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Paper Abstract and Keywords
Presentation 2014-10-10 15:20
[Special Talk] Super Human Sports
Masahiko Inami (Keio Univ.) PRMU2014-63
Abstract (in Japanese) (See Japanese page) 
(in English) Sports, is from the ancient time a place to play freely to discover and explore the possibility of human body. Moreover it is not only a challenge for oneself but for also a team play hard work that is becoming highly sophisticated.
Tokyo was selected to hold the 2020 year olympic, now that the basic act on sports are established, our consciousness towards sports is growing more and more.
In the basic act on sport, the first right to do sport was clearly stated, so that, thanks to the guaranteed right, everyone can equally enjoy sport in Japan. We want to improve that step by letting everyone, young, old, healthy, disabled, amateur, professional, to enjoy sports together. That is the vision of the future we have.
Superhuman sports is a new challenge to reinvent sports that anyone can enjoy, anywhere and anytime. Thanks to the technology of augmented human which stabilises, reinforces and expands human abilities, everyone can get a superhuman strength, smoothing difference between the capacities of everyone and compete in the same field. Our aim is to create sports where human and machines are combining, a “device-integrated” human. With superhuman abilities such as extended strength, flying, teleportation, super dynamic vision, but also latest advanced technologies like radio controlled drones, tele-existence and special goggles, the player can enjoy sports as he has earned some new ability without any tool. Also to enjoy those new sports using superhuman skills safely we need to establish new rules. We want, to create new sports that fit the new era. Our aim is to think about the outline not only for playing sport, but also for sports watching, training, and safety.
Keyword (in Japanese) (See Japanese page) 
(in English) Sports / Augmented Human / Wearable / Augmented Reality / Power-Assist / / /  
Reference Info. IEICE Tech. Rep., vol. 114, no. 230, PRMU2014-63, pp. 49-49, Oct. 2014.
Paper # PRMU2014-63 
Date of Issue 2014-10-02 (PRMU) 
ISSN Print edition: ISSN 0913-5685  Online edition: ISSN 2432-6380
Copyright
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reproduction
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (No. 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
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Conference Information
Committee PRMU  
Conference Date 2014-10-09 - 2014-10-10 
Place (in Japanese) (See Japanese page) 
Place (in English)  
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To PRMU 
Conference Code 2014-10-PRMU 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Super Human Sports 
Sub Title (in English)  
Keyword(1) Sports  
Keyword(2) Augmented Human  
Keyword(3) Wearable  
Keyword(4) Augmented Reality  
Keyword(5) Power-Assist  
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1st Author's Name Masahiko Inami  
1st Author's Affiliation Keio University (Keio Univ.)
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Speaker
Date Time 2014-10-10 15:20:00 
Presentation Time 50 
Registration for PRMU 
Paper # IEICE-PRMU2014-63 
Volume (vol) IEICE-114 
Number (no) no.230 
Page p.49 
#Pages IEICE-1 
Date of Issue IEICE-PRMU-2014-10-02 


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