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Paper Abstract and Keywords
Presentation 2014-08-23 16:20
Designing a Breeding Game with Spoken Dialogue Interface
Xin Xu (KDDI R&D Labs), Kengo Fujita (KDDI), Tsuneo Kato, Fumiaki Sugaya (KDDI R&D Labs) HCS2014-57
Abstract (in Japanese) (See Japanese page) 
(in English) In this paper, we describe a process of designing a breeding game with an interactive spoken dialogue interface. Recently, there are massive-scale public deployments of speech interface on mobile devices, which has long been expected as an excellent command and control modality. However, as the current speech interfaces have not shown the decided advantages over other type interfaces, the habitual and continual use remains a difficult issue. To solve this issue, this game is designed in order to analyze how the bred characters and the game incentive elements influence users' experience of the dialogue interface. During the process, Human-Centered-Design and gamification theories are practiced. Three main concepts, "users speak to the character to make it grow up", "users win virtual 'coins' and various special prizes by the breeding play" and "the character grows up and becomes able to assist users via the dialogues" are proposed to the game scenario. In order to verify the proposed concepts and improve the game design, the game scenario-based acceptability evaluation was carried out.
Keyword (in Japanese) (See Japanese page) 
(in English) Mobile Device / Breeding Game / Human-CenteredーDesign / Spoken Dialogue Interface / Speech Synthesis / / /  
Reference Info. IEICE Tech. Rep., vol. 114, no. 189, HCS2014-57, pp. 79-84, Aug. 2014.
Paper # HCS2014-57 
Date of Issue 2014-08-15 (HCS) 
ISSN Print edition: ISSN 0913-5685  Online edition: ISSN 2432-6380
Copyright
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reproduction
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
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Conference Information
Committee HCS  
Conference Date 2014-08-22 - 2014-08-23 
Place (in Japanese) (See Japanese page) 
Place (in English)  
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To HCS 
Conference Code 2014-08-HCS 
Language English 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Designing a Breeding Game with Spoken Dialogue Interface 
Sub Title (in English)  
Keyword(1) Mobile Device  
Keyword(2) Breeding Game  
Keyword(3) Human-CenteredーDesign  
Keyword(4) Spoken Dialogue Interface  
Keyword(5) Speech Synthesis  
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1st Author's Name Xin Xu  
1st Author's Affiliation KDDI R&D Laboratories, Inc. (KDDI R&D Labs)
2nd Author's Name Kengo Fujita  
2nd Author's Affiliation KDDI Corporation (KDDI)
3rd Author's Name Tsuneo Kato  
3rd Author's Affiliation KDDI R&D Laboratories, Inc. (KDDI R&D Labs)
4th Author's Name Fumiaki Sugaya  
4th Author's Affiliation KDDI R&D Laboratories, Inc. (KDDI R&D Labs)
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Speaker
Date Time 2014-08-23 16:20:00 
Presentation Time 30 
Registration for HCS 
Paper # IEICE-HCS2014-57 
Volume (vol) IEICE-114 
Number (no) no.189 
Page pp.79-84 
#Pages IEICE-6 
Date of Issue IEICE-HCS-2014-08-15 


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