Paper Abstract and Keywords |
Presentation |
2019-11-06 13:25
[Poster Presentation]
Video Gaming with Emotion-Expressive Virtual Rival Agent Shinsuke Kiyomoto, Kazunori Takashio (Keio Univ.) SRW2019-44 SeMI2019-88 CNR2019-38 |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
With the evolution of computer gaming hardware causing entertainment to change, on-screen PvP video games still remain to be the most popular option. Most of these games have a game mode versus CP(Computer Player). However the experience in such modes can lack satisfaction on the player side due to the lack of engagement, challenge, and involvement. This research will design and evaluate an auxiliary system that enhances the experience of playing against CP by using an on-screen virtual agent. Emotion will be synthesized through an emotion engine using the game state as an input, and the agent will display facial expressions and appropriate utterances. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
Entertainment / Human-Agent Interaction / Characterization / Utterance generation / / / / |
Reference Info. |
IEICE Tech. Rep., vol. 119, no. 267, CNR2019-38, pp. 79-80, Nov. 2019. |
Paper # |
CNR2019-38 |
Date of Issue |
2019-10-29 (SRW, SeMI, CNR) |
ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
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SRW2019-44 SeMI2019-88 CNR2019-38 |
Conference Information |
Committee |
SRW SeMI CNR |
Conference Date |
2019-11-05 - 2019-11-06 |
Place (in Japanese) |
(See Japanese page) |
Place (in English) |
Kozo Keisaku Engineering Inc. |
Topics (in Japanese) |
(See Japanese page) |
Topics (in English) |
IoT Workshop (Oral or Poster presentation) |
Paper Information |
Registration To |
CNR |
Conference Code |
2019-11-SRW-SeMI-CNR |
Language |
English |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
Video Gaming with Emotion-Expressive Virtual Rival Agent |
Sub Title (in English) |
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Entertainment |
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Human-Agent Interaction |
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Characterization |
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Utterance generation |
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1st Author's Name |
Shinsuke Kiyomoto |
1st Author's Affiliation |
Keio University (Keio Univ.) |
2nd Author's Name |
Kazunori Takashio |
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Keio University (Keio Univ.) |
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Speaker |
Author-1 |
Date Time |
2019-11-06 13:25:00 |
Presentation Time |
60 minutes |
Registration for |
CNR |
Paper # |
SRW2019-44, SeMI2019-88, CNR2019-38 |
Volume (vol) |
vol.119 |
Number (no) |
no.265(SRW), no.266(SeMI), no.267(CNR) |
Page |
pp.81-82(SRW), pp.101-102(SeMI), pp.79-80(CNR) |
#Pages |
2 |
Date of Issue |
2019-10-29 (SRW, SeMI, CNR) |
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