講演抄録/キーワード |
講演名 |
2014-08-23 16:20
Designing a Breeding Game with Spoken Dialogue Interface ○Xin Xu(KDDI R&D Labs)・Kengo Fujita(KDDI)・Tsuneo Kato・Fumiaki Sugaya(KDDI R&D Labs) HCS2014-57 |
抄録 |
(和) |
(まだ登録されていません) |
(英) |
In this paper, we describe a process of designing a breeding game with an interactive spoken dialogue interface. Recently, there are massive-scale public deployments of speech interface on mobile devices, which has long been expected as an excellent command and control modality. However, as the current speech interfaces have not shown the decided advantages over other type interfaces, the habitual and continual use remains a difficult issue. To solve this issue, this game is designed in order to analyze how the bred characters and the game incentive elements influence users' experience of the dialogue interface. During the process, Human-Centered-Design and gamification theories are practiced. Three main concepts, "users speak to the character to make it grow up", "users win virtual 'coins' and various special prizes by the breeding play" and "the character grows up and becomes able to assist users via the dialogues" are proposed to the game scenario. In order to verify the proposed concepts and improve the game design, the game scenario-based acceptability evaluation was carried out. |
キーワード |
(和) |
/ / / / / / / |
(英) |
Mobile Device / Breeding Game / Human-CenteredーDesign / Spoken Dialogue Interface / Speech Synthesis / / / |
文献情報 |
信学技報, vol. 114, no. 189, HCS2014-57, pp. 79-84, 2014年8月. |
資料番号 |
HCS2014-57 |
発行日 |
2014-08-15 (HCS) |
ISSN |
Print edition: ISSN 0913-5685 Online edition: ISSN 2432-6380 |
著作権に ついて |
技術研究報告に掲載された論文の著作権は電子情報通信学会に帰属します.(許諾番号:10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
PDFダウンロード |
HCS2014-57 |
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