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Paper Abstract and Keywords
Presentation 2015-10-15 15:00
[Poster Presentation] Demonstration of Character Rearing Game Application in Delay Tolerant Networks
Takayuki Hatanaka, Takahiro Fukuno, Kohei Tabota, Yasuhito Sumi, Tomohiro Seki, Ken Higuchi, Takuji Tachibana (Univ. of Fukui)
Abstract (in Japanese) (See Japanese page) 
(in English) In this paper, we perform a demonstration of a character rearing game application that was developed for iOS. This application was developed for the regional activation so that the store traffic increases, and a character is reared and contends with another character when a user passes any user. By introducing the gamification into the application for the regional activation, it is expected that the application is used by a larger number of users. The demonstration is performed with a shopping mall near Fukui station and a mobile terminal where the application has been installed is set in each shop. When a user passes the mobile terminal in a shop, the rearing character is reared. From this demonstration, we investigate the effectiveness of this application in the regional activation.
Keyword (in Japanese) (See Japanese page) 
(in English) Delay tolerant networks / Demonstration / Application / Regional activation / Gamification / / /  
Reference Info. IEICE Tech. Rep., vol. 115, no. 251, NS2015-96, pp. 51-54, Oct. 2015.
Paper # NS2015-96 
Date of Issue 2015-10-08 (NS) 
ISSN Print edition: ISSN 0913-5685  Online edition: ISSN 2432-6380

Conference Information
Committee NS  
Conference Date 2015-10-15 - 2015-10-16 
Place (in Japanese) (See Japanese page) 
Place (in English) Akita Univ. 
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To NS 
Conference Code 2015-10-NS 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Demonstration of Character Rearing Game Application in Delay Tolerant Networks 
Sub Title (in English)  
Keyword(1) Delay tolerant networks  
Keyword(2) Demonstration  
Keyword(3) Application  
Keyword(4) Regional activation  
Keyword(5) Gamification  
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1st Author's Name Takayuki Hatanaka  
1st Author's Affiliation University of Fukui (Univ. of Fukui)
2nd Author's Name Takahiro Fukuno  
2nd Author's Affiliation University of Fukui (Univ. of Fukui)
3rd Author's Name Kohei Tabota  
3rd Author's Affiliation University of Fukui (Univ. of Fukui)
4th Author's Name Yasuhito Sumi  
4th Author's Affiliation University of Fukui (Univ. of Fukui)
5th Author's Name Tomohiro Seki  
5th Author's Affiliation University of Fukui (Univ. of Fukui)
6th Author's Name Ken Higuchi  
6th Author's Affiliation University of Fukui (Univ. of Fukui)
7th Author's Name Takuji Tachibana  
7th Author's Affiliation University of Fukui (Univ. of Fukui)
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Speaker
Date Time 2015-10-15 15:00:00 
Presentation Time 80 
Registration for NS 
Paper # IEICE-NS2015-96 
Volume (vol) IEICE-115 
Number (no) no.251 
Page pp.51-54 
#Pages IEICE-4 
Date of Issue IEICE-NS-2015-10-08 


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