Paper Abstract and Keywords |
Presentation |
2021-07-20 10:30
Development of an AI Literacy Learning Tool Using Minecraft Suika Kishimoto, Kazuhiro Kono (Kansai Univ.) ISEC2021-31 SITE2021-25 BioX2021-32 HWS2021-31 ICSS2021-36 EMM2021-36 |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
AI literacy education is one of the essential educational fields. There are various educational services for improving logical thinking and AI literacy. However, it is hard for those who are not interested in AI literacy to learn AI by using these services. Our goal is to develop a tool that enables such people to learn AI while having fun. We focus on Minecraft that is said to be the best-selling computer game. In this paper, as the first tool for learning and experiencing AI, on Minecraft, we constitute a story that helps students know the abstract of machine learning that is the basis of AI. We also implement a machine learning algorithm by using Microsoft MakeCode for Minecraft. We can experience the operation of machine learning on Minecraft. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
AI literacy / Machine learning / Educational tool / Minecraft / MakeCode / / / |
Reference Info. |
IEICE Tech. Rep., vol. 121, no. 123, EMM2021-36, pp. 131-135, July 2021. |
Paper # |
EMM2021-36 |
Date of Issue |
2021-07-12 (ISEC, SITE, BioX, HWS, ICSS, EMM) |
ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
Download PDF |
ISEC2021-31 SITE2021-25 BioX2021-32 HWS2021-31 ICSS2021-36 EMM2021-36 |
Conference Information |
Committee |
BioX ISEC SITE ICSS EMM HWS IPSJ-CSEC IPSJ-SPT |
Conference Date |
2021-07-19 - 2021-07-20 |
Place (in Japanese) |
(See Japanese page) |
Place (in English) |
Online |
Topics (in Japanese) |
(See Japanese page) |
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Paper Information |
Registration To |
EMM |
Conference Code |
2021-07-BioX-ISEC-SITE-ICSS-EMM-HWS-CSEC-SPT |
Language |
Japanese |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
Development of an AI Literacy Learning Tool Using Minecraft |
Sub Title (in English) |
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Keyword(1) |
AI literacy |
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Machine learning |
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Educational tool |
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Minecraft |
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MakeCode |
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1st Author's Name |
Suika Kishimoto |
1st Author's Affiliation |
Kansai University (Kansai Univ.) |
2nd Author's Name |
Kazuhiro Kono |
2nd Author's Affiliation |
Kansai University (Kansai Univ.) |
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Speaker |
Author-2 |
Date Time |
2021-07-20 10:30:00 |
Presentation Time |
25 minutes |
Registration for |
EMM |
Paper # |
ISEC2021-31, SITE2021-25, BioX2021-32, HWS2021-31, ICSS2021-36, EMM2021-36 |
Volume (vol) |
vol.121 |
Number (no) |
no.118(ISEC), no.119(SITE), no.120(BioX), no.121(HWS), no.122(ICSS), no.123(EMM) |
Page |
pp.131-135 |
#Pages |
5 |
Date of Issue |
2021-07-12 (ISEC, SITE, BioX, HWS, ICSS, EMM) |
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