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Paper Abstract and Keywords
Presentation 2016-03-25 11:35
A cloud computing environment for active learning -- Practice and evaluation by business education --
Reiko Hishiyama (Waseda Univ.), Yuu Nakajima (Toho Univ.) SC2015-25
Abstract (in Japanese) (See Japanese page) 
(in English) It is very difficult for students who do not have a business career or experience to understand business models or structures. In addition, business models from the student viewpoint remain largely within a model-based understanding, and students do not have practical opportunities to create an image of business uncertainty. Our goal is to provide an experimental learning environment beyond the level of the students’ hypothetical thinking about uncertainty in business. We have developed a versatile participatory simulation environment as an active learning environment for the university classroom. We apply a multiagent-based approach to represent the uncertainty of the business environment. This paper introduces one of our active learning programs, the Croquette Factory Game, for understanding business interaction with uncertainty. We show that this original program provides beneficial educational effects for students in understanding a business model with uncertainty.
Keyword (in Japanese) (See Japanese page) 
(in English) active learning / participatory simulation / business games / multi-agent approach / cloud computing / / /  
Reference Info. IEICE Tech. Rep., vol. 115, no. 520, SC2015-25, pp. 19-24, March 2016.
Paper # SC2015-25 
Date of Issue 2016-03-18 (SC) 
ISSN Print edition: ISSN 0913-5685  Online edition: ISSN 2432-6380
Copyright
and
reproduction
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
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Conference Information
Committee SC  
Conference Date 2016-03-25 - 2016-03-25 
Place (in Japanese) (See Japanese page) 
Place (in English) NII 
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To SC 
Conference Code 2016-03-SC 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) A cloud computing environment for active learning 
Sub Title (in English) Practice and evaluation by business education 
Keyword(1) active learning  
Keyword(2) participatory simulation  
Keyword(3) business games  
Keyword(4) multi-agent approach  
Keyword(5) cloud computing  
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1st Author's Name Reiko Hishiyama  
1st Author's Affiliation Waseda University (Waseda Univ.)
2nd Author's Name Yuu Nakajima  
2nd Author's Affiliation Toho University (Toho Univ.)
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Speaker
Date Time 2016-03-25 11:35:00 
Presentation Time 25 
Registration for SC 
Paper # IEICE-SC2015-25 
Volume (vol) IEICE-115 
Number (no) no.520 
Page pp.19-24 
#Pages IEICE-6 
Date of Issue IEICE-SC-2016-03-18 


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