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Paper Abstract and Keywords
Presentation 2014-03-03 16:20
Strategy of Hex using betweenness centrality in board network
Kei Takada, Masaya Honjo, Hiroyuki Iizuka, Masahito Yamamoto (Hokkaido Univ.) AI2013-46
Abstract (in Japanese) (See Japanese page) 
(in English) Hex is a simple board game for two players, but the game strategy becomes very complicated.
It is known that all positions of Hex can be represented as two networks.
The betweenness centrality in the networks is believed to be effective to evaluate the possible next moves as a Hex strategy, but it is not enough.
The conventional studies showed that the shortest path between edges is also important.
Therefore, we proposed the evaluation function that can evaluate the betweenness centrality and the shortest path at the same time.
Our results of games with Hexy or UCT algorithms showed that the proposed method effectively evaluates the current situations of games with those mixed network indices and becomes stronger.
Keyword (in Japanese) (See Japanese page) 
(in English) Hex / game / Network / Betweenness Centrality / / / /  
Reference Info. IEICE Tech. Rep., vol. 113, no. 459, AI2013-46, pp. 7-12, March 2014.
Paper # AI2013-46 
Date of Issue 2014-02-24 (AI) 
ISSN Print edition: ISSN 0913-5685    Online edition: ISSN 2432-6380
Copyright
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All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034)
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Conference Information
Committee AI JSAI-DOCMAS JSAI-KBS JSAI-SAI IPSJ-ICS  
Conference Date 2014-03-02 - 2014-03-05 
Place (in Japanese) (See Japanese page) 
Place (in English) Hotel Kanronomori 
Topics (in Japanese) (See Japanese page) 
Topics (in English) Social System and Information Technology 
Paper Information
Registration To AI 
Conference Code 2014-03-AI-DOCMAS-KBS-SAI-ICS 
Language Japanese 
Title (in Japanese) (See Japanese page) 
Sub Title (in Japanese) (See Japanese page) 
Title (in English) Strategy of Hex using betweenness centrality in board network 
Sub Title (in English)  
Keyword(1) Hex  
Keyword(2) game  
Keyword(3) Network  
Keyword(4) Betweenness Centrality  
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1st Author's Name Kei Takada  
1st Author's Affiliation Hokkaido University (Hokkaido Univ.)
2nd Author's Name Masaya Honjo  
2nd Author's Affiliation Hokkaido University (Hokkaido Univ.)
3rd Author's Name Hiroyuki Iizuka  
3rd Author's Affiliation Hokkaido University (Hokkaido Univ.)
4th Author's Name Masahito Yamamoto  
4th Author's Affiliation Hokkaido University (Hokkaido Univ.)
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Speaker Author-1 
Date Time 2014-03-03 16:20:00 
Presentation Time 30 minutes 
Registration for AI 
Paper # AI2013-46 
Volume (vol) vol.113 
Number (no) no.459 
Page pp.7-12 
#Pages
Date of Issue 2014-02-24 (AI) 


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