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Paper Abstract and Keywords
Presentation 2014-03-08 16:40
A therapeutic exercise game system with a "tailor-made video-game image" that accommodates anyone irrespective of athletic ability
Kazumoto Tanaka, Takayuki Fujino, Takayuki Kataoka (Kinki Univ.) ET2013-133
Abstract (in Japanese) (See Japanese page) 
(in English) Sports games conducted as a group are a form of therapeutic exercise for aged people with decreased strength and for people suffering from permanent damage of stroke and other conditions. However, different athletic abilities of patients make therapists in such exercises feel difficulty and engender trouble in providing a game that works for the satisfaction and enjoyment of everyone. This research specifically examines a computer video game designed for therapeutic exercise, and a game system with support given depending on athletic ability. Thereby, anyone playing the game can participate equally. This video-game, to be specific, is a popular variant of balloon volleyball, in which players hit a balloon by hand before it falls to the floor. In this game system, each player plays the game watching a monitor on which the system displays tailor-made video-game images adjusted to the person’s athletic ability, providing players with player-adaptive assist support. We have developed a three-player game-system with an image generation technique for the tailor-made video-game and conducted tests to evaluate it.
Keyword (in Japanese) (See Japanese page) 
(in English) Therapeutic Exercise / Computer Video Game / Player-adaptive Assist Support / Tailor-made Video-game / / / /  
Reference Info. IEICE Tech. Rep., vol. 113, no. 482, ET2013-133, pp. 233-236, March 2014.
Paper # ET2013-133 
Date of Issue 2014-03-01 (ET) 
ISSN Print edition: ISSN 0913-5685  Online edition: ISSN 2432-6380
Copyright
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reproduction
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
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Conference Information
Committee ET  
Conference Date 2014-03-08 - 2014-03-08 
Place (in Japanese) (See Japanese page) 
Place (in English) Kochi National College of Technology 
Topics (in Japanese) (See Japanese page) 
Topics (in English)  
Paper Information
Registration To ET 
Conference Code 2014-03-ET 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) A therapeutic exercise game system with a "tailor-made video-game image" that accommodates anyone irrespective of athletic ability 
Sub Title (in English)  
Keyword(1) Therapeutic Exercise  
Keyword(2) Computer Video Game  
Keyword(3) Player-adaptive Assist Support  
Keyword(4) Tailor-made Video-game  
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1st Author's Name Kazumoto Tanaka  
1st Author's Affiliation Kinki University (Kinki Univ.)
2nd Author's Name Takayuki Fujino  
2nd Author's Affiliation Kinki University (Kinki Univ.)
3rd Author's Name Takayuki Kataoka  
3rd Author's Affiliation Kinki University (Kinki Univ.)
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Speaker
Date Time 2014-03-08 16:40:00 
Presentation Time 25 
Registration for ET 
Paper # IEICE-ET2013-133 
Volume (vol) IEICE-113 
Number (no) no.482 
Page pp.233-236 
#Pages IEICE-4 
Date of Issue IEICE-ET-2014-03-01 


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