IEICE Technical Committee Submission System
Conference Paper's Information
Online Proceedings
[Sign in]
Tech. Rep. Archives
 Go Top Page Go Previous   [Japanese] / [English] 

Paper Abstract and Keywords
Presentation 2021-05-21 11:30
Design of a Machine Learner for Adapting Competitive Game Strategies to Players' Proficiency
Daisuke Takeuchi, Masami Noro, Atsushi Sawada (Nanzan Univ.) KBSE2021-2 SWIM2021-2
Abstract (in Japanese) (See Japanese page) 
(in English) In recent, player modeling has become an important issue in the area of game AI design and many researchers and practitioners are investigating modeling methods which can bring good results.
The mechanism for adapting game strategies to the players' proficiency changing over time is one of the keys to attractive game design.
This study focuses on the mechanism for estimating players' proficiency which may affect their ways of playing in role-playing games (RPGs).
We have defined a set of data for estimating players' proficiency and designed an LSTM based machine learner. Also, we have designed a software architecture for dynamically changing game strategies based on estimated players' proficiency.
This architecture can be a common basis for game strategy adaptation.
Experimental results using a simple RPG show validity of our proposal.
Keyword (in Japanese) (See Japanese page) 
(in English) Game Player Modeling / Player's Proficiency / Game Engine / Machine Learning / LSTM / / /  
Reference Info. IEICE Tech. Rep., vol. 121, no. 35, KBSE2021-2, pp. 7-12, May 2021.
Paper # KBSE2021-2 
Date of Issue 2021-05-14 (KBSE, SWIM) 
ISSN Online edition: ISSN 2432-6380
Copyright
and
reproduction
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
Download PDF KBSE2021-2 SWIM2021-2

Conference Information
Committee KBSE SWIM  
Conference Date 2021-05-21 - 2021-05-22 
Place (in Japanese) (See Japanese page) 
Place (in English) Online 
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To KBSE 
Conference Code 2021-05-KBSE-SWIM 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Design of a Machine Learner for Adapting Competitive Game Strategies to Players' Proficiency 
Sub Title (in English)  
Keyword(1) Game Player Modeling  
Keyword(2) Player's Proficiency  
Keyword(3) Game Engine  
Keyword(4) Machine Learning  
Keyword(5) LSTM  
Keyword(6)  
Keyword(7)  
Keyword(8)  
1st Author's Name Daisuke Takeuchi  
1st Author's Affiliation Nanzan Univercity (Nanzan Univ.)
2nd Author's Name Masami Noro  
2nd Author's Affiliation Nanzan Univercity (Nanzan Univ.)
3rd Author's Name Atsushi Sawada  
3rd Author's Affiliation Nanzan Univercity (Nanzan Univ.)
4th Author's Name  
4th Author's Affiliation ()
5th Author's Name  
5th Author's Affiliation ()
6th Author's Name  
6th Author's Affiliation ()
7th Author's Name  
7th Author's Affiliation ()
8th Author's Name  
8th Author's Affiliation ()
9th Author's Name  
9th Author's Affiliation ()
10th Author's Name  
10th Author's Affiliation ()
11th Author's Name  
11th Author's Affiliation ()
12th Author's Name  
12th Author's Affiliation ()
13th Author's Name  
13th Author's Affiliation ()
14th Author's Name  
14th Author's Affiliation ()
15th Author's Name  
15th Author's Affiliation ()
16th Author's Name  
16th Author's Affiliation ()
17th Author's Name  
17th Author's Affiliation ()
18th Author's Name  
18th Author's Affiliation ()
19th Author's Name  
19th Author's Affiliation ()
20th Author's Name  
20th Author's Affiliation ()
Speaker Author-1 
Date Time 2021-05-21 11:30:00 
Presentation Time 30 minutes 
Registration for KBSE 
Paper # KBSE2021-2, SWIM2021-2 
Volume (vol) vol.121 
Number (no) no.35(KBSE), no.36(SWIM) 
Page pp.7-12 
#Pages
Date of Issue 2021-05-14 (KBSE, SWIM) 


[Return to Top Page]

[Return to IEICE Web Page]


The Institute of Electronics, Information and Communication Engineers (IEICE), Japan