Paper Abstract and Keywords |
Presentation |
2019-02-28 13:45
Regret-based emotional modeling of an opponent in a game-playing agent Hector Dubuis, Michita Imai, Masahiko Osawa (Keio) PRMU2018-116 CNR2018-39 |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
This paper aims at improving the quality of human-robot interaction by building a model of the user based on his emotions. We use regret-based reinforcement learning based on a variety of features derived through computer vision techniques. We set out to improve agent performance in a two-player game, compared to traditional techniques that do not involve affective computing. We implement this approach in a competitive game, and a cooperative game. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
Human-robot interaction / Affective computing / Computer vision / Reinforcement learning / / / / |
Reference Info. |
IEICE Tech. Rep., vol. 118, no. 460, CNR2018-39, pp. 11-14, Feb. 2019. |
Paper # |
CNR2018-39 |
Date of Issue |
2019-02-21 (PRMU, CNR) |
ISSN |
Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
Download PDF |
PRMU2018-116 CNR2018-39 |
Conference Information |
Committee |
PRMU CNR |
Conference Date |
2019-02-28 - 2019-03-01 |
Place (in Japanese) |
(See Japanese page) |
Place (in English) |
|
Topics (in Japanese) |
(See Japanese page) |
Topics (in English) |
|
Paper Information |
Registration To |
CNR |
Conference Code |
2019-02-PRMU-CNR |
Language |
English |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
Regret-based emotional modeling of an opponent in a game-playing agent |
Sub Title (in English) |
|
Keyword(1) |
Human-robot interaction |
Keyword(2) |
Affective computing |
Keyword(3) |
Computer vision |
Keyword(4) |
Reinforcement learning |
Keyword(5) |
|
Keyword(6) |
|
Keyword(7) |
|
Keyword(8) |
|
1st Author's Name |
Hector Dubuis |
1st Author's Affiliation |
Keio University (Keio) |
2nd Author's Name |
Michita Imai |
2nd Author's Affiliation |
Keio University (Keio) |
3rd Author's Name |
Masahiko Osawa |
3rd Author's Affiliation |
Keio University (Keio) |
4th Author's Name |
|
4th Author's Affiliation |
() |
5th Author's Name |
|
5th Author's Affiliation |
() |
6th Author's Name |
|
6th Author's Affiliation |
() |
7th Author's Name |
|
7th Author's Affiliation |
() |
8th Author's Name |
|
8th Author's Affiliation |
() |
9th Author's Name |
|
9th Author's Affiliation |
() |
10th Author's Name |
|
10th Author's Affiliation |
() |
11th Author's Name |
|
11th Author's Affiliation |
() |
12th Author's Name |
|
12th Author's Affiliation |
() |
13th Author's Name |
|
13th Author's Affiliation |
() |
14th Author's Name |
|
14th Author's Affiliation |
() |
15th Author's Name |
|
15th Author's Affiliation |
() |
16th Author's Name |
|
16th Author's Affiliation |
() |
17th Author's Name |
|
17th Author's Affiliation |
() |
18th Author's Name |
|
18th Author's Affiliation |
() |
19th Author's Name |
|
19th Author's Affiliation |
() |
20th Author's Name |
|
20th Author's Affiliation |
() |
Speaker |
Author-1 |
Date Time |
2019-02-28 13:45:00 |
Presentation Time |
15 minutes |
Registration for |
CNR |
Paper # |
PRMU2018-116, CNR2018-39 |
Volume (vol) |
vol.118 |
Number (no) |
no.459(PRMU), no.460(CNR) |
Page |
pp.11-14 |
#Pages |
4 |
Date of Issue |
2019-02-21 (PRMU, CNR) |
|