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Paper Abstract and Keywords
Presentation 2014-07-05 14:20
Programming Exercise for Problem Solving with Card-Game Strategy -- Feature Analysis of Submission Codes in the Final Contest --
Fumiya Gemba, Ami Yoshida, Masahiro Okawa, Kohei Yamada, Hiroyuki Tominaga (Kagawa Univ.) ET2014-25
Abstract (in Japanese) (See Japanese page) 
(in English) We propose an applied C programming exercise with card-game strategy for problem solving learning. We adopt Poker game with a simple draw type. A player aims to make a poker hand by changing cards in his hand set within certain times to get a given point. He repeats some takes using a deck and acquires the amount of points as the game score. He must consider which card to discard in a hand set according to previous used cards. We offer an execution environment for the Poker game. A student must implement a strategy program by C programming. We develop a contest management server WinT. It manages uploaded strategies of each student during a contest period. It calculates a game score of each strategy by many executions. It notifies the result and exhibits the ranking table. The style stimulates students' competitive volition and promotes their motivation to revise a program in trial-and-errors. The final score of each student is the best score in his strategies. We carried out some educational practices. In this paper, we report the supporting method and the results. We discuss feature analysis of submission codes in the final contest.
Keyword (in Japanese) (See Japanese page) 
(in English) C programming exercise / card-game strategy / contest management server / / / / /  
Reference Info. IEICE Tech. Rep., vol. 114, no. 121, ET2014-25, pp. 17-22, July 2014.
Paper # ET2014-25 
Date of Issue 2014-06-28 (ET) 
ISSN Print edition: ISSN 0913-5685    Online edition: ISSN 2432-6380
Copyright
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reproduction
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
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Conference Information
Committee ET  
Conference Date 2014-07-05 - 2014-07-05 
Place (in Japanese) (See Japanese page) 
Place (in English) Akita Univ. 
Topics (in Japanese) (See Japanese page) 
Topics (in English) Cross-system Learning Support, etc. 
Paper Information
Registration To ET 
Conference Code 2014-07-ET 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Programming Exercise for Problem Solving with Card-Game Strategy 
Sub Title (in English) Feature Analysis of Submission Codes in the Final Contest 
Keyword(1) C programming exercise  
Keyword(2) card-game strategy  
Keyword(3) contest management server  
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1st Author's Name Fumiya Gemba  
1st Author's Affiliation Kagawa University (Kagawa Univ.)
2nd Author's Name Ami Yoshida  
2nd Author's Affiliation Kagawa University (Kagawa Univ.)
3rd Author's Name Masahiro Okawa  
3rd Author's Affiliation Kagawa University (Kagawa Univ.)
4th Author's Name Kohei Yamada  
4th Author's Affiliation Kagawa University (Kagawa Univ.)
5th Author's Name Hiroyuki Tominaga  
5th Author's Affiliation Kagawa University (Kagawa Univ.)
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Speaker Author-1 
Date Time 2014-07-05 14:20:00 
Presentation Time 25 minutes 
Registration for ET 
Paper # ET2014-25 
Volume (vol) vol.114 
Number (no) no.121 
Page pp.17-22 
#Pages
Date of Issue 2014-06-28 (ET) 


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