講演抄録/キーワード |
講演名 |
2016-07-20 14:30
A Prospective Study About Enhancing Effect of VR in Soccer Training ○Cesar Daniel Rojas Ferrer・Itaru Kitahara・Yoshinari Kameda(U. Tsukuba) MVE2016-7 |
抄録 |
(和) |
In elite football soccer, the quest for new training methods in order to improve performance is never-ending. Specially in recent years, the pace at which technology is advancing have created a situation where more athletes are incorporating novel technology to their training protocol, and Virtual Reality is one of the key technologies. Even though employing Virtual Reality for physical training is not new, the approaches employed so far have been plagued with problems due to technological limitations. Now, with the advent of mass consumer VR products and rapid advancement of the technology supporting such devices is opening new levels of refinement and possibilities. Thanks to this tendency, we are able to design a VR Soccer Training system that offers the possibility for both coaches and players to re-experience countless times previous matches inside VR from both their point of view as well as their adversary’s with just a pc and a Head Mounted Display. By such means, in this work we focus our efforts in analyzing the enhancing effect of VR in helping the players develop their spatio-temporal awareness, crucial in team-based sports for knowing the best location to pass the ball with high success rate in a way that could be only realizable with virtual reality. Furthermore, we also aim for finding the proper implementation that allows us to employ previously captured displacement data for creating new hypothetical in-game situations inside the VR simulation, so that the athletes can achieve a new level of visualization training with the expected improvement in their overall performance on the pitch. |
(英) |
In elite football soccer, the quest for new training methods in order to improve performance is never-ending. Specially in recent years, the pace at which technology is advancing have created a situation where more athletes are incorporating novel technology to their training protocol, and Virtual Reality is one of the key technologies. Even though employing Virtual Reality for physical training is not new, the approaches employed so far have been plagued with problems due to technological limitations. Now, with the advent of mass consumer VR products and rapid advancement of the technology supporting such devices is opening new levels of refinement and possibilities. Thanks to this tendency, we are able to design a VR Soccer Training system that offers the possibility for both coaches and players to re-experience countless times previous matches inside VR from both their point of view as well as their adversary’s with just a pc and a Head Mounted Display. By such means, in this work we focus our efforts in analyzing the enhancing effect of VR in helping the players develop their spatio-temporal awareness, crucial in team-based sports for knowing the best location to pass the ball with high success rate in a way that could be only realizable with virtual reality. Furthermore, we also aim for finding the proper implementation that allows us to employ previously captured displacement data for creating new hypothetical in-game situations inside the VR simulation, so that the athletes can achieve a new level of visualization training with the expected improvement in their overall performance on the pitch. |
キーワード |
(和) |
/ / / / / / / |
(英) |
Virtual Reality / Movement analysis / Spatio-temporal analysis / Football / / / / |
文献情報 |
信学技報, vol. 116, no. 150, MVE2016-7, pp. 25-30, 2016年7月. |
資料番号 |
MVE2016-7 |
発行日 |
2016-07-13 (MVE) |
ISSN |
Print edition: ISSN 0913-5685 Online edition: ISSN 2432-6380 |
著作権に ついて |
技術研究報告に掲載された論文の著作権は電子情報通信学会に帰属します.(許諾番号:10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
PDFダウンロード |
MVE2016-7 |
研究会情報 |
研究会 |
MVE ITE-HI |
開催期間 |
2016-07-20 - 2016-07-20 |
開催地(和) |
東京大学山上会館 |
開催地(英) |
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テーマ(和) |
人工現実感および一般(VR学会,HI学会SIGDeMO,およびITE-HIと連催) |
テーマ(英) |
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講演論文情報の詳細 |
申込み研究会 |
MVE |
会議コード |
2016-07-MVE-HI |
本文の言語 |
英語 |
タイトル(和) |
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サブタイトル(和) |
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タイトル(英) |
A Prospective Study About Enhancing Effect of VR in Soccer Training |
サブタイトル(英) |
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キーワード(1)(和/英) |
/ Virtual Reality |
キーワード(2)(和/英) |
/ Movement analysis |
キーワード(3)(和/英) |
/ Spatio-temporal analysis |
キーワード(4)(和/英) |
/ Football |
キーワード(5)(和/英) |
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キーワード(6)(和/英) |
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キーワード(7)(和/英) |
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キーワード(8)(和/英) |
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第1著者 氏名(和/英/ヨミ) |
セサルダニエ ロハスフェレール / Cesar Daniel Rojas Ferrer / |
第1著者 所属(和/英) |
筑波大学 (略称: 筑波大)
University of Tsukuba (略称: U. Tsukuba) |
第2著者 氏名(和/英/ヨミ) |
北原 格 / Itaru Kitahara / キタハラ イタル |
第2著者 所属(和/英) |
筑波大学 (略称: 筑波大)
University of Tsukuba (略称: U. Tsukuba) |
第3著者 氏名(和/英/ヨミ) |
亀田 能成 / Yoshinari Kameda / カメダ ヨシナリ |
第3著者 所属(和/英) |
筑波大学 (略称: 筑波大)
University of Tsukuba (略称: U. Tsukuba) |
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講演者 |
第1著者 |
発表日時 |
2016-07-20 14:30:00 |
発表時間 |
30分 |
申込先研究会 |
MVE |
資料番号 |
MVE2016-7 |
巻番号(vol) |
vol.116 |
号番号(no) |
no.150 |
ページ範囲 |
pp.25-30 |
ページ数 |
6 |
発行日 |
2016-07-13 (MVE) |
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