Paper Abstract and Keywords |
Presentation |
2015-01-30 15:00
[Poster Presentation]
Choosing Action Strategy of Pokemon Non Player Character Based on Intention Estimation of the Human Player Yasuto Tsuchisaka, Motoyuki Ozeki, Natsuki Oka (KIT) HCS2014-83 |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
Pokemon is one of the famous video games.
The interesting part of this game is to guess invisible information and the intention of the opponent.
However, existing Non Player Character (NPC) of this game is not a good alternative opponent to a human player because the NPC does not have good action strategy which realize the match which makes players estimate the intentions each other.
In this paper, we propose a novel method to choose action strategy based on intention estimation of human player.
In the experiment, we ask human players to take two types of NPC (the one takes account of the intention estimate of human player and the other does not) and to answer the impression of those NPCs.
As the result, the players feel the proposed NPC to be human. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
Intention estimation / Pokemon / human-like computer player / / / / / |
Reference Info. |
IEICE Tech. Rep., vol. 114, no. 440, HCS2014-83, pp. 61-66, Jan. 2015. |
Paper # |
HCS2014-83 |
Date of Issue |
2015-01-23 (HCS) |
ISSN |
Print edition: ISSN 0913-5685 Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
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HCS2014-83 |
Conference Information |
Committee |
HCS |
Conference Date |
2015-01-30 - 2015-01-31 |
Place (in Japanese) |
(See Japanese page) |
Place (in English) |
Bay Resort Hotel Shodoshima (Shodoshima, Kagaewa Pref.) |
Topics (in Japanese) |
(See Japanese page) |
Topics (in English) |
Psychology and Life-stage of Communication, etc. |
Paper Information |
Registration To |
HCS |
Conference Code |
2015-01-HCS |
Language |
Japanese |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
Choosing Action Strategy of Pokemon Non Player Character Based on Intention Estimation of the Human Player |
Sub Title (in English) |
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Intention estimation |
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Pokemon |
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human-like computer player |
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1st Author's Name |
Yasuto Tsuchisaka |
1st Author's Affiliation |
Kyoto Institute of Technology (KIT) |
2nd Author's Name |
Motoyuki Ozeki |
2nd Author's Affiliation |
Kyoto Institute of Technology (KIT) |
3rd Author's Name |
Natsuki Oka |
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Kyoto Institute of Technology (KIT) |
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Speaker |
Author-1 |
Date Time |
2015-01-30 15:00:00 |
Presentation Time |
105 minutes |
Registration for |
HCS |
Paper # |
HCS2014-83 |
Volume (vol) |
vol.114 |
Number (no) |
no.440 |
Page |
pp.61-66 |
#Pages |
6 |
Date of Issue |
2015-01-23 (HCS) |
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