Paper Abstract and Keywords |
Presentation |
2015-10-08 10:00
[Poster Presentation]
A System Employing OculusRift and Many-core Simulator for Visualizing Performance Bottlenecks Satoshi Shimaya, Hiromasa Kato, Tomoya Kameda, Keisuke Fujimoto, Shohei Takeuchi, Thi Hong Tran, Shinya Takamaeda, Yasuhiko Nakashima (NAIST) CPSY2015-46 |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
According to the complicated internal structure of modern CPU, the cost for tuning software to get higher performance has been significantly increasing. In general, some sort of system simulator gives hints for comprehending the internal activities in processors. However, too many informations extracted from many-core system are hard to understand and give no information to programmers. We propose a 3D-space where the activities of each component are located, and combine OculusRift displays and system simulators. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
Many-core / Simulator / Visualization / / / / / |
Reference Info. |
IEICE Tech. Rep., vol. 115, no. 243, CPSY2015-46, pp. 5-6, Oct. 2015. |
Paper # |
CPSY2015-46 |
Date of Issue |
2015-10-01 (CPSY) |
ISSN |
Print edition: ISSN 0913-5685 Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
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CPSY2015-46 |
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