) 
(in English) AI literacy / Machine learning / Educational tool / Minecraft / MakeCode / / /  
Reference Info. IEICE Tech. Rep., vol. 121, no. 123, EMM2021-36, pp. 131-135, July 2021.
Paper # EMM2021-36 
Date of Issue 2021-07-12 (ISEC, SITE, BioX, HWS, ICSS, EMM) 
ISSN Online edition: ISSN 2432-6380
Copyright
and
reproduction
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
Download PDF ISEC2021-31 SITE2021-25 BioX2021-32 HWS2021-31 ICSS2021-36 EMM2021-36

Conference Information
Committee BioX ISEC SITE ICSS EMM HWS IPSJ-CSEC IPSJ-SPT 
Conference Date 2021-07-19 - 2021-07-20 
Place (in Japanese) (See Japanese page) 
Place (in English) Online 
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To EMM 
Conference Code 2021-07-BioX-ISEC-SITE-ICSS-EMM-HWS-CSEC-SPT 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Development of an AI Literacy Learning Tool Using Minecraft 
Sub Title (in English)  
Keyword(1) AI literacy  
Keyword(2) Machine learning  
Keyword(3) Educational tool  
Keyword(4) Minecraft  
Keyword(5) MakeCode  
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1st Author's Name Suika Kishimoto  
1st Author's Affiliation Kansai University (Kansai Univ.)
2nd Author's Name Kazuhiro Kono  
2nd Author's Affiliation Kansai University (Kansai Univ.)
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Speaker Author-2 
Date Time 2021-07-20 10:30:00 
Presentation Time 25 minutes 
Registration for EMM 
Paper # ISEC2021-31, SITE2021-25, BioX2021-32, HWS2021-31, ICSS2021-36, EMM2021-36 
Volume (vol) vol.121 
Number (no) no.118(ISEC), no.119(SITE), no.120(BioX), no.121(HWS), no.122(ICSS), no.123(EMM) 
Page pp.131-135 
#Pages
Date of Issue 2021-07-12 (ISEC, SITE, BioX, HWS, ICSS, EMM) 


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