IEICE Technical Committee Submission System
Conference Paper's Information
Online Proceedings
[Sign in]
Tech. Rep. Archives
 Go Top Page Go Previous   [Japanese] / [English] 

Paper Abstract and Keywords
Presentation 2020-12-15 13:40
Effect of game events generated on unconscious emotional expression in the real world
Yoshiko Arimoto (CIT), Tamon Fukatsu (Teikyo Univ.)
Abstract (in Japanese) (See Japanese page) 
(in English) For a purpose of integrating the real world and virtual world, a novel gaming interface system is developing. The system aimed to facilitate the player's immersive experience of the game by responding to the player's unconscious affective expression, i.e. affect burst. This study focused on laughter which is one of the vocal unconscious affective expressions and examines whether players' immersion is enhanced by the game world's reaction to their laughter, as well as what the appropriate game events are to enhance their immersion. Fourteen players participated in three conditional experiments where they just played the game in pairs. They are instructed to participate in three conditional games that respond to the players with no reaction, positive reaction, or negative reaction against their laughter. After each game-play, they answered the Immersive Experience Questionnaire (IEQ) to evaluate how much they feel immersion while they were playing. The result revealed that the players were more cognitively involved in the game when the game responded to the player's unconscious laughter with either positive or negative reaction. Moreover, the negative reaction to the unconscious laughter made the players more emotionally involved in the game than both no reaction and positive reaction.
Keyword (in Japanese) (See Japanese page) 
(in English) Immersion / interaction / affect burst / online game / First Person Shooter / / /  
Reference Info. IEICE Tech. Rep.
Paper #  
Date of Issue  
ISSN Print edition: ISSN 0913-5685  Online edition: ISSN 2432-6380
Download PDF

Conference Information
Committee HCGSYMPO  
Conference Date 2020-12-15 - 2020-12-17 
Place (in Japanese) (See Japanese page) 
Place (in English) Online 
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To HCGSYMPO 
Conference Code 2020-12-HCGSYMPO 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Effect of game events generated on unconscious emotional expression in the real world 
Sub Title (in English)  
Keyword(1) Immersion  
Keyword(2) interaction  
Keyword(3) affect burst  
Keyword(4) online game  
Keyword(5) First Person Shooter  
Keyword(6)  
Keyword(7)  
Keyword(8)  
1st Author's Name Yoshiko Arimoto  
1st Author's Affiliation Chiba Institute of Technology (CIT)
2nd Author's Name Tamon Fukatsu  
2nd Author's Affiliation Teikyo University (Teikyo Univ.)
3rd Author's Name  
3rd Author's Affiliation ()
4th Author's Name  
4th Author's Affiliation ()
5th Author's Name  
5th Author's Affiliation ()
6th Author's Name  
6th Author's Affiliation ()
7th Author's Name  
7th Author's Affiliation ()
8th Author's Name  
8th Author's Affiliation ()
9th Author's Name  
9th Author's Affiliation ()
10th Author's Name  
10th Author's Affiliation ()
11th Author's Name  
11th Author's Affiliation ()
12th Author's Name  
12th Author's Affiliation ()
13th Author's Name  
13th Author's Affiliation ()
14th Author's Name  
14th Author's Affiliation ()
15th Author's Name  
15th Author's Affiliation ()
16th Author's Name  
16th Author's Affiliation ()
17th Author's Name  
17th Author's Affiliation ()
18th Author's Name  
18th Author's Affiliation ()
19th Author's Name  
19th Author's Affiliation ()
20th Author's Name  
20th Author's Affiliation ()
Speaker
Date Time 2020-12-15 13:40:00 
Presentation Time 15 
Registration for HCGSYMPO 
Paper #  
Volume (vol)  
Number (no)  
Page  
#Pages  
Date of Issue  


[Return to Top Page]

[Return to IEICE Web Page]


The Institute of Electronics, Information and Communication Engineers (IEICE), Japan