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Paper Abstract and Keywords
Presentation 2018-03-03 15:45
Collaborative Programming Learning Method based on Hackathon for both Beginner and Expert
Shuhei Yoshii (Waseda Univ.), Yusuke Kometani (Kagawa Univ.), Masanori Yatagai (Kyoritsu Women's Univ.), Ryo Kinoshita (Univ. of Electro Communication), Keizo Nagaoka (Waseda Univ.) ET2017-117
Abstract (in Japanese) (See Japanese page) 
(in English) With the progress of digital technology such as AI, it is obvious that social needs for IT human resources will increase in future. Not only students in science but students in humanity needs to acquire programming literacy. However, students in humanity have few opportunities to learn about programming, and tend to have a feeling of being bad at programming. Therefore, the aim of this research is to propose “Hacksprint” which is a learning method that provides fun learning programming opportunities for programming beginners. Features of the method are (1) using visual programming language “Scratch”, (2) pair programming between beginners and experts, (3) Hackathon-based but in a short time (180min). A practice shows that the method decreases bad feeling of students for programming, and increases students’ interest for programming. The results also show that not only beginners of programming but also experienced people could learn.
Keyword (in Japanese) (See Japanese page) 
(in English) Hackathon / Programming learning method / Collaborative learning / Scratch / Hacksprint / / /  
Reference Info. IEICE Tech. Rep., vol. 117, no. 469, ET2017-117, pp. 165-170, March 2018.
Paper # ET2017-117 
Date of Issue 2018-02-24 (ET) 
ISSN Print edition: ISSN 0913-5685  Online edition: ISSN 2432-6380
Copyright
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reproduction
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
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Conference Information
Committee ET  
Conference Date 2018-03-03 - 2018-03-03 
Place (in Japanese) (See Japanese page) 
Place (in English) Kochi University of Technology (Eikokuji Campus) 
Topics (in Japanese) (See Japanese page) 
Topics (in English) Standardization and Utilization of e-Textbook/e-Learning, etc. 
Paper Information
Registration To ET 
Conference Code 2018-03-ET 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Collaborative Programming Learning Method based on Hackathon for both Beginner and Expert 
Sub Title (in English)  
Keyword(1) Hackathon  
Keyword(2) Programming learning method  
Keyword(3) Collaborative learning  
Keyword(4) Scratch  
Keyword(5) Hacksprint  
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1st Author's Name Shuhei Yoshii  
1st Author's Affiliation Waseda University (Waseda Univ.)
2nd Author's Name Yusuke Kometani  
2nd Author's Affiliation Kagawa University (Kagawa Univ.)
3rd Author's Name Masanori Yatagai  
3rd Author's Affiliation Kyoritsu Women's University (Kyoritsu Women's Univ.)
4th Author's Name Ryo Kinoshita  
4th Author's Affiliation University of Electro Communication (Univ. of Electro Communication)
5th Author's Name Keizo Nagaoka  
5th Author's Affiliation Waseda University (Waseda Univ.)
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Speaker
Date Time 2018-03-03 15:45:00 
Presentation Time 20 
Registration for ET 
Paper # IEICE-ET2017-117 
Volume (vol) IEICE-117 
Number (no) no.469 
Page pp.165-170 
#Pages IEICE-6 
Date of Issue IEICE-ET-2018-02-24 


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