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Paper Abstract and Keywords
Presentation 2016-03-08 11:20
Analysis of Linear Vection Effects Caused by Stimulating Peripheral Visual Field in Immersive Space
Akihiro Konishi, Satoshi Hashiguchi, Asako Kimura, Fumihisa Shibata, Hideyuki Tamura (Ritsumeikan Univ.) IMQ2015-67 IE2015-166 MVE2015-94
Abstract (in Japanese) (See Japanese page) 
(in English) Vection is a visually induced illusion of self-motion caused by observing a visual stimulus. In this study, we analyze the linear vection (LV) caused by stimulating peripheral visual field. We used an immersive display to present a visual stimulus over the entire peripheral visual field. We conducted an experiment based on Thurstone’s method. In experiment 1, we confirmed that the vection strength become stronger when the display size is wider. In experiment 2, we used a masked area on central visual field to analyze the strength of LV caused by peripheral visual field. Our results suggested that the LV strength would become stronger if the masked area was smaller; however, visual stimulus applied to the 0° masked area (without a mask) was weaker than that applied to the 20° masked area.
Keyword (in Japanese) (See Japanese page) 
(in English) Vection / Self-motion / Peripheral visual field / Immersive display / Masked area / / /  
Reference Info. IEICE Tech. Rep., vol. 115, no. 495, MVE2015-94, pp. 223-228, March 2016.
Paper # MVE2015-94 
Date of Issue 2016-02-29 (IMQ, IE, MVE) 
ISSN Print edition: ISSN 0913-5685    Online edition: ISSN 2432-6380
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All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
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Conference Information
Committee IE IMQ MVE CQ  
Conference Date 2016-03-07 - 2016-03-08 
Place (in Japanese) (See Japanese page) 
Place (in English)  
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To MVE 
Conference Code 2016-03-IE-IMQ-MVE-CQ 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Analysis of Linear Vection Effects Caused by Stimulating Peripheral Visual Field in Immersive Space 
Sub Title (in English)  
Keyword(1) Vection  
Keyword(2) Self-motion  
Keyword(3) Peripheral visual field  
Keyword(4) Immersive display  
Keyword(5) Masked area  
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1st Author's Name Akihiro Konishi  
1st Author's Affiliation Ritsumeikan University (Ritsumeikan Univ.)
2nd Author's Name Satoshi Hashiguchi  
2nd Author's Affiliation Ritsumeikan University (Ritsumeikan Univ.)
3rd Author's Name Asako Kimura  
3rd Author's Affiliation Ritsumeikan University (Ritsumeikan Univ.)
4th Author's Name Fumihisa Shibata  
4th Author's Affiliation Ritsumeikan University (Ritsumeikan Univ.)
5th Author's Name Hideyuki Tamura  
5th Author's Affiliation Ritsumeikan University (Ritsumeikan Univ.)
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Speaker Author-1 
Date Time 2016-03-08 11:20:00 
Presentation Time 20 minutes 
Registration for MVE 
Paper # IMQ2015-67, IE2015-166, MVE2015-94 
Volume (vol) vol.115 
Number (no) no.493(IMQ), no.494(IE), no.495(MVE) 
Page pp.223-228 
#Pages
Date of Issue 2016-02-29 (IMQ, IE, MVE) 


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