Paper Abstract and Keywords |
Presentation |
2014-03-03 16:20
Strategy of Hex using betweenness centrality in board network Kei Takada, Masaya Honjo, Hiroyuki Iizuka, Masahito Yamamoto (Hokkaido Univ.) AI2013-46 |
Abstract |
(in Japanese) |
(See Japanese page) |
(in English) |
Hex is a simple board game for two players, but the game strategy becomes very complicated.
It is known that all positions of Hex can be represented as two networks.
The betweenness centrality in the networks is believed to be effective to evaluate the possible next moves as a Hex strategy, but it is not enough.
The conventional studies showed that the shortest path between edges is also important.
Therefore, we proposed the evaluation function that can evaluate the betweenness centrality and the shortest path at the same time.
Our results of games with Hexy or UCT algorithms showed that the proposed method effectively evaluates the current situations of games with those mixed network indices and becomes stronger. |
Keyword |
(in Japanese) |
(See Japanese page) |
(in English) |
Hex / game / Network / Betweenness Centrality / / / / |
Reference Info. |
IEICE Tech. Rep., vol. 113, no. 459, AI2013-46, pp. 7-12, March 2014. |
Paper # |
AI2013-46 |
Date of Issue |
2014-02-24 (AI) |
ISSN |
Print edition: ISSN 0913-5685 Online edition: ISSN 2432-6380 |
Copyright and reproduction |
All rights are reserved and no part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Notwithstanding, instructors are permitted to photocopy isolated articles for noncommercial classroom use without fee. (License No.: 10GA0019/12GB0052/13GB0056/17GB0034/18GB0034) |
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AI2013-46 |
Conference Information |
Committee |
AI JSAI-DOCMAS JSAI-KBS JSAI-SAI IPSJ-ICS |
Conference Date |
2014-03-02 - 2014-03-05 |
Place (in Japanese) |
(See Japanese page) |
Place (in English) |
Hotel Kanronomori |
Topics (in Japanese) |
(See Japanese page) |
Topics (in English) |
Social System and Information Technology |
Paper Information |
Registration To |
AI |
Conference Code |
2014-03-AI-DOCMAS-KBS-SAI-ICS |
Language |
Japanese |
Title (in Japanese) |
(See Japanese page) |
Sub Title (in Japanese) |
(See Japanese page) |
Title (in English) |
Strategy of Hex using betweenness centrality in board network |
Sub Title (in English) |
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Keyword(1) |
Hex |
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game |
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Network |
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Betweenness Centrality |
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1st Author's Name |
Kei Takada |
1st Author's Affiliation |
Hokkaido University (Hokkaido Univ.) |
2nd Author's Name |
Masaya Honjo |
2nd Author's Affiliation |
Hokkaido University (Hokkaido Univ.) |
3rd Author's Name |
Hiroyuki Iizuka |
3rd Author's Affiliation |
Hokkaido University (Hokkaido Univ.) |
4th Author's Name |
Masahito Yamamoto |
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Hokkaido University (Hokkaido Univ.) |
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Speaker |
Author-1 |
Date Time |
2014-03-03 16:20:00 |
Presentation Time |
30 minutes |
Registration for |
AI |
Paper # |
AI2013-46 |
Volume (vol) |
vol.113 |
Number (no) |
no.459 |
Page |
pp.7-12 |
#Pages |
6 |
Date of Issue |
2014-02-24 (AI) |
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