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Paper Abstract and Keywords
Presentation 2020-12-15 13:40
Effect of game events generated on unconscious emotional expression in the real world
Yoshiko Arimoto (CIT), Tamon Fukatsu (Teikyo Univ.)
Abstract (in Japanese) (See Japanese page) 
(in English) For a purpose of integrating the real world and virtual world, a novel gaming interface system is developing. The system aimed to facilitate the player's immersive experience of the game by responding to the player's unconscious affective expression, i.e. affect burst. This study focused on laughter which is one of the vocal unconscious affective expressions and examines whether players' immersion is enhanced by the game world's reaction to their laughter, as well as what the appropriate game events are to enhance their immersion. Fourteen players participated in three conditional experiments where they just played the game in pairs. They are instructed to participate in three conditional games that respond to the players with no reaction, positive reaction, or negative reaction against their laughter. After each game-play, they answered the Immersive Experience Questionnaire (IEQ) to evaluate how much they feel immersion while they were playing. The result revealed that the players were more cognitively involved in the game when the game responded to the player's unconscious laughter with either positive or negative reaction. Moreover, the negative reaction to the unconscious laughter made the players more emotionally involved in the game than both no reaction and positive reaction.
Keyword (in Japanese) (See Japanese page) 
(in English) Immersion / interaction / affect burst / online game / First Person Shooter / / /  
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Conference Information
Committee HCGSYMPO  
Conference Date 2020-12-15 - 2020-12-17 
Place (in Japanese) (See Japanese page) 
Place (in English) Online 
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Paper Information
Registration To HCGSYMPO 
Conference Code 2020-12-HCGSYMPO 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Effect of game events generated on unconscious emotional expression in the real world 
Sub Title (in English)  
Keyword(1) Immersion  
Keyword(2) interaction  
Keyword(3) affect burst  
Keyword(4) online game  
Keyword(5) First Person Shooter  
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1st Author's Name Yoshiko Arimoto  
1st Author's Affiliation Chiba Institute of Technology (CIT)
2nd Author's Name Tamon Fukatsu  
2nd Author's Affiliation Teikyo University (Teikyo Univ.)
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Speaker Author-1 
Date Time 2020-12-15 13:40:00 
Presentation Time 15 minutes 
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